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-rw-r--r--source/BlockEntities/DispenserEntity.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/source/BlockEntities/DispenserEntity.h b/source/BlockEntities/DispenserEntity.h
new file mode 100644
index 000000000..09270e7f8
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+++ b/source/BlockEntities/DispenserEntity.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "DropSpenserEntity.h"
+
+
+
+
+
+// tolua_begin
+class cDispenserEntity :
+ public cDropSpenserEntity
+{
+ typedef cDropSpenserEntity super;
+
+public:
+
+ /// Constructor used while generating a chunk; sets m_World to NULL
+ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ static const char * GetClassStatic(void) { return "cDispenserEntity"; }
+
+private:
+ // cDropSpenser overrides:
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
+
+ /// If such a bucket can fit, adds it to m_Contents and returns true
+ bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
+
+ /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
+ bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
+} ; // tolua_export
+
+
+
+