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author | Mattes D <github@xoft.cz> | 2016-12-15 20:21:43 +0100 |
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committer | Mattes D <github@xoft.cz> | 2016-12-16 00:07:22 +0100 |
commit | 0e3b3be7662f03b7487408f70548eaca1188da3d (patch) | |
tree | 3751d17812c46e5847684d8f968f24c4a4e268d2 /src/Protocol/Protocol19x.cpp | |
parent | APIDump: Load the official undocumented from alternate location. (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol19x.cpp')
-rw-r--r-- | src/Protocol/Protocol19x.cpp | 4411 |
1 files changed, 0 insertions, 4411 deletions
diff --git a/src/Protocol/Protocol19x.cpp b/src/Protocol/Protocol19x.cpp deleted file mode 100644 index 5f3b9ec27..000000000 --- a/src/Protocol/Protocol19x.cpp +++ /dev/null @@ -1,4411 +0,0 @@ - -// Protocol19x.cpp - -/* -Implements the 1.9.x protocol classes: - - cProtocol190 - - release 1.9.0 protocol (#107) - - cProtocol191 - - release 1.9.1 protocol (#108) - - cProtocol192 - - release 1.9.2 protocol (#109) - - cProtocol194 - - release 1.9.4 protocol (#110) -(others may be added later in the future for the 1.9 release series) -*/ - -#include "Globals.h" -#include "json/json.h" -#include "Protocol19x.h" -#include "ChunkDataSerializer.h" -#include "PolarSSL++/Sha1Checksum.h" -#include "Packetizer.h" - -#include "../ClientHandle.h" -#include "../Root.h" -#include "../Server.h" -#include "../World.h" -#include "../EffectID.h" -#include "../StringCompression.h" -#include "../CompositeChat.h" -#include "../Statistics.h" - -#include "../WorldStorage/FastNBT.h" -#include "../WorldStorage/EnchantmentSerializer.h" - -#include "../Entities/Boat.h" -#include "../Entities/ExpOrb.h" -#include "../Entities/Minecart.h" -#include "../Entities/FallingBlock.h" -#include "../Entities/Painting.h" -#include "../Entities/Pickup.h" -#include "../Entities/Player.h" -#include "../Entities/ItemFrame.h" -#include "../Entities/ArrowEntity.h" -#include "../Entities/FireworkEntity.h" -#include "../Entities/SplashPotionEntity.h" - -#include "../Items/ItemSpawnEgg.h" - -#include "../Mobs/IncludeAllMonsters.h" -#include "../UI/Window.h" - -#include "../BlockEntities/BeaconEntity.h" -#include "../BlockEntities/CommandBlockEntity.h" -#include "../BlockEntities/MobHeadEntity.h" -#include "../BlockEntities/MobSpawnerEntity.h" -#include "../BlockEntities/FlowerPotEntity.h" -#include "Bindings/PluginManager.h" - - - - - -/** The slot number that the client uses to indicate "outside the window". */ -static const Int16 SLOT_NUM_OUTSIDE = -999; - - - - - -#define HANDLE_READ(ByteBuf, Proc, Type, Var) \ - Type Var; \ - if (!ByteBuf.Proc(Var))\ - {\ - return;\ - } - - - - - -#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \ - Type Var; \ - { \ - if (!ByteBuf.Proc(Var)) \ - { \ - ByteBuf.CheckValid(); \ - return false; \ - } \ - ByteBuf.CheckValid(); \ - } - - - - - -const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... -const uLongf MAX_COMPRESSED_PACKET_LEN = 200 KiB; // Maximum size of compressed packets. - - - - - -// fwd: main.cpp: -extern bool g_ShouldLogCommIn, g_ShouldLogCommOut; - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol190: - -cProtocol190::cProtocol190(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - super(a_Client), - m_ServerAddress(a_ServerAddress), - m_ServerPort(a_ServerPort), - m_State(a_State), - m_ReceivedData(32 KiB), - m_IsEncrypted(false) -{ - - // BungeeCord handling: - // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field: - // hostname\00ip-address\00uuid\00profile-properties-as-json - AStringVector Params; - if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4)) - { - LOGD("Player at %s connected via BungeeCord", Params[1].c_str()); - m_ServerAddress = Params[0]; - m_Client->SetIPString(Params[1]); - m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2])); - m_Client->SetProperties(Params[3]); - } - - // Create the comm log file, if so requested: - if (g_ShouldLogCommIn || g_ShouldLogCommOut) - { - static int sCounter = 0; - cFile::CreateFolder("CommLogs"); - AString IP(a_Client->GetIPString()); - ReplaceString(IP, ":", "_"); - AString FileName = Printf("CommLogs/%x_%d__%s.log", - static_cast<unsigned>(time(nullptr)), - sCounter++, - IP.c_str() - ); - if (!m_CommLogFile.Open(FileName, cFile::fmWrite)) - { - LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str()); - } - } -} - - - - - -void cProtocol190::DataReceived(const char * a_Data, size_t a_Size) -{ - if (m_IsEncrypted) - { - Byte Decrypted[512]; - while (a_Size > 0) - { - size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; - m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes); - AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes); - a_Size -= NumBytes; - a_Data += NumBytes; - } - } - else - { - AddReceivedData(a_Data, a_Size); - } -} - - - - - -void cProtocol190::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) -{ - ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x40); // Set passangers packet - Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); - Pkt.WriteVarInt32(1); // 1 passenger - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); -} - - - - - -void cProtocol190::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x0a); // Block Action packet - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); - Pkt.WriteBEInt8(a_Byte1); - Pkt.WriteBEInt8(a_Byte2); - Pkt.WriteVarInt32(a_BlockType); -} - - - - - -void cProtocol190::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x08); // Block Break Animation packet - Pkt.WriteVarInt32(a_EntityID); - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); - Pkt.WriteBEInt8(a_Stage); -} - - - - - -void cProtocol190::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x0b); // Block Change packet - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); - Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15)); -} - - - - - -void cProtocol190::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x10); // Multi Block Change packet - Pkt.WriteBEInt32(a_ChunkX); - Pkt.WriteBEInt32(a_ChunkZ); - Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size())); - for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) - { - Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12)); - Pkt.WriteBEInt16(Coords); - Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF)); - } // for itr - a_Changes[] -} - - - - - -void cProtocol190::SendCameraSetTo(const cEntity & a_Entity) -{ - cPacketizer Pkt(*this, 0x36); // Camera Packet (Attach the camera of a player at another entity in spectator mode) - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); -} - - - - - -void cProtocol190::SendChat(const AString & a_Message, eChatType a_Type) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x0f); // Chat Message packet - Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); - Pkt.WriteBEInt8(a_Type); -} - - - - - -void cProtocol190::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) -{ - ASSERT(m_State == 3); // In game mode? - - - // Send the message to the client: - cPacketizer Pkt(*this, 0x0f); // Chat Message packet - Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes)); - Pkt.WriteBEInt8(a_Type); -} - - - - - -void cProtocol190::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type) -{ - ASSERT(m_State == 3); // In game mode? - - // Send the json string to the client: - cPacketizer Pkt(*this, 0x0f); // Chat Message packet - Pkt.WriteString(a_MessageRaw); - Pkt.WriteBEInt8(a_Type); -} - - - - - -void cProtocol190::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - ASSERT(m_State == 3); // In game mode? - - // Serialize first, before creating the Packetizer (the packetizer locks a CS) - // This contains the flags and bitmasks, too - const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_0, a_ChunkX, a_ChunkZ); - - cCSLock Lock(m_CSPacket); - SendData(ChunkData.data(), ChunkData.size()); -} - - - - - -void cProtocol190::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x49); // Collect Item packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteVarInt32(a_Player.GetUniqueID()); -} - - - - - -void cProtocol190::SendDestroyEntity(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x30); // Destroy Entities packet - Pkt.WriteVarInt32(1); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); -} - - - - - -void cProtocol190::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) -{ - ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x40); // Set passangers packet - Pkt.WriteVarInt32(a_PreviousVehicle.GetUniqueID()); - Pkt.WriteVarInt32(0); // No passangers -} - - - - - -void cProtocol190::SendDisconnect(const AString & a_Reason) -{ - switch (m_State) - { - case 2: - { - // During login: - cPacketizer Pkt(*this, 0); - Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); - break; - } - case 3: - { - // In-game: - cPacketizer Pkt(*this, 0x1a); - Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); - break; - } - } -} - - - - - -void cProtocol190::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x2a); // Sign Editor Open packet - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cProtocol190::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x4c); // Entity Effect packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID)); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier)); - Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration)); - Pkt.WriteBool(false); // Hide particles -} - - - - - -void cProtocol190::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x3c); // Entity Equipment packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - // Needs to be adjusted due to the insertion of offhand at slot 1 - if (a_SlotNum > 0) - { - a_SlotNum++; - } - Pkt.WriteVarInt32(static_cast<UInt32>(a_SlotNum)); - WriteItem(Pkt, a_Item); -} - - - - - -void cProtocol190::SendEntityHeadLook(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x34); // Entity Head Look packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); -} - - - - - -void cProtocol190::SendEntityLook(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x27); // Entity Look packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(a_Entity.IsOnGround()); -} - - - - - -void cProtocol190::SendEntityMetadata(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x39); // Entity Metadata packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - WriteEntityMetadata(Pkt, a_Entity); - Pkt.WriteBEUInt8(0xff); // The termination byte -} - - - - - -void cProtocol190::SendEntityProperties(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x4b); // Entity Properties packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - WriteEntityProperties(Pkt, a_Entity); -} - - - - - -void cProtocol190::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x25); // Entity Relative Move packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - // TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that. - Pkt.WriteBEInt16(a_RelX * 128); - Pkt.WriteBEInt16(a_RelY * 128); - Pkt.WriteBEInt16(a_RelZ * 128); - Pkt.WriteBool(a_Entity.IsOnGround()); -} - - - - - -void cProtocol190::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x26); // Entity Look And Relative Move packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - // TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that. - Pkt.WriteBEInt16(a_RelX * 128); - Pkt.WriteBEInt16(a_RelY * 128); - Pkt.WriteBEInt16(a_RelZ * 128); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(a_Entity.IsOnGround()); -} - - - - - -void cProtocol190::SendEntityStatus(const cEntity & a_Entity, char a_Status) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x1b); // Entity Status packet - Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEInt8(a_Status); -} - - - - - -void cProtocol190::SendEntityVelocity(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x3b); // Entity Velocity packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400)); -} - - - - - -void cProtocol190::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x1c); // Explosion packet - Pkt.WriteBEFloat(static_cast<float>(a_BlockX)); - Pkt.WriteBEFloat(static_cast<float>(a_BlockY)); - Pkt.WriteBEFloat(static_cast<float>(a_BlockZ)); - Pkt.WriteBEFloat(static_cast<float>(a_Radius)); - Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size())); - for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr) - { - Pkt.WriteBEInt8(static_cast<Int8>(itr->x)); - Pkt.WriteBEInt8(static_cast<Int8>(itr->y)); - Pkt.WriteBEInt8(static_cast<Int8>(itr->z)); - } // for itr - a_BlockAffected[] - Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x)); - Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y)); - Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z)); -} - - - - - -void cProtocol190::SendGameMode(eGameMode a_GameMode) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x1e); // Change Game State packet - Pkt.WriteBEUInt8(3); // Reason: Change game mode - Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float! -} - - - - - -void cProtocol190::SendHealth(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x3e); // Update Health packet - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth())); - Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel())); - Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel())); -} - - - - - -void cProtocol190::SendHideTitle(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x45); // Title packet - Pkt.WriteVarInt32(3); // Hide title -} - - - - - -void cProtocol190::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x16); // Set Slot packet - Pkt.WriteBEInt8(a_WindowID); - Pkt.WriteBEInt16(a_SlotNum); - WriteItem(Pkt, a_Item); -} - - - - - -void cProtocol190::SendKeepAlive(UInt32 a_PingID) -{ - // Drop the packet if the protocol is not in the Game state yet (caused a client crash): - if (m_State != 3) - { - LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State); - return; - } - - cPacketizer Pkt(*this, 0x1f); // Keep Alive packet - Pkt.WriteVarInt32(a_PingID); -} - - - - - -void cProtocol190::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -{ - // Send the Join Game packet: - { - cServer * Server = cRoot::Get()->GetServer(); - cPacketizer Pkt(*this, 0x23); // Join Game packet - Pkt.WriteBEUInt32(a_Player.GetUniqueID()); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 - Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension())); - Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) - Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255))); - Pkt.WriteString("default"); // Level type - wtf? - Pkt.WriteBool(false); // Reduced Debug Info - wtf? - } - - // Send the spawn position: - { - cPacketizer Pkt(*this, 0x43); // Spawn Position packet - Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ())); - } - - // Send the server difficulty: - { - cPacketizer Pkt(*this, 0x0d); // Server difficulty packet - Pkt.WriteBEInt8(1); - } - - // Send player abilities: - SendPlayerAbilities(); -} - - - - -void cProtocol190::SendLoginSuccess(void) -{ - ASSERT(m_State == 2); // State: login? - - // Enable compression: - { - cPacketizer Pkt(*this, 0x03); // Set compression packet - Pkt.WriteVarInt32(256); - } - - m_State = 3; // State = Game - - { - cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID())); - Pkt.WriteString(m_Client->GetUsername()); - } -} - - - - - -void cProtocol190::SendPaintingSpawn(const cPainting & a_Painting) -{ - ASSERT(m_State == 3); // In game mode? - double PosX = a_Painting.GetPosX(); - double PosY = a_Painting.GetPosY(); - double PosZ = a_Painting.GetPosZ(); - - cPacketizer Pkt(*this, 0x04); // Spawn Painting packet - Pkt.WriteVarInt32(a_Painting.GetUniqueID()); - // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. - Pkt.WriteBEUInt64(0); - Pkt.WriteBEUInt64(a_Painting.GetUniqueID()); - Pkt.WriteString(a_Painting.GetName().c_str()); - Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ)); - Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing())); -} - - - - - -void cProtocol190::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x24); // Map packet - Pkt.WriteVarInt32(a_Map.GetID()); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale())); - - Pkt.WriteBool(true); - Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size())); - for (const auto & Decorator : a_Map.GetDecorators()) - { - Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF))); - Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX())); - Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ())); - } - - Pkt.WriteBEUInt8(128); - Pkt.WriteBEUInt8(128); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX)); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY)); - Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size())); - for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr) - { - Pkt.WriteBEUInt8(*itr); - } -} - - - - - -void cProtocol190::SendPickupSpawn(const cPickup & a_Pickup) -{ - ASSERT(m_State == 3); // In game mode? - - { // TODO Use SendSpawnObject - cPacketizer Pkt(*this, 0x00); // Spawn Object packet - Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); - // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. - Pkt.WriteBEUInt64(0); - Pkt.WriteBEUInt64(a_Pickup.GetUniqueID()); - Pkt.WriteBEUInt8(2); // Type = Pickup - Pkt.WriteBEDouble(a_Pickup.GetPosX()); - Pkt.WriteBEDouble(a_Pickup.GetPosY()); - Pkt.WriteBEDouble(a_Pickup.GetPosZ()); - Pkt.WriteByteAngle(a_Pickup.GetYaw()); - Pkt.WriteByteAngle(a_Pickup.GetPitch()); - Pkt.WriteBEInt32(0); // No object data - Pkt.WriteBEInt16(0); // No velocity - Pkt.WriteBEInt16(0); - Pkt.WriteBEInt16(0); - } - - SendEntityMetadata(a_Pickup); -} - - - - - -void cProtocol190::SendPlayerAbilities(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x2b); // Player Abilities packet - Byte Flags = 0; - cPlayer * Player = m_Client->GetPlayer(); - if (Player->IsGameModeCreative()) - { - Flags |= 0x01; - Flags |= 0x08; // Godmode, used for creative - } - if (Player->IsFlying()) - { - Flags |= 0x02; - } - if (Player->CanFly()) - { - Flags |= 0x04; - } - Pkt.WriteBEUInt8(Flags); - Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed())); - Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed())); -} - - - - - -void cProtocol190::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x06); // Animation packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEInt8(a_Animation); -} - - - - - -void cProtocol190::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) -{ - ASSERT(m_State == 3); // In game mode? - int ParticleID = GetParticleID(a_ParticleName); - - cPacketizer Pkt(*this, 0x22); // Particle effect packet - Pkt.WriteBEInt32(ParticleID); - Pkt.WriteBool(false); - Pkt.WriteBEFloat(a_SrcX); - Pkt.WriteBEFloat(a_SrcY); - Pkt.WriteBEFloat(a_SrcZ); - Pkt.WriteBEFloat(a_OffsetX); - Pkt.WriteBEFloat(a_OffsetY); - Pkt.WriteBEFloat(a_OffsetZ); - Pkt.WriteBEFloat(a_ParticleData); - Pkt.WriteBEInt32(a_ParticleAmount); -} - - - - - -void cProtocol190::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) -{ - ASSERT(m_State == 3); // In game mode? - int ParticleID = GetParticleID(a_ParticleName); - - cPacketizer Pkt(*this, 0x22); // Particle effect packet - Pkt.WriteBEInt32(ParticleID); - Pkt.WriteBool(false); - Pkt.WriteBEFloat(a_Src.x); - Pkt.WriteBEFloat(a_Src.y); - Pkt.WriteBEFloat(a_Src.z); - Pkt.WriteBEFloat(a_Offset.x); - Pkt.WriteBEFloat(a_Offset.y); - Pkt.WriteBEFloat(a_Offset.z); - Pkt.WriteBEFloat(a_ParticleData); - Pkt.WriteBEInt32(a_ParticleAmount); - switch (ParticleID) - { - // iconcrack - case 36: - { - Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0])); - Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1])); - break; - } - // blockcrack - // blockdust - case 37: - case 38: - { - Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0])); - break; - } - default: - { - break; - } - } -} - - - - - -void cProtocol190::SendPlayerListAddPlayer(const cPlayer & a_Player) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet - Pkt.WriteVarInt32(0); - Pkt.WriteVarInt32(1); - Pkt.WriteUUID(a_Player.GetUUID()); - Pkt.WriteString(a_Player.GetPlayerListName()); - - const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); - Pkt.WriteVarInt32(Properties.size()); - for (auto & Node : Properties) - { - Pkt.WriteString(Node.get("name", "").asString()); - Pkt.WriteString(Node.get("value", "").asString()); - AString Signature = Node.get("signature", "").asString(); - if (Signature.empty()) - { - Pkt.WriteBool(false); - } - else - { - Pkt.WriteBool(true); - Pkt.WriteString(Signature); - } - } - - Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode())); - Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing())); - Pkt.WriteBool(false); -} - - - - - -void cProtocol190::SendPlayerListRemovePlayer(const cPlayer & a_Player) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet - Pkt.WriteVarInt32(4); - Pkt.WriteVarInt32(1); - Pkt.WriteUUID(a_Player.GetUUID()); -} - - - - - -void cProtocol190::SendPlayerListUpdateGameMode(const cPlayer & a_Player) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet - Pkt.WriteVarInt32(1); - Pkt.WriteVarInt32(1); - Pkt.WriteUUID(a_Player.GetUUID()); - Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode())); -} - - - - - -void cProtocol190::SendPlayerListUpdatePing(const cPlayer & a_Player) -{ - ASSERT(m_State == 3); // In game mode? - - auto ClientHandle = a_Player.GetClientHandlePtr(); - if (ClientHandle != nullptr) - { - cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet - Pkt.WriteVarInt32(2); - Pkt.WriteVarInt32(1); - Pkt.WriteUUID(a_Player.GetUUID()); - Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing())); - } -} - - - - - -void cProtocol190::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet - Pkt.WriteVarInt32(3); - Pkt.WriteVarInt32(1); - Pkt.WriteUUID(a_Player.GetUUID()); - - if (a_CustomName.empty()) - { - Pkt.WriteBool(false); - } - else - { - Pkt.WriteBool(true); - Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str())); - } -} - - - - - -void cProtocol190::SendPlayerMaxSpeed(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x4b); // Entity Properties - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteVarInt32(Player->GetUniqueID()); - Pkt.WriteBEInt32(1); // Count - Pkt.WriteString("generic.movementSpeed"); - // The default game speed is 0.1, multiply that value by the relative speed: - Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed()); - if (Player->IsSprinting()) - { - Pkt.WriteVarInt32(1); // Modifier count - Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); - Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier - Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); - Pkt.WriteBEUInt8(2); - } - else - { - Pkt.WriteVarInt32(0); // Modifier count - } -} - - - - - -void cProtocol190::SendPlayerMoveLook(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x2e); // Player Position And Look packet - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteBEDouble(Player->GetPosX()); - Pkt.WriteBEDouble(Player->GetPosY()); - Pkt.WriteBEDouble(Player->GetPosZ()); - Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw())); - Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch())); - Pkt.WriteBEUInt8(0); - Pkt.WriteVarInt32(0); // Teleport ID - not implemented here -} - - - - - -void cProtocol190::SendPlayerPosition(void) -{ - // There is no dedicated packet for this, send the whole thing: - SendPlayerMoveLook(); -} - - - - - -void cProtocol190::SendPlayerSpawn(const cPlayer & a_Player) -{ - // Called to spawn another player for the client - cPacketizer Pkt(*this, 0x05); // Spawn Player packet - Pkt.WriteVarInt32(a_Player.GetUniqueID()); - Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID())); - Pkt.WriteBEDouble(a_Player.GetPosX()); - Pkt.WriteBEDouble(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on. - Pkt.WriteBEDouble(a_Player.GetPosZ()); - Pkt.WriteByteAngle(a_Player.GetYaw()); - Pkt.WriteByteAngle(a_Player.GetPitch()); - WriteEntityMetadata(Pkt, a_Player); - Pkt.WriteBEUInt8(0xff); // Metadata: end -} - - - - - -void cProtocol190::SendPluginMessage(const AString & a_Channel, const AString & a_Message) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x18); // Plugin message packet - Pkt.WriteString(a_Channel); - Pkt.WriteBuf(a_Message.data(), a_Message.size()); -} - - - - - -void cProtocol190::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x31); // Remove entity effect packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID)); -} - - - - - -void cProtocol190::SendResetTitle(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x45); // Title packet - Pkt.WriteVarInt32(4); // Reset title -} - - - - - -void cProtocol190::SendRespawn(eDimension a_Dimension) -{ - cPacketizer Pkt(*this, 0x33); // Respawn packet - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension)); - Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) - Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode())); - Pkt.WriteString("default"); -} - - - - - -void cProtocol190::SendExperience(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x3d); // Experience Packet - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteBEFloat(Player->GetXpPercentage()); - Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel())); - Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp())); -} - - - - - -void cProtocol190::SendExperienceOrb(const cExpOrb & a_ExpOrb) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x01); // Spawn experience orb packet - Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID()); - Pkt.WriteBEDouble(a_ExpOrb.GetPosX()); - Pkt.WriteBEDouble(a_ExpOrb.GetPosY()); - Pkt.WriteBEDouble(a_ExpOrb.GetPosZ()); - Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward())); -} - - - - - -void cProtocol190::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x3f); // Scoreboard objective packet - Pkt.WriteString(a_Name); - Pkt.WriteBEUInt8(a_Mode); - if ((a_Mode == 0) || (a_Mode == 2)) - { - Pkt.WriteString(a_DisplayName); - Pkt.WriteString("integer"); - } -} - - - - - -void cProtocol190::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x42); // Update score packet - Pkt.WriteString(a_Player); - Pkt.WriteBEUInt8(a_Mode); - Pkt.WriteString(a_Objective); - - if (a_Mode != 1) - { - Pkt.WriteVarInt32(static_cast<UInt32>(a_Score)); - } -} - - - - - -void cProtocol190::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x38); // Display scoreboard packet - Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display)); - Pkt.WriteString(a_Objective); -} - - - - - -void cProtocol190::SendSetSubTitle(const cCompositeChat & a_SubTitle) -{ - SendSetRawSubTitle(a_SubTitle.CreateJsonString(false)); -} - - - - - -void cProtocol190::SendSetRawSubTitle(const AString & a_SubTitle) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x45); // Title packet - Pkt.WriteVarInt32(1); // Set subtitle - - Pkt.WriteString(a_SubTitle); -} - - - - - -void cProtocol190::SendSetTitle(const cCompositeChat & a_Title) -{ - SendSetRawTitle(a_Title.CreateJsonString(false)); -} - - - - - -void cProtocol190::SendSetRawTitle(const AString & a_Title) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x45); // Title packet - Pkt.WriteVarInt32(0); // Set title - - Pkt.WriteString(a_Title); -} - - - - - -void cProtocol190::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x19); // Named sound effect packet - Pkt.WriteString(a_SoundName); - Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later) - Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0)); - Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0)); - Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0)); - Pkt.WriteBEFloat(a_Volume); - Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63)); -} - - - - - -void cProtocol190::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x21); // Effect packet - Pkt.WriteBEInt32(static_cast<int>(a_EffectID)); - Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ); - Pkt.WriteBEInt32(a_Data); - Pkt.WriteBool(false); -} - - - - - -void cProtocol190::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x00); // Spawn Object packet - Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID()); - // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. - Pkt.WriteBEUInt64(0); - Pkt.WriteBEUInt64(a_FallingBlock.GetUniqueID()); - Pkt.WriteBEUInt8(70); // Falling block - Pkt.WriteBEDouble(a_FallingBlock.GetPosX()); - Pkt.WriteBEDouble(a_FallingBlock.GetPosY()); - Pkt.WriteBEDouble(a_FallingBlock.GetPosZ()); - Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); - Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); - Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12)); - Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400)); -} - - - - - -void cProtocol190::SendSpawnMob(const cMonster & a_Mob) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x03); // Spawn Mob packet - Pkt.WriteVarInt32(a_Mob.GetUniqueID()); - // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. - Pkt.WriteBEUInt64(0); - Pkt.WriteBEUInt64(a_Mob.GetUniqueID()); - Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType())); - Pkt.WriteBEDouble(a_Mob.GetPosX()); - Pkt.WriteBEDouble(a_Mob.GetPosY()); - Pkt.WriteBEDouble(a_Mob.GetPosZ()); - Pkt.WriteByteAngle(a_Mob.GetPitch()); - Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); - Pkt.WriteByteAngle(a_Mob.GetYaw()); - Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400)); - WriteEntityMetadata(Pkt, a_Mob); - Pkt.WriteBEUInt8(0xff); // Metadata terminator -} - - - - - -void cProtocol190::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) -{ - ASSERT(m_State == 3); // In game mode? - double PosX = a_Entity.GetPosX(); - double PosZ = a_Entity.GetPosZ(); - double Yaw = a_Entity.GetYaw(); - if (a_ObjectType == 71) - { - FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw); - } - - cPacketizer Pkt(*this, 0x00); // Spawn Object packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. - Pkt.WriteBEUInt64(0); - Pkt.WriteBEUInt64(a_Entity.GetUniqueID()); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType)); - Pkt.WriteBEDouble(PosX); - Pkt.WriteBEDouble(a_Entity.GetPosY()); - Pkt.WriteBEDouble(PosZ); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteByteAngle(Yaw); - Pkt.WriteBEInt32(a_ObjectData); - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400)); -} - - - - - -void cProtocol190::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x00); // Spawn Object packet - Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); - // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. - Pkt.WriteBEUInt64(0); - Pkt.WriteBEUInt64(a_Vehicle.GetUniqueID()); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType)); - Pkt.WriteBEDouble(a_Vehicle.GetPosX()); - Pkt.WriteBEDouble(a_Vehicle.GetPosY()); - Pkt.WriteBEDouble(a_Vehicle.GetPosZ()); - Pkt.WriteByteAngle(a_Vehicle.GetPitch()); - Pkt.WriteByteAngle(a_Vehicle.GetYaw()); - Pkt.WriteBEInt32(a_VehicleSubType); - Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400)); -} - - - - - -void cProtocol190::SendStatistics(const cStatManager & a_Manager) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x07); // Statistics packet - Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only - - size_t Count = static_cast<size_t>(statCount); - for (size_t i = 0; i < Count; ++i) - { - StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i)); - const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i)); - - Pkt.WriteString(StatName); - Pkt.WriteVarInt32(static_cast<UInt32>(Value)); - } -} - - - - - -void cProtocol190::SendTabCompletionResults(const AStringVector & a_Results) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x0e); // Tab-Complete packet - Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size())); - - for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) - { - Pkt.WriteString(*itr); - } -} - - - - - -void cProtocol190::SendTeleportEntity(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x4a); // Entity teleport packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEDouble(a_Entity.GetPosX()); - Pkt.WriteBEDouble(a_Entity.GetPosY()); - Pkt.WriteBEDouble(a_Entity.GetPosZ()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(a_Entity.IsOnGround()); -} - - - - - -void cProtocol190::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x02); // Spawn Global Entity packet - Pkt.WriteVarInt32(0); // EntityID = 0, always - Pkt.WriteBEUInt8(1); // Type = Thunderbolt - Pkt.WriteBEDouble(a_BlockX); - Pkt.WriteBEDouble(a_BlockY); - Pkt.WriteBEDouble(a_BlockZ); -} - - - - - -void cProtocol190::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x45); // Title packet - Pkt.WriteVarInt32(2); // Set title display times - - Pkt.WriteBEInt32(a_FadeInTicks); - Pkt.WriteBEInt32(a_DisplayTicks); - Pkt.WriteBEInt32(a_FadeOutTicks); -} - - - - - -void cProtocol190::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) -{ - ASSERT(m_State == 3); // In game mode? - if (!a_DoDaylightCycle) - { - // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration. - a_TimeOfDay = std::min(-a_TimeOfDay, -1LL); - } - - cPacketizer Pkt(*this, 0x44); // Time update packet - Pkt.WriteBEInt64(a_WorldAge); - Pkt.WriteBEInt64(a_TimeOfDay); -} - - - - - -void cProtocol190::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x1d); // Unload chunk packet - Pkt.WriteBEInt32(a_ChunkX); - Pkt.WriteBEInt32(a_ChunkZ); -} - - - - -void cProtocol190::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x09); // Update tile entity packet - Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ()); - - Byte Action = 0; - switch (a_BlockEntity.GetBlockType()) - { - case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing - case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text - case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity - case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity - case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot - default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break; - } - Pkt.WriteBEUInt8(Action); - - WriteBlockEntity(Pkt, a_BlockEntity); -} - - - - - -void cProtocol190::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x46); // Update sign packet - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); - - Json::StyledWriter JsonWriter; - AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 }; - for (size_t i = 0; i < ARRAYCOUNT(Lines); i++) - { - Json::Value RootValue; - RootValue["text"] = Lines[i]; - Pkt.WriteString(JsonWriter.write(RootValue).c_str()); - } -} - - - - - -void cProtocol190::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x2f); // Use bed - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cProtocol190::SendWeather(eWeather a_Weather) -{ - ASSERT(m_State == 3); // In game mode? - - { - cPacketizer Pkt(*this, 0x1e); // Change Game State packet - Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain - Pkt.WriteBEFloat(0); // Unused for weather - } - - // TODO: Fade effect, somehow -} - - - - - -void cProtocol190::SendWholeInventory(const cWindow & a_Window) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x14); // Window Items packet - Pkt.WriteBEInt8(a_Window.GetWindowID()); - Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots())); - cItems Slots; - a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); - for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) - { - WriteItem(Pkt, *itr); - } // for itr - Slots[] -} - - - - - -void cProtocol190::SendWindowClose(const cWindow & a_Window) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x12); // Close window packet - Pkt.WriteBEInt8(a_Window.GetWindowID()); -} - - - - - -void cProtocol190::SendWindowOpen(const cWindow & a_Window) -{ - ASSERT(m_State == 3); // In game mode? - - if (a_Window.GetWindowType() < 0) - { - // Do not send this packet for player inventory windows - return; - } - - cPacketizer Pkt(*this, 0x13); // Open window packet - Pkt.WriteBEInt8(a_Window.GetWindowID()); - Pkt.WriteString(a_Window.GetWindowTypeName()); - Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str())); - - switch (a_Window.GetWindowType()) - { - case cWindow::wtWorkbench: - case cWindow::wtEnchantment: - case cWindow::wtAnvil: - { - Pkt.WriteBEInt8(0); - break; - } - default: - { - Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots())); - break; - } - } - - if (a_Window.GetWindowType() == cWindow::wtAnimalChest) - { - Pkt.WriteBEInt32(0); // TODO: The animal's EntityID - } -} - - - - - -void cProtocol190::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x15); // Window Property packet - Pkt.WriteBEInt8(a_Window.GetWindowID()); - Pkt.WriteBEInt16(a_Property); - Pkt.WriteBEInt16(a_Value); -} - - - - - -bool cProtocol190::CompressPacket(const AString & a_Packet, AString & a_CompressedData) -{ - // Compress the data: - char CompressedData[MAX_COMPRESSED_PACKET_LEN]; - - uLongf CompressedSize = compressBound(static_cast<uLongf>(a_Packet.size())); - if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN) - { - ASSERT(!"Too high packet size."); - return false; - } - - int Status = compress2( - reinterpret_cast<Bytef *>(CompressedData), &CompressedSize, - reinterpret_cast<const Bytef *>(a_Packet.data()), static_cast<uLongf>(a_Packet.size()), Z_DEFAULT_COMPRESSION - ); - if (Status != Z_OK) - { - return false; - } - - AString LengthData; - cByteBuffer Buffer(20); - Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size())); - Buffer.ReadAll(LengthData); - Buffer.CommitRead(); - - Buffer.WriteVarInt32(static_cast<UInt32>(CompressedSize + LengthData.size())); - Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size())); - Buffer.ReadAll(LengthData); - Buffer.CommitRead(); - - a_CompressedData.clear(); - a_CompressedData.reserve(LengthData.size() + CompressedSize); - a_CompressedData.append(LengthData.data(), LengthData.size()); - a_CompressedData.append(CompressedData, CompressedSize); - return true; -} - - - - - -int cProtocol190::GetParticleID(const AString & a_ParticleName) -{ - static bool IsInitialized = false; - static std::map<AString, int> ParticleMap; - if (!IsInitialized) - { - // Initialize the ParticleMap: - ParticleMap["explode"] = 0; - ParticleMap["largeexplode"] = 1; - ParticleMap["hugeexplosion"] = 2; - ParticleMap["fireworksspark"] = 3; - ParticleMap["bubble"] = 4; - ParticleMap["splash"] = 5; - ParticleMap["wake"] = 6; - ParticleMap["suspended"] = 7; - ParticleMap["depthsuspend"] = 8; - ParticleMap["crit"] = 9; - ParticleMap["magiccrit"] = 10; - ParticleMap["smoke"] = 11; - ParticleMap["largesmoke"] = 12; - ParticleMap["spell"] = 13; - ParticleMap["instantspell"] = 14; - ParticleMap["mobspell"] = 15; - ParticleMap["mobspellambient"] = 16; - ParticleMap["witchmagic"] = 17; - ParticleMap["dripwater"] = 18; - ParticleMap["driplava"] = 19; - ParticleMap["angryvillager"] = 20; - ParticleMap["happyVillager"] = 21; - ParticleMap["townaura"] = 22; - ParticleMap["note"] = 23; - ParticleMap["portal"] = 24; - ParticleMap["enchantmenttable"] = 25; - ParticleMap["flame"] = 26; - ParticleMap["lava"] = 27; - ParticleMap["footstep"] = 28; - ParticleMap["cloud"] = 29; - ParticleMap["reddust"] = 30; - ParticleMap["snowballpoof"] = 31; - ParticleMap["snowshovel"] = 32; - ParticleMap["slime"] = 33; - ParticleMap["heart"] = 34; - ParticleMap["barrier"] = 35; - ParticleMap["iconcrack"] = 36; - ParticleMap["blockcrack"] = 37; - ParticleMap["blockdust"] = 38; - ParticleMap["droplet"] = 39; - ParticleMap["take"] = 40; - ParticleMap["mobappearance"] = 41; - } - - AString ParticleName = StrToLower(a_ParticleName); - if (ParticleMap.find(ParticleName) == ParticleMap.end()) - { - LOGWARNING("Unknown particle: %s", a_ParticleName.c_str()); - ASSERT(!"Unknown particle"); - return 0; - } - - return ParticleMap[ParticleName]; -} - - - - - -void cProtocol190::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw) -{ - switch (a_ObjectData) - { - case 0: - { - a_PosZ += 1; - a_Yaw = 0; - break; - } - case 1: - { - a_PosX -= 1; - a_Yaw = 90; - break; - } - case 2: - { - a_PosZ -= 1; - a_Yaw = 180; - break; - } - case 3: - { - a_PosX += 1; - a_Yaw = 270; - break; - } - } -} - - - - - -void cProtocol190::AddReceivedData(const char * a_Data, size_t a_Size) -{ - // Write the incoming data into the comm log file: - if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) - { - if (m_ReceivedData.GetReadableSpace() > 0) - { - AString AllData; - size_t OldReadableSpace = m_ReceivedData.GetReadableSpace(); - m_ReceivedData.ReadAll(AllData); - m_ReceivedData.ResetRead(); - m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace); - ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace); - AString Hex; - CreateHexDump(Hex, AllData.data(), AllData.size(), 16); - m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n", - AllData.size(), AllData.size(), Hex.c_str() - ); - } - AString Hex; - CreateHexDump(Hex, a_Data, a_Size, 16); - m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n", - static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str() - ); - m_CommLogFile.Flush(); - } - - if (!m_ReceivedData.Write(a_Data, a_Size)) - { - // Too much data in the incoming queue, report to caller: - m_Client->PacketBufferFull(); - return; - } - - // Handle all complete packets: - for (;;) - { - UInt32 PacketLen; - if (!m_ReceivedData.ReadVarInt(PacketLen)) - { - // Not enough data - m_ReceivedData.ResetRead(); - break; - } - if (!m_ReceivedData.CanReadBytes(PacketLen)) - { - // The full packet hasn't been received yet - m_ReceivedData.ResetRead(); - break; - } - - // Check packet for compression: - UInt32 UncompressedSize = 0; - AString UncompressedData; - if (m_State == 3) - { - UInt32 NumBytesRead = static_cast<UInt32>(m_ReceivedData.GetReadableSpace()); - - if (!m_ReceivedData.ReadVarInt(UncompressedSize)) - { - m_Client->Kick("Compression packet incomplete"); - return; - } - - NumBytesRead -= static_cast<UInt32>(m_ReceivedData.GetReadableSpace()); // How many bytes has the UncompressedSize taken up? - ASSERT(PacketLen > NumBytesRead); - PacketLen -= NumBytesRead; - - if (UncompressedSize > 0) - { - // Decompress the data: - AString CompressedData; - VERIFY(m_ReceivedData.ReadString(CompressedData, PacketLen)); - if (InflateString(CompressedData.data(), PacketLen, UncompressedData) != Z_OK) - { - m_Client->Kick("Compression failure"); - return; - } - PacketLen = static_cast<UInt32>(UncompressedData.size()); - if (PacketLen != UncompressedSize) - { - m_Client->Kick("Wrong uncompressed packet size given"); - return; - } - } - } - - // Move the packet payload to a separate cByteBuffer, bb: - cByteBuffer bb(PacketLen + 1); - if (UncompressedSize == 0) - { - // No compression was used, move directly - VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen))); - } - else - { - // Compression was used, move the uncompressed data: - VERIFY(bb.Write(UncompressedData.data(), UncompressedData.size())); - } - m_ReceivedData.CommitRead(); - - UInt32 PacketType; - if (!bb.ReadVarInt(PacketType)) - { - // Not enough data - break; - } - - // Write one NUL extra, so that we can detect over-reads - bb.Write("\0", 1); - - // Log the packet info into the comm log file: - if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) - { - AString PacketData; - bb.ReadAll(PacketData); - bb.ResetRead(); - bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again - ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read - PacketData.resize(PacketData.size() - 1); - AString PacketDataHex; - CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16); - m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n", - PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str() - ); - } - - if (!HandlePacket(bb, PacketType)) - { - // Unknown packet, already been reported, but without the length. Log the length here: - LOGWARNING("Protocol 1.9: Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen); - - #ifdef _DEBUG - // Dump the packet contents into the log: - bb.ResetRead(); - AString Packet; - bb.ReadAll(Packet); - Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection - AString Out; - CreateHexDump(Out, Packet.data(), Packet.size(), 24); - LOGD("Packet contents:\n%s", Out.c_str()); - #endif // _DEBUG - - // Put a message in the comm log: - if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) - { - m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n"); - } - - return; - } - - // The packet should have 1 byte left in the buffer - the NUL we had added - if (bb.GetReadableSpace() != 1) - { - // Read more or less than packet length, report as error - LOGWARNING("Protocol 1.9: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes", - PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen - ); - - // Put a message in the comm log: - if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) - { - m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n", - 1, bb.GetReadableSpace() - ); - m_CommLogFile.Flush(); - } - - ASSERT(!"Read wrong number of bytes!"); - m_Client->PacketError(PacketType); - } - } // for (ever) - - // Log any leftover bytes into the logfile: - if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen()) - { - AString AllData; - size_t OldReadableSpace = m_ReceivedData.GetReadableSpace(); - m_ReceivedData.ReadAll(AllData); - m_ReceivedData.ResetRead(); - m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace); - ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace); - AString Hex; - CreateHexDump(Hex, AllData.data(), AllData.size(), 16); - m_CommLogFile.Printf("Protocol 1.9: There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s", - m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str() - ); - m_CommLogFile.Flush(); - } -} - - - - -bool cProtocol190::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) -{ - switch (m_State) - { - case 1: - { - // Status - switch (a_PacketType) - { - case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true; - case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true; - } - break; - } - - case 2: - { - // Login - switch (a_PacketType) - { - case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true; - case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true; - } - break; - } - - case 3: - { - // Game - switch (a_PacketType) - { - case 0x00: HandleConfirmTeleport (a_ByteBuffer); return true; - case 0x01: HandlePacketTabComplete (a_ByteBuffer); return true; - case 0x02: HandlePacketChatMessage (a_ByteBuffer); return true; - case 0x03: HandlePacketClientStatus (a_ByteBuffer); return true; - case 0x04: HandlePacketClientSettings (a_ByteBuffer); return true; - case 0x05: break; // Confirm transaction - not used in MCS - case 0x06: HandlePacketEnchantItem (a_ByteBuffer); return true; - case 0x07: HandlePacketWindowClick (a_ByteBuffer); return true; - case 0x08: HandlePacketWindowClose (a_ByteBuffer); return true; - case 0x09: HandlePacketPluginMessage (a_ByteBuffer); return true; - case 0x0a: HandlePacketUseEntity (a_ByteBuffer); return true; - case 0x0b: HandlePacketKeepAlive (a_ByteBuffer); return true; - case 0x0c: HandlePacketPlayerPos (a_ByteBuffer); return true; - case 0x0d: HandlePacketPlayerPosLook (a_ByteBuffer); return true; - case 0x0e: HandlePacketPlayerLook (a_ByteBuffer); return true; - case 0x0f: HandlePacketPlayer (a_ByteBuffer); return true; - case 0x10: HandlePacketVehicleMove (a_ByteBuffer); return true; - case 0x11: HandlePacketBoatSteer (a_ByteBuffer); return true; - case 0x12: HandlePacketPlayerAbilities (a_ByteBuffer); return true; - case 0x13: HandlePacketBlockDig (a_ByteBuffer); return true; - case 0x14: HandlePacketEntityAction (a_ByteBuffer); return true; - case 0x15: HandlePacketSteerVehicle (a_ByteBuffer); return true; - case 0x16: break; // Resource pack status - not yet implemented - case 0x17: HandlePacketSlotSelect (a_ByteBuffer); return true; - case 0x18: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true; - case 0x19: HandlePacketUpdateSign (a_ByteBuffer); return true; - case 0x1a: HandlePacketAnimation (a_ByteBuffer); return true; - case 0x1b: HandlePacketSpectate (a_ByteBuffer); return true; - case 0x1c: HandlePacketBlockPlace (a_ByteBuffer); return true; - case 0x1d: HandlePacketUseItem (a_ByteBuffer); return true; - } - break; - } - default: - { - // Received a packet in an unknown state, report: - LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State); - - // Cannot kick the client - we don't know this state and thus the packet number for the kick packet - - // Switch to a state when all further packets are silently ignored: - m_State = 255; - return false; - } - case 255: - { - // This is the state used for "not processing packets anymore" when we receive a bad packet from a client. - // Do not output anything (the caller will do that for us), just return failure - return false; - } - } // switch (m_State) - - // Unknown packet type, report to the ClientHandle: - m_Client->PacketUnknown(a_PacketType); - return false; -} - - - - - -void cProtocol190::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); - - cPacketizer Pkt(*this, 0x01); // Ping packet - Pkt.WriteBEInt64(Timestamp); -} - - - - - -void cProtocol190::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) -{ - cServer * Server = cRoot::Get()->GetServer(); - AString ServerDescription = Server->GetDescription(); - int NumPlayers = Server->GetNumPlayers(); - int MaxPlayers = Server->GetMaxPlayers(); - AString Favicon = Server->GetFaviconData(); - cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); - - // Version: - Json::Value Version; - Version["name"] = "Cuberite 1.9"; - Version["protocol"] = 107; - - // Players: - Json::Value Players; - Players["online"] = NumPlayers; - Players["max"] = MaxPlayers; - // TODO: Add "sample" - - // Description: - Json::Value Description; - Description["text"] = ServerDescription.c_str(); - - // Create the response: - Json::Value ResponseValue; - ResponseValue["version"] = Version; - ResponseValue["players"] = Players; - ResponseValue["description"] = Description; - if (!Favicon.empty()) - { - ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str()); - } - - Json::StyledWriter Writer; - AString Response = Writer.write(ResponseValue); - - cPacketizer Pkt(*this, 0x00); // Response packet - Pkt.WriteString(Response); -} - - - - - -void cProtocol190::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) -{ - UInt32 EncKeyLength, EncNonceLength; - if (!a_ByteBuffer.ReadVarInt(EncKeyLength)) - { - return; - } - AString EncKey; - if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength)) - { - return; - } - if (!a_ByteBuffer.ReadVarInt(EncNonceLength)) - { - return; - } - AString EncNonce; - if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength)) - { - return; - } - if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN)) - { - LOGD("Too long encryption"); - m_Client->Kick("Hacked client"); - return; - } - - // Decrypt EncNonce using privkey - cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey(); - UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)]; - int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce)); - if (res != 4) - { - LOGD("Bad nonce length: got %d, exp %d", res, 4); - m_Client->Kick("Hacked client"); - return; - } - if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this))) - { - LOGD("Bad nonce value"); - m_Client->Kick("Hacked client"); - return; - } - - // Decrypt the symmetric encryption key using privkey: - Byte DecryptedKey[MAX_ENC_LEN]; - res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey)); - if (res != 16) - { - LOGD("Bad key length"); - m_Client->Kick("Hacked client"); - return; - } - - StartEncryption(DecryptedKey); - m_Client->HandleLogin(4, m_Client->GetUsername()); -} - - - - - -void cProtocol190::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) -{ - AString Username; - if (!a_ByteBuffer.ReadVarUTF8String(Username)) - { - m_Client->Kick("Bad username"); - return; - } - - if (!m_Client->HandleHandshake(Username)) - { - // The client is not welcome here, they have been sent a Kick packet already - return; - } - - cServer * Server = cRoot::Get()->GetServer(); - // If auth is required, then send the encryption request: - if (Server->ShouldAuthenticate()) - { - cPacketizer Pkt(*this, 0x01); - Pkt.WriteString(Server->GetServerID()); - const AString & PubKeyDer = Server->GetPublicKeyDER(); - Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size())); - Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size()); - Pkt.WriteVarInt32(4); - Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) - m_Client->SetUsername(Username); - return; - } - - m_Client->HandleLogin(4, Username); -} - - - - - -void cProtocol190::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand); - - m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification -} - - - - - -void cProtocol190::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status); - - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) - { - return; - } - - HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face); - m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status); -} - - - - - -void cProtocol190::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) -{ - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) - { - return; - } - - HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face); - HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand); - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX); - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY); - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ); - m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); -} - - - - - -void cProtocol190::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBool, bool, RightPaddle); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, LeftPaddle); - - // Get the players vehicle - cPlayer * Player = m_Client->GetPlayer(); - cEntity * Vehicle = Player->GetAttached(); - - if (Vehicle) - { - if (Vehicle->GetEntityType() == cEntity::etBoat) - { - auto * Boat = reinterpret_cast<cBoat *>(Vehicle); - Boat->UpdatePaddles(RightPaddle, LeftPaddle); - } - } -} - - - - - -void cProtocol190::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message); - m_Client->HandleChat(Message); -} - - - - - -void cProtocol190::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance); - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors); - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinFlags); - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, MainHand); - - m_Client->SetLocale(Locale); - m_Client->SetViewDistance(ViewDistance); - // TODO: Handle other values -} - - - - - -void cProtocol190::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID); - switch (ActionID) - { - case 0: - { - // Respawn - m_Client->HandleRespawn(); - break; - } - case 1: - { - // Request stats - const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager(); - SendStatistics(Manager); - - break; - } - case 2: - { - // Open Inventory achievement - m_Client->GetPlayer()->AwardAchievement(achOpenInv); - break; - } - } -} - - - - - -void cProtocol190::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, TeleportID); - // We don't actually validate that this packet is sent or anything yet, but it still needs to be read. -} - - - - - -void cProtocol190::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); - cItem Item; - if (!ReadItem(a_ByteBuffer, Item)) - { - return; - } - m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == -1) ? caLeftClickOutside : caLeftClick); -} - - - - - -void cProtocol190::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID); - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action); - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost); - - switch (Action) - { - case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch - case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch - case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed - case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting - case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting - } -} - - - - - -void cProtocol190::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID); - m_Client->HandleKeepAlive(KeepAliveID); -} - - - - - -void cProtocol190::HandlePacketPlayer(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); - // TODO: m_Client->HandlePlayerOnGround(IsOnGround); -} - - - - - -void cProtocol190::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed); - - // COnvert the bitfield into individual boolean flags: - bool