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-rw-r--r--source/LuaChunk.h139
1 files changed, 0 insertions, 139 deletions
diff --git a/source/LuaChunk.h b/source/LuaChunk.h
deleted file mode 100644
index f8b9478bb..000000000
--- a/source/LuaChunk.h
+++ /dev/null
@@ -1,139 +0,0 @@
-#pragma once
-
-#include "ChunkDef.h"
-
-class cLuaChunk // tolua_export
-{ // tolua_export
-public:
- cLuaChunk( cChunkDef::BlockTypes & a_BlockTypes
- , cChunkDef::BlockNibbles & a_BlockNibbles
- , cChunkDef::HeightMap & a_HeightMap
- , cChunkDef::BiomeMap & a_BiomeMap
- )
- : m_BiomeMap( a_BiomeMap )
- , m_BlockTypes( a_BlockTypes )
- , m_BlockMeta( a_BlockNibbles )
- , m_HeightMap( a_HeightMap )
- , m_bUseDefaultBiomes( false )
- , m_bUseDefaultComposition( false )
- , m_bUseDefaultStructures( false )
- , m_bUseDefaultFinish( false )
- {
- memset( m_BlockTypes, 0, sizeof( cChunkDef::BlockTypes ) );
- memset( m_BlockMeta, 0, sizeof( cChunkDef::BlockNibbles ) );
- memset( m_BiomeMap, 0, sizeof( cChunkDef::BiomeMap ) );
- memset( m_HeightMap, 0, sizeof( cChunkDef::HeightMap ) );
- }
- ~cLuaChunk()
- {}
-
- // tolua_begin
-
- // Block functions
- void FillBlocks( char a_BlockType, unsigned char a_BlockMeta )
- {
- const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4;
- memset( m_BlockTypes, a_BlockType, sizeof( cChunkDef::BlockTypes ) );
- memset( m_BlockMeta, CompressedMeta, sizeof( cChunkDef::BlockNibbles ) );
- }
-
- void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, unsigned char a_BlockMeta )
- {
- cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockType );
- cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta );
- }
-
- char GetBlock( int a_X, int a_Y, int a_Z )
- {
- return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z );
- }
-
- char GetBlockMeta( int a_X, int a_Y, int a_Z )
- {
- return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z );
- }
-
-
-
-
-
- // Biome functinos
- void SetBiome( int a_X, int a_Z, int a_BiomeID )
- {
- cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID );
- }
-
- int GetBiome( int a_X, int a_Z )
- {
- return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z );
- }
-
-
-
-
-
- // Height functions
- void SetHeight( int a_X, int a_Z, int a_Height )
- {
- cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height );
- }
-
- int GetHeight( int a_X, int a_Z )
- {
- return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z );
- }
-
-
-
-
-
- // Functions to explicitly tell the server to use default behavior for certain parts of generating terrain
- void SetUseDefaultBiomes( bool a_bUseDefaultBiomes )
- {
- m_bUseDefaultBiomes = a_bUseDefaultBiomes;
- }
- bool IsUsingDefaultBiomes()
- {
- return m_bUseDefaultBiomes;
- }
-
- void SetUseDefaultComposition( bool a_bUseDefaultComposition )
- {
- m_bUseDefaultComposition = a_bUseDefaultComposition;
- }
- bool IsUsingDefaultComposition()
- {
- return m_bUseDefaultComposition;
- }
-
- void SetUseDefaultStructures( bool a_bUseDefaultStructures )
- {
- m_bUseDefaultStructures = a_bUseDefaultStructures;
- }
- bool IsUsingDefaultStructures()
- {
- return m_bUseDefaultStructures;
- }
-
- void SetUseDefaultFinish( bool a_bUseDefaultFinish )
- {
- m_bUseDefaultFinish = a_bUseDefaultFinish;
- }
- bool IsUsingDefaultFinish()
- {
- return m_bUseDefaultFinish;
- }
-
- // tolua_end
-
-private:
- bool m_bUseDefaultBiomes;
- bool m_bUseDefaultComposition;
- bool m_bUseDefaultStructures;
- bool m_bUseDefaultFinish;
-
- cChunkDef::BiomeMap & m_BiomeMap;
- cChunkDef::BlockTypes & m_BlockTypes;
- cChunkDef::BlockNibbles & m_BlockMeta;
- cChunkDef::HeightMap & m_HeightMap;
-}; // tolua_export