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-rw-r--r--source/Simulator/FloodyFluidSimulator.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/Simulator/FloodyFluidSimulator.h b/source/Simulator/FloodyFluidSimulator.h
index ec3ab044a..e6ce38d61 100644
--- a/source/Simulator/FloodyFluidSimulator.h
+++ b/source/Simulator/FloodyFluidSimulator.h
@@ -36,16 +36,16 @@ protected:
int m_NumNeighborsForSource;
// cDelayedFluidSimulator overrides:
- virtual void SimulateBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override;
/// Checks tributaries, if not fed, decreases the block's level and returns true
- bool CheckTributaries(int a_BlockX, int a_BlockY, int a_BlockZ, const cBlockArea & a_Area, NIBBLETYPE a_MyMeta);
+ bool CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta);
/// Spreads into the specified block, if the blocktype there allows. a_Area is for checking.
- void SpreadToNeighbor(int a_BlockX, int a_BlockY, int a_BlockZ, const cBlockArea & a_Area, NIBBLETYPE a_NewMeta);
+ void SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
/// Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so
- bool CheckNeighborsForSource(int a_BlockX, int a_BlockY, int a_BlockZ, const cBlockArea & a_Area);
+ bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
} ;