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authormadmaxoft <github@xoft.cz>2014-05-02 19:34:28 +0200
committermadmaxoft <github@xoft.cz>2014-05-02 19:34:28 +0200
commit839447f0bbdf97eb9b3c07f943647fa9c92b1e5b (patch)
tree3cde3e248dc73e19f3b241245fdff612842f9632 /src/World.h
parentA tiny speed improvement in ApplyFoodExhaustion() (diff)
parentFixed MagmaCube spawning. (diff)
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Diffstat (limited to 'src/World.h')
-rw-r--r--src/World.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/World.h b/src/World.h
index ef2971846..b08cf4aa1 100644
--- a/src/World.h
+++ b/src/World.h
@@ -940,7 +940,10 @@ private:
/** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */
void GenerateRandomSpawn(void);
-
+
+ /** Chooses a reasonable transition from the current weather to a new weather **/
+ eWeather ChooseNewWeather(void);
+
/** Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) */
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);