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-rw-r--r--source/Simulator/FireSimulator.cpp21
1 files changed, 8 insertions, 13 deletions
diff --git a/source/Simulator/FireSimulator.cpp b/source/Simulator/FireSimulator.cpp
index da1dc8d15..ac3fb9695 100644
--- a/source/Simulator/FireSimulator.cpp
+++ b/source/Simulator/FireSimulator.cpp
@@ -221,6 +221,7 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk *
int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
+ bool IsBlockBelowSolid = false;
if (a_RelY > 0)
{
BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
@@ -233,6 +234,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
{
return m_BurnStepTimeFuel;
}
+ IsBlockBelowSolid = g_BlockIsSolid[BlockBelow];
}
for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
@@ -248,22 +250,15 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
}
} // for i - gCrossCoords[]
- if ((a_RelY > 0) && (a_RelY < cChunkDef::Height - 1))
+ if (!IsBlockBelowSolid && (a_RelY >= 0))
{
// Checked through everything, nothing was flammable
- // If block below isn't solid, we can't have fire, otherwise, we have non-fueled fire
- BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
- if (g_BlockIsSolid[BlockBelow])
- {
- return m_BurnStepTimeNonfuel;
- }
- else
- {
- // SetBlock just to make sure fire doesn't spawn
- a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
- return 0;
- }
+ // If block below isn't solid, we can't have fire, it would be a non-fueled fire
+ // SetBlock just to make sure fire doesn't spawn
+ a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
+ return 0;
}
+ return m_BurnStepTimeNonfuel;
}