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authormathiascode <mathiascode@users.noreply.github.com>2017-05-19 16:09:01 +0200
committerLukas Pioch <lukas@zgow.de>2017-05-19 19:51:03 +0200
commit8cf48f7682a2f75363fc4b4af8f9bfba028818c0 (patch)
tree6001f58c0a3f40e05c7d2588197d24930a83052b /src/Server.h
parentUse FastWriter instead of StyledWriter (diff)
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Diffstat (limited to 'src/Server.h')
-rw-r--r--src/Server.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Server.h b/src/Server.h
index 74f9581ae..bb9b7f511 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -127,6 +127,9 @@ public:
/** Returns true if authentication has been turned on in server settings. */
bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } // tolua_export
+ /** Returns true if limit for number of block changes per tick by a player has been turned on in server settings. */
+ bool ShouldLimitPlayerBlockChanges(void) const { return m_ShouldLimitPlayerBlockChanges; }
+
/** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found.
Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */
bool ShouldLoadOfflinePlayerData(void) const { return m_ShouldLoadOfflinePlayerData; }
@@ -224,6 +227,9 @@ private:
This setting is the same as the "online-mode" setting in Vanilla. */
bool m_ShouldAuthenticate;
+ /** True if limit for number of block changes per tick by a player should be enabled. */
+ bool m_ShouldLimitPlayerBlockChanges;
+
/** True if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found.
This allows transitions from an offline (no-auth) server to an online one.
Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */