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-rw-r--r--source/Mobs/Horse.cpp152
1 files changed, 0 insertions, 152 deletions
diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp
deleted file mode 100644
index bb9a4e3f6..000000000
--- a/source/Mobs/Horse.cpp
+++ /dev/null
@@ -1,152 +0,0 @@
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Horse.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-cHorse::cHorse(int Type, int Color, int Style, int TameTimes) :
- super("Horse", mtHorse, "mob.horse.hit", "mob.horse.death", 1.4, 1.6),
- m_bHasChest(false),
- m_bIsEating(false),
- m_bIsRearing(false),
- m_bIsMouthOpen(false),
- m_bIsTame(false),
- m_bIsSaddled(false),
- m_Type(Type),
- m_Color(Color),
- m_Style(Style),
- m_Armour(0),
- m_TimesToTame(TameTimes),
- m_TameAttemptTimes(0),
- m_RearTickCount(0)
-{
-}
-
-
-
-
-
-void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- if (!m_bIsMouthOpen)
- {
- if (m_World->GetTickRandomNumber(50) == 25)
- {
- m_bIsMouthOpen = true;
- }
- }
- else
- {
- if (m_World->GetTickRandomNumber(10) == 5)
- {
- m_bIsMouthOpen = false;
- }
- }
-
- if ((m_Attachee != NULL) && (!m_bIsTame))
- {
- if (m_TameAttemptTimes < m_TimesToTame)
- {
- if (m_World->GetTickRandomNumber(50) == 25)
- {
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 0);
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 2);
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 6);
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 8);
-
- m_Attachee->Detach();
- m_bIsRearing = true;
- }
- }
- else
- {
- m_bIsTame = true;
- }
- }
-
- if (m_bIsRearing)
- {
- if (m_RearTickCount == 20)
- {
- m_bIsRearing = false;
- m_RearTickCount = 0;
- }
- else
- {
- m_RearTickCount++;
- }
- }
-
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cHorse::OnRightClicked(cPlayer & a_Player)
-{
- if (!m_bIsSaddled && m_bIsTame)
- {
- if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
- {
- // Saddle the horse:
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- m_bIsSaddled = true;
- m_World->BroadcastEntityMetadata(*this);
- }
- else if (!a_Player.GetEquippedItem().IsEmpty())
- {
- // The horse doesn't like being hit, make it rear:
- m_bIsRearing = true;
- m_RearTickCount = 0;
- }
- }
- else
- {
- if (m_Attachee != NULL)
- {
- if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
- {
- a_Player.Detach();
- return;
- }
-
- if (m_Attachee->IsPlayer())
- {
- return;
- }
-
- m_Attachee->Detach();
- }
-
- m_TameAttemptTimes++;
- a_Player.AttachTo(this);
- }
-}
-
-
-
-
-
-void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
- if (m_bIsSaddled)
- {
- a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
- }
-}
-
-
-
-