diff options
Diffstat (limited to 'src/Bindings/Bindings.cpp')
-rw-r--r-- | src/Bindings/Bindings.cpp | 36 |
1 files changed, 35 insertions, 1 deletions
diff --git a/src/Bindings/Bindings.cpp b/src/Bindings/Bindings.cpp index 46f8c8f40..219f7c31a 100644 --- a/src/Bindings/Bindings.cpp +++ b/src/Bindings/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 12/15/13 14:19:12. +** Generated automatically by tolua++-1.0.92 on 12/15/13 18:47:13. */ #ifndef __cplusplus @@ -9395,6 +9395,39 @@ static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: ShootTo of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_ShootTo00 +static int tolua_AllToLua_cPlayer_ShootTo00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + Vector3d Vector = *((Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ShootTo'", NULL); +#endif + { + self->ShootTo(Vector); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ShootTo'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: MoveTo of class cPlayer */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveTo00 static int tolua_AllToLua_cPlayer_MoveTo00(lua_State* tolua_S) @@ -31076,6 +31109,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00); tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cPlayer_IsGameModeAdventure00); tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00); + tolua_function(tolua_S,"ShootTo",tolua_AllToLua_cPlayer_ShootTo00); tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00); tolua_function(tolua_S,"GetWindow",tolua_AllToLua_cPlayer_GetWindow00); tolua_function(tolua_S,"CloseWindow",tolua_AllToLua_cPlayer_CloseWindow00); |