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-rw-r--r--lib/tolua++/src/bin/basic_lua.h139
-rw-r--r--lib/tolua++/src/bin/declaration_lua.h2
-rw-r--r--src/World.h10
3 files changed, 79 insertions, 72 deletions
diff --git a/lib/tolua++/src/bin/basic_lua.h b/lib/tolua++/src/bin/basic_lua.h
index effd79ee9..913ebeef8 100644
--- a/lib/tolua++/src/bin/basic_lua.h
+++ b/lib/tolua++/src/bin/basic_lua.h
@@ -688,73 +688,80 @@ static const unsigned char lua_basic_lua[] = {
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};
-unsigned int lua_basic_lua_len = 9073;
+unsigned int lua_basic_lua_len = 9159;
diff --git a/lib/tolua++/src/bin/declaration_lua.h b/lib/tolua++/src/bin/declaration_lua.h
index 28deb4f60..a562a7779 100644
--- a/lib/tolua++/src/bin/declaration_lua.h
+++ b/lib/tolua++/src/bin/declaration_lua.h
@@ -1154,7 +1154,7 @@ static const unsigned char lua_declaration_lua[] = {
0x72, 0x6d, 0x3a, 0x20, 0x6d, 0x6f, 0x64, 0x20, 0x74, 0x79, 0x70, 0x65,
0x2a, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x0a, 0x20, 0x6c, 0x6f, 0x63, 0x61,
0x6c, 0x20, 0x73, 0x31, 0x20, 0x3d, 0x20, 0x67, 0x73, 0x75, 0x62, 0x28,
- 0x73, 0x2c, 0x22, 0x28, 0x25, 0x62, 0x5c, 0x5b, 0x5c, 0x5d, 0x29, 0x22,
+ 0x73, 0x2c, 0x22, 0x28, 0x25, 0x62, 0x25, 0x5b, 0x25, 0x5d, 0x29, 0x22,
0x2c, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x28, 0x6e,
0x29, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x67, 0x73, 0x75,
0x62, 0x28, 0x6e, 0x2c, 0x27, 0x25, 0x2a, 0x27, 0x2c, 0x27, 0x5c, 0x31,
diff --git a/src/World.h b/src/World.h
index 45b42b280..0a8dcffc4 100644
--- a/src/World.h
+++ b/src/World.h
@@ -597,7 +597,7 @@ public:
void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
/** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */
- EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ) const;
+ EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
/** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded).
Doesn't resend the chunk to clients, use ForceSendChunkTo() for that. */
@@ -711,7 +711,7 @@ public:
bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
/** Returns true if it is sunny at the specified location. This takes into account biomes. */
- bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) const
+ bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ)
{
return (IsWeatherSunny() || IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}
@@ -720,7 +720,7 @@ public:
bool IsWeatherRain(void) const { return (m_Weather == wRain); }
/** Returns true if it is raining at the specified location. This takes into account biomes. */
- bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) const
+ bool IsWeatherRainAt (int a_BlockX, int a_BlockZ)
{
return (IsWeatherRain() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}
@@ -729,7 +729,7 @@ public:
bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
/** Returns true if the weather is stormy at the specified location. This takes into account biomes. */
- bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) const
+ bool IsWeatherStormAt(int a_BlockX, int a_BlockZ)
{
return (IsWeatherStorm() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}
@@ -738,7 +738,7 @@ public:
bool IsWeatherWet(void) const { return !IsWeatherSunny(); }
/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
- bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) const
+ bool IsWeatherWetAt(int a_BlockX, int a_BlockZ)
{
return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}