IsFlying = false, CanFly = false; - if ((Flags & 2) != 0) - { - IsFlying = true; - } - if ((Flags & 4) != 0) - { - CanFly = true; - } - - m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed); -} - - - - - -void cProtocol190::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); - m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround); -} - - - - - -void cProtocol190::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); - m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround); -} - - - - - -void cProtocol190::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); - m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround); -} - - - - - -void cProtocol190::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); - - // If the plugin channel is recognized vanilla, handle it directly: - if (Channel.substr(0, 3) == "MC|") - { - HandleVanillaPluginMessage(a_ByteBuffer, Channel); - - // Skip any unread data (vanilla sometimes sends garbage at the end of a packet; #1692): - if (a_ByteBuffer.GetReadableSpace() > 1) - { - LOGD("Protocol 1.8: Skipping garbage data at the end of a vanilla PluginMessage packet, %u bytes", - static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1) - ); - a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1); - } - - return; - } - - // Read the plugin message and relay to clienthandle: - AString Data; - VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds - m_Client->HandlePluginMessage(Channel, Data); -} - - - - - -void cProtocol190::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); - m_Client->HandleSlotSelected(SlotNum); -} - - - - - -void cProtocol190::HandlePacketSpectate(cByteBuffer & a_ByteBuffer) -{ - AString playerUUID; - if (!a_ByteBuffer.ReadUUID(playerUUID)) - { - return; - } - - m_Client->HandleSpectate(playerUUID); -} - - - - - -void cProtocol190::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward); - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags); - - if ((Flags & 0x2) != 0) - { - m_Client->HandleUnmount(); - } - else if ((Flags & 0x1) != 0) - { - // TODO: Handle vehicle jump (for animals) - } - else - { - m_Client->HandleSteerVehicle(Forward, Sideways); - } -} - - - - - -void cProtocol190::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, AssumeCommand); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition); - - if (HasPosition) - { - HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position); - } - - m_Client->HandleTabCompletion(Text); -} - - - - - -void cProtocol190::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) -{ - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) - { - return; - } - - AString Lines[4]; - for (int i = 0; i < 4; i++) - { - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line); - Lines[i] = Line; - } - - m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]); -} - - - - - -void cProtocol190::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID); - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type); - - switch (Type) - { - case 0: - { - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Hand) - m_Client->HandleUseEntity(EntityID, false); - break; - } - case 1: - { - m_Client->HandleUseEntity(EntityID, true); - break; - } - case 2: - { - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ); - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Hand); - - // TODO: Do anything - break; - } - default: - { - ASSERT(!"Unhandled use entity type!"); - return; - } - } -} - - - - - -void cProtocol190::HandlePacketUseItem(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt64, Hand); - - // Didn't click a block - emulate old values used with place block of -1, -1, -1 (and BLOCK_FACE_NONE). - m_Client->HandleRightClick(-1, 255, -1, BLOCK_FACE_NONE, 0, 0, 0, m_Client->GetPlayer()->GetEquippedItem()); -} - - - - - -void cProtocol190::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment); - - m_Client->HandleEnchantItem(WindowID, Enchantment); -} - - - - - -void cProtocol190::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer) -{ - // This handles updating the vehicles location server side - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, xPos); - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, yPos); - HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, zPos); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, yaw); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, pitch); - - // Get the players vehicle - cEntity * Vehicle = m_Client->GetPlayer()->GetAttached(); - - if (Vehicle) - { - Vehicle->SetPosX(xPos); - Vehicle->SetPosY(yPos); - Vehicle->SetPosZ(zPos); - Vehicle->SetYaw(yaw); - Vehicle->SetPitch(pitch); - } -} - - - - - -void cProtocol190::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); - HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button); - HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID); - HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, Mode); - cItem Item; - ReadItem(a_ByteBuffer, Item); - - // Convert Button, Mode, SlotNum and HeldItem into eClickAction: - eClickAction Action; - switch ((Mode << 8) | Button) - { - case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break; - case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break; - case 0x0100: Action = caShiftLeftClick; break; - case 0x0101: Action = caShiftRightClick; break; - case 0x0200: Action = caNumber1; break; - case 0x0201: Action = caNumber2; break; - case 0x0202: Action = caNumber3; break; - case 0x0203: Action = caNumber4; break; - case 0x0204: Action = caNumber5; break; - case 0x0205: Action = caNumber6; break; - case 0x0206: Action = caNumber7; break; - case 0x0207: Action = caNumber8; break; - case 0x0208: Action = caNumber9; break; - case 0x0302: Action = caMiddleClick; break; - case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break; - case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; - case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break; - case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break; - case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break; - case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break; - case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break; - case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break; - case 0x0600: Action = caDblClick; break; - default: - { - LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button); - Action = caUnknown; - break; - } - } - - m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item); -} - - - - - -void cProtocol190::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) -{ - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); - m_Client->HandleWindowClose(WindowID); -} - - - - - -void cProtocol190::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel) -{ - if (a_Channel == "MC|AdvCdm") - { - HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode) - switch (Mode) - { - case 0x00: - { - HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX); - HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY); - HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command); - m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command); - break; - } - - default: - { - m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure); - LOG("Unhandled MC|AdvCdm packet mode."); - return; - } - } // switch (Mode) - return; - } - else if (a_Channel == "MC|Brand") - { - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand); - m_Client->SetClientBrand(Brand); - // Send back our brand, including the length: - SendPluginMessage("MC|Brand", "\x08""Cuberite"); - return; - } - else if (a_Channel == "MC|Beacon") - { - HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1); - HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2); - m_Client->HandleBeaconSelection(Effect1, Effect2); - return; - } - else if (a_Channel == "MC|ItemName") - { - HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName); - m_Client->HandleAnvilItemName(ItemName); - return; - } - else if (a_Channel == "MC|TrSel") - { - HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum); - m_Client->HandleNPCTrade(SlotNum); - return; - } - LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str()); - - // Read the payload and send it through to the clienthandle: - AString Message; - VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1)); - m_Client->HandlePluginMessage(a_Channel, Message); -} - - - - - -void cProtocol190::SendData(const char * a_Data, size_t a_Size) -{ - if (m_IsEncrypted) - { - Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) - while (a_Size > 0) - { - size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; - m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes); - m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes); - a_Size -= NumBytes; - a_Data += NumBytes; - } - } - else - { - m_Client->SendData(a_Data, a_Size); - } -} - - - - - -bool cProtocol190::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) -{ - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType); - if (ItemType == -1) - { - // The item is empty, no more data follows - a_Item.Empty(); - return true; - } - a_Item.m_ItemType = ItemType; - - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount); - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage); - a_Item.m_ItemCount = ItemCount; - a_Item.m_ItemDamage = ItemDamage; - if (ItemCount <= 0) - { - a_Item.Empty(); - } - - AString Metadata; - if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0)) - { - // No metadata - return true; - } - - ParseItemMetadata(a_Item, Metadata); - return true; -} - - - - - -void cProtocol190::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) -{ - // Parse into NBT: - cParsedNBT NBT(a_Metadata.data(), a_Metadata.size()); - if (!NBT.IsValid()) - { - AString HexDump; - CreateHexDump(HexDump, a_Metadata.data(), std::max<size_t>(a_Metadata.size(), 1024), 16); - LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", a_Metadata.size(), HexDump.c_str()); - return; - } - - // Load enchantments and custom display names from the NBT data: - for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) - { - AString TagName = NBT.GetName(tag); - switch (NBT.GetType(tag)) - { - case TAG_List: - { - if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags - { - EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); - } - break; - } - case TAG_Compound: - { - if (TagName == "display") // Custom name and lore tag - { - for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag)) - { - if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag - { - a_Item.m_CustomName = NBT.GetString(displaytag); - } - else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag - { - AString Lore; - - for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings - { - AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent / backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;) - } - - a_Item.m_Lore = Lore; - } - else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color")) - { - a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag)); - } - } - } - else if ((TagName == "Fireworks") || (TagName == "Explosion")) - { - cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType)); - } - else if (TagName == "EntityTag") - { - for (int entitytag = NBT.GetFirstChild(tag); entitytag >= 0; entitytag = NBT.GetNextSibling(entitytag)) - { - if ((NBT.GetType(entitytag) == TAG_String) && (NBT.GetName(entitytag) == "id")) - { - eMonsterType MonsterType = cMonster::StringToMobType(NBT.GetString(entitytag)); - // No special method here to convert to the numeric damage value; just cast to the given ID - a_Item.m_ItemDamage = static_cast<short>(MonsterType); - } - } - } - break; - } - case TAG_Int: - { - if (TagName == "RepairCost") - { - a_Item.m_RepairCost = NBT.GetInt(tag); - } - break; - } - case TAG_String: - { - if (TagName == "Potion") - { - AString PotionEffect = NBT.GetString(tag); - if (PotionEffect.find("minecraft:") == AString::npos) - { - LOGD("Unknown or missing domain on potion effect name %s!", PotionEffect.c_str()); - continue; - } - - if (PotionEffect.find("water") != AString::npos) - { - a_Item.m_ItemDamage = 0; - // Water bottles shouldn't have other bits set on them; exit early. - continue; - } - if (PotionEffect.find("empty") != AString::npos) - { - a_Item.m_ItemDamage = 0; - } - else if (PotionEffect.find("mundane") != AString::npos) - { - a_Item.m_ItemDamage = 0; - } - else if (PotionEffect.find("thick") != AString::npos) - { - a_Item.m_ItemDamage = 20; - } - else if (PotionEffect.find("awkward") != AString::npos) - { - a_Item.m_ItemDamage = 10; - } - else if (PotionEffect.find("regeneration") != AString::npos) - { - a_Item.m_ItemDamage = 1; - } - else if (PotionEffect.find("swiftness") != AString::npos) - { - a_Item.m_ItemDamage = 2; - } - else if (PotionEffect.find("fire_resistance") != AString::npos) - { - a_Item.m_ItemDamage = 3; - } - else if (PotionEffect.find("poison") != AString::npos) - { - a_Item.m_ItemDamage = 4; - } - else if (PotionEffect.find("healing") != AString::npos) - { - a_Item.m_ItemDamage = 5; - } - else if (PotionEffect.find("night_vision") != AString::npos) - { - a_Item.m_ItemDamage = 6; - } - else if (PotionEffect.find("weakness") != AString::npos) - { - a_Item.m_ItemDamage = 8; - } - else if (PotionEffect.find("strength") != AString::npos) - { - a_Item.m_ItemDamage = 9; - } - else if (PotionEffect.find("slowness") != AString::npos) - { - a_Item.m_ItemDamage = 10; - } - else if (PotionEffect.find("leaping") != AString::npos) - { - a_Item.m_ItemDamage = 11; - } - else if (PotionEffect.find("harming") != AString::npos) - { - a_Item.m_ItemDamage = 12; - } - else if (PotionEffect.find("water_breathing") != AString::npos) - { - a_Item.m_ItemDamage = 13; - } - else if (PotionEffect.find("invisibility") != AString::npos) - { - a_Item.m_ItemDamage = 14; - } - else - { - // Note: luck potions are not handled and will reach this location - LOGD("Unknown potion type for effect name %s!", PotionEffect.c_str()); - continue; - } - - if (PotionEffect.find("strong") != AString::npos) - { - a_Item.m_ItemDamage |= 0x20; - } - if (PotionEffect.find("long") != AString::npos) - { - a_Item.m_ItemDamage |= 0x40; - } - - // Ugly special case with the changed splash potion ID in 1.9 - if ((a_Item.m_ItemType == 438) || (a_Item.m_ItemType == 441)) - { - // Splash or lingering potions - change the ID to the normal one and mark as splash potions - a_Item.m_ItemType = E_ITEM_POTION; - a_Item.m_ItemDamage |= 0x4000; // Is splash potion - } - else - { - a_Item.m_ItemDamage |= 0x2000; // Is drinkable - } - } - break; - } - default: LOGD("Unimplemented NBT data when parsing!"); break; - } - } -} - - - - - -void cProtocol190::StartEncryption(const Byte * a_Key) -{ - m_Encryptor.Init(a_Key, a_Key); - m_Decryptor.Init(a_Key, a_Key); - m_IsEncrypted = true; - - // Prepare the m_AuthServerID: - cSha1Checksum Checksum; - cServer * Server = cRoot::Get()->GetServer(); - const AString & ServerID = Server->GetServerID(); - Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length()); - Checksum.Update(a_Key, 16); - Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size()); - Byte Digest[20]; - Checksum.Finalize(Digest); - cSha1Checksum::DigestToJava(Digest, m_AuthServerID); -} - - - - - -eBlockFace cProtocol190::FaceIntToBlockFace(Int32 a_BlockFace) -{ - // Normalize the blockface values returned from the protocol - // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE - switch (a_BlockFace) - { - case BLOCK_FACE_XM: return BLOCK_FACE_XM; - case BLOCK_FACE_XP: return BLOCK_FACE_XP; - case BLOCK_FACE_YM: return BLOCK_FACE_YM; - case BLOCK_FACE_YP: return BLOCK_FACE_YP; - case BLOCK_FACE_ZM: return BLOCK_FACE_ZM; - case BLOCK_FACE_ZP: return BLOCK_FACE_ZP; - default: return BLOCK_FACE_NONE; - } -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol190::cPacketizer: - -void cProtocol190::SendPacket(cPacketizer & a_Pkt) -{ - UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace()); - AString PacketData, CompressedPacket; - m_OutPacketBuffer.ReadAll(PacketData); - m_OutPacketBuffer.CommitRead(); - - if ((m_State == 3) && (PacketLen >= 256)) - { - // Compress the packet payload: - if (!cProtocol190::CompressPacket(PacketData, CompressedPacket)) - { - return; - } - } - else if (m_State == 3) - { - // The packet is not compressed, indicate this in the packet header: - m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1); - m_OutPacketLenBuffer.WriteVarInt32(0); - AString LengthData; - m_OutPacketLenBuffer.ReadAll(LengthData); - SendData(LengthData.data(), LengthData.size()); - } - else - { - // Compression doesn't apply to this state, send raw data: - m_OutPacketLenBuffer.WriteVarInt32(PacketLen); - AString LengthData; - m_OutPacketLenBuffer.ReadAll(LengthData); - SendData(LengthData.data(), LengthData.size()); - } - - // Send the packet's payload, either direct or compressed: - if (CompressedPacket.empty()) - { - m_OutPacketLenBuffer.CommitRead(); - SendData(PacketData.data(), PacketData.size()); - } - else - { - SendData(CompressedPacket.data(), CompressedPacket.size()); - } - - // Log the comm into logfile: - if (g_ShouldLogCommOut && m_CommLogFile.IsOpen()) - { - AString Hex; - ASSERT(PacketData.size() > 0); - CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16); - m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n", - a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str() - ); - } -} - - - - - -void cProtocol190::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) -{ - short ItemType = a_Item.m_ItemType; - ASSERT(ItemType >= -1); // Check validity of packets in debug runtime - if (ItemType <= 0) - { - // Fix, to make sure no invalid values are sent. - ItemType = -1; - } - - if (a_Item.IsEmpty()) - { - a_Pkt.WriteBEInt16(-1); - return; - } - - if ((ItemType == E_ITEM_POTION) && ((a_Item.m_ItemDamage & 0x4000) != 0)) - { - // Ugly special case for splash potion ids which changed in 1.9; this can be removed when the new 1.9 ids are implemented - a_Pkt.WriteBEInt16(438); // minecraft:splash_potion - } - else - { - // Normal item - a_Pkt.WriteBEInt16(ItemType); - } - a_Pkt.WriteBEInt8(a_Item.m_ItemCount); - if ((ItemType == E_ITEM_POTION) || (ItemType == E_ITEM_SPAWN_EGG)) - { - // These items lost their metadata; if it is sent they don't render correctly. - a_Pkt.WriteBEInt16(0); - } - else - { - a_Pkt.WriteBEInt16(a_Item.m_ItemDamage); - } - - if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (ItemType != E_ITEM_FIREWORK_ROCKET) && (ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid() && (ItemType != E_ITEM_POTION) && (ItemType != E_ITEM_SPAWN_EGG)) - { - a_Pkt.WriteBEInt8(0); - return; - } - - - // Send the enchantments and custom names: - cFastNBTWriter Writer; - if (a_Item.m_RepairCost != 0) - { - Writer.AddInt("RepairCost", a_Item.m_RepairCost); - } - if (!a_Item.m_Enchantments.IsEmpty()) - { - const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName); - } - if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid()) - { - Writer.BeginCompound("display"); - if (a_Item.m_ItemColor.IsValid()) - { - Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color)); - } - - if (!a_Item.IsCustomNameEmpty()) - { - Writer.AddString("Name", a_Item.m_CustomName.c_str()); - } - if (!a_Item.IsLoreEmpty()) - { - Writer.BeginList("Lore", TAG_String); - - AStringVector Decls = StringSplit(a_Item.m_Lore, "`"); - for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr) - { - if (itr->empty()) - { - // The decl is empty (two `s), ignore - continue; - } - Writer.AddString("", itr->c_str()); - } - - Writer.EndList(); - } - Writer.EndCompound(); - } - if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) - { - cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType)); - } - if (a_Item.m_ItemType == E_ITEM_POTION) - { - // 1.9 potions use a different format. In the future (when only 1.9+ is supported) this should be its own class - AString PotionID = "empty"; // Fallback of "Uncraftable potion" for unhandled cases - - cEntityEffect::eType Type = cEntityEffect::GetPotionEffectType(a_Item.m_ItemDamage); - if (Type != cEntityEffect::effNoEffect) - { - switch (Type) - { - case cEntityEffect::effRegeneration: PotionID = "regeneration"; break; - case cEntityEffect::effSpeed: PotionID = "swiftness"; break; - case cEntityEffect::effFireResistance: PotionID = "fire_resistance"; break; - case cEntityEffect::effPoison: PotionID = "poison"; break; - case cEntityEffect::effInstantHealth: PotionID = "healing"; break; - case cEntityEffect::effNightVision: PotionID = "night_vision"; break; - case cEntityEffect::effWeakness: PotionID = "weakness"; break; - case cEntityEffect::effStrength: PotionID = "strength"; break; - case cEntityEffect::effSlowness: PotionID = "slowness"; break; - case cEntityEffect::effJumpBoost: PotionID = "leaping"; break; - case cEntityEffect::effInstantDamage: PotionID = "harming"; break; - case cEntityEffect::effWaterBreathing: PotionID = "water_breathing"; break; - case cEntityEffect::effInvisibility: PotionID = "invisibility"; break; - } - if (cEntityEffect::GetPotionEffectIntensity(a_Item.m_ItemDamage) == 1) - { - PotionID = "strong_" + PotionID; - } - else if (a_Item.m_ItemDamage & 0x40) - { - // Extended potion bit - PotionID = "long_" + PotionID; - } - } - else - { - // Empty potions: Water bottles and other base ones - if (a_Item.m_ItemDamage == 0) - { - // No other bits set; thus it's a water bottle - PotionID = "water"; - } - else - { - switch (a_Item.m_ItemDamage & 0x3f) - { - case 0x00: PotionID = "mundane"; break; - case 0x10: PotionID = "awkward"; break; - case 0x20: PotionID = "thick"; break; - } - // Default cases will use "empty" from before. - } - } - - PotionID = "minecraft:" + PotionID; - - Writer.AddString("Potion", PotionID.c_str()); - } - if (a_Item.m_ItemType == E_ITEM_SPAWN_EGG) - { - // Convert entity ID to the name. - eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Item.m_ItemDamage); - if (MonsterType != eMonsterType::mtInvalidType) - { - Writer.BeginCompound("EntityTag"); - Writer.AddString("id", cMonster::MobTypeToVanillaName(MonsterType)); - Writer.EndCompound(); - } - } - - Writer.Finish(); - - AString Result = Writer.GetResult(); - if (Result.size() == 0) - { - a_Pkt.WriteBEInt8(0); - return; - } - a_Pkt.WriteBuf(Result.data(), Result.size()); -} - - - - - -void cProtocol190::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) -{ - cFastNBTWriter Writer; - - switch (a_BlockEntity.GetBlockType()) - { - case E_BLOCK_BEACON: - { - auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity); - Writer.AddInt("x", BeaconEntity.GetPosX()); - Writer.AddInt("y", BeaconEntity.GetPosY()); - Writer.AddInt("z", BeaconEntity.GetPosZ()); - Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect()); - Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect()); - Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel()); - Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though - break; - } - - case E_BLOCK_COMMAND_BLOCK: - { - auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity); - Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this - Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult()); - Writer.AddInt("x", CommandBlockEntity.GetPosX()); - Writer.AddInt("y", CommandBlockEntity.GetPosY()); - Writer.AddInt("z", CommandBlockEntity.GetPosZ()); - Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); - // You can set custom names for windows in Vanilla - // For a command block, this would be the 'name' prepended to anything it outputs into global chat - // MCS doesn't have this, so just leave it @ '@'. (geddit?) - Writer.AddString("CustomName", "@"); - Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though - if (!CommandBlockEntity.GetLastOutput().empty()) - { - Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str())); - } - break; - } - - case E_BLOCK_HEAD: - { - auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity); - Writer.AddInt("x", MobHeadEntity.GetPosX()); - Writer.AddInt("y", MobHeadEntity.GetPosY()); - Writer.AddInt("z", MobHeadEntity.GetPosZ()); - Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF); - Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF); - Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though - - // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity - Writer.BeginCompound("Owner"); - Writer.AddString("Id", MobHeadEntity.GetOwnerUUID()); - Writer.AddString("Name", MobHeadEntity.GetOwnerName()); - Writer.BeginCompound("Properties"); - Writer.BeginList("textures", TAG_Compound); - Writer.BeginCompound(""); - Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature()); - Writer.AddString("Value", MobHeadEntity.GetOwnerTexture()); - Writer.EndCompound(); - Writer.EndList(); - Writer.EndCompound(); - Writer.EndCompound(); - break; - } - - case E_BLOCK_FLOWER_POT: - { - auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity); - Writer.AddInt("x", FlowerPotEntity.GetPosX()); - Writer.AddInt("y", FlowerPotEntity.GetPosY()); - Writer.AddInt("z", FlowerPotEntity.GetPosZ()); - Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType)); - Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage)); - Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though - break; - } - - case E_BLOCK_MOB_SPAWNER: - { - auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity); - Writer.AddInt("x", MobSpawnerEntity.GetPosX()); - Writer.AddInt("y", MobSpawnerEntity.GetPosY()); - Writer.AddInt("z", MobSpawnerEntity.GetPosZ()); - Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity())); - Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay()); - Writer.AddString("id", "MobSpawner"); - break; - } - - default: - { - break; - } - } - - Writer.Finish(); - a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size()); -} - - - - - -void cProtocol190::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) -{ - // Common metadata: - Int8 Flags = 0; - if (a_Entity.IsOnFire()) - { - Flags |= 0x01; - } - if (a_Entity.IsCrouched()) - { - Flags |= 0x02; - } - if (a_Entity.IsSprinting()) - { - Flags |= 0x08; - } - if (a_Entity.IsRclking()) - { - Flags |= 0x10; - } - if (a_Entity.IsInvisible()) - { - Flags |= 0x20; - } - a_Pkt.WriteBEUInt8(0); // Index 0 - a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); // Type - a_Pkt.WriteBEInt8(Flags); - - switch (a_Entity.GetEntityType()) - { - case cEntity::etPlayer: - { - auto & Player = reinterpret_cast<const cPlayer &>(a_Entity); - - // TODO Set player custom name to their name. - // Then it's possible to move the custom name of mobs to the entities - // and to remove the "special" player custom name. - a_Pkt.WriteBEUInt8(2); // Index 2: Custom name - a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING); - a_Pkt.WriteString(Player.GetName()); - - a_Pkt.WriteBEUInt8(6); // Start metadata - Index 6: Health - a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT); - a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth())); - break; - } - case cEntity::etPickup: - { - a_Pkt.WriteBEUInt8(5); // Index 5: Item - a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM); - WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem()); - break; - } - case cEntity::etMinecart: - { - a_Pkt.WriteBEUInt8(5); // Index 5: Shaking power - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - - // The following expression makes Minecarts shake more with less health or higher damage taken - auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity); - auto maxHealth = a_Entity.GetMaxHealth(); - auto curHealth = a_Entity.GetHealth(); - a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4)); - - a_Pkt.WriteBEUInt8(6); // Index 6: Shaking direction (doesn't seem to effect anything) - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(1); - - a_Pkt.WriteBEUInt8(7); // Index 7: Shake multiplier / damage taken - a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT); - a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); - - if (Minecart.GetPayload() == cMinecart::mpNone) - { - auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart); - const cItem & MinecartContent = RideableMinecart.GetContent(); - if (!MinecartContent.IsEmpty()) - { - a_Pkt.WriteBEUInt8(8); // Index 8: Block ID and damage - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - int Content = MinecartContent.m_ItemType; - Content |= MinecartContent.m_ItemDamage << 8; - a_Pkt.WriteVarInt32(static_cast<UInt32>(Content)); - - a_Pkt.WriteBEUInt8(9); // Index 9: Block ID and damage - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight())); - - a_Pkt.WriteBEUInt8(10); // Index 10: Show block - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(true); - } - } - else if (Minecart.GetPayload() == cMinecart::mpFurnace) - { - a_Pkt.WriteBEUInt8(11); // Index 11: Is powered - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled()); - } - break; - } // case etMinecart - - case cEntity::etProjectile: - { - auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity); - switch (Projectile.GetProjectileKind()) - { - case cProjectileEntity::pkArrow: - { - a_Pkt.WriteBEUInt8(5); // Index 5: Is critical - a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); - a_Pkt.WriteBEInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0); - break; - } - case cProjectileEntity::pkFirework: - { - a_Pkt.WriteBEUInt8(5); // Index 5: Firework item used for this firework - a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM); - WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem()); - break; - } - case cProjectileEntity::pkSplashPotion: - { - a_Pkt.WriteBEUInt8(5); // Index 5: Potion item which was thrown - a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM); - WriteItem(a_Pkt, reinterpret_cast<const cSplashPotionEntity &>(Projectile).GetItem()); - } - default: - { - break; - } - } - break; - } // case etProjectile - - case cEntity::etMonster: - { - WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity)); - break; - } - - case cEntity::etBoat: - { - auto & Boat = reinterpret_cast<const cBoat &>(a_Entity); - - a_Pkt.WriteBEInt8(5); // Index 6: Time since last hit - a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteBEInt32(Boat.GetLastDamage()); - - a_Pkt.WriteBEInt8(6); // Index 7: Forward direction - a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteBEInt32(Boat.GetForwardDirection()); - - a_Pkt.WriteBEInt8(7); // Index 8: Damage taken - a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT); - a_Pkt.WriteBEFloat(Boat.GetDamageTaken()); - - a_Pkt.WriteBEInt8(8); // Index 9: Type - a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteBEInt32(Boat.GetType()); - - a_Pkt.WriteBEInt8(9); // Index 10: Right paddle turning - a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Boat.IsRightPaddleUsed()); - - a_Pkt.WriteBEInt8(10); // Index 11: Left paddle turning - a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Boat.IsLeftPaddleUsed()); - - break; - } // case etBoat - - case cEntity::etItemFrame: - { - auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity); - a_Pkt.WriteBEUInt8(5); // Index 5: Item - a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM); - WriteItem(a_Pkt, Frame.GetItem()); - a_Pkt.WriteBEUInt8(6); // Index 6: Rotation - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(Frame.GetItemRotation()); - break; - } // case etItemFrame - - default: - { - break; - } - } -} - - - - - -void cProtocol190::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) -{ - // Living Enitiy Metadata - if (a_Mob.HasCustomName()) - { - // TODO: As of 1.9 _all_ entities can have custom names; should this be moved up? - a_Pkt.WriteBEUInt8(2); // Index 2: Custom name - a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING); - a_Pkt.WriteString(a_Mob.GetCustomName()); - - a_Pkt.WriteBEUInt8(3); // Index 3: Custom name always visible - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible()); - } - - a_Pkt.WriteBEUInt8(6); // Index 6: Health - a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT); - a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); - - switch (a_Mob.GetMobType()) - { - case mtBat: - { - auto & Bat = reinterpret_cast<const cBat &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: Bat flags - currently only hanging - a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); - a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0); - break; - } // case mtBat - - case mtCreeper: - { - auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: State (idle or "blowing") - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : 0xffffffff); - - a_Pkt.WriteBEUInt8(12); // Index 12: Is charged - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Creeper.IsCharged()); - - a_Pkt.WriteBEUInt8(13); // Index 13: Is ignited - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel()); - break; - } // case mtCreeper - - case mtEnderman: - { - auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: Carried block - a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID); - UInt32 Carried = 0; - Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4); - Carried |= Enderman.GetCarriedMeta(); - a_Pkt.WriteVarInt32(Carried); - - a_Pkt.WriteBEUInt8(12); // Index 12: Is screaming - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Enderman.IsScreaming()); - break; - } // case mtEnderman - - case mtGhast: - { - auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Is attacking - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Ghast.IsCharging()); - break; - } // case mtGhast - - case mtHorse: - { - auto & Horse = reinterpret_cast<const cHorse &>(a_Mob); - Int8 Flags = 0; - if (Horse.IsTame()) - { - Flags |= 0x02; - } - if (Horse.IsSaddled()) - { - Flags |= 0x04; - } - if (Horse.IsChested()) - { - Flags |= 0x08; - } - if (Horse.IsEating()) - { - Flags |= 0x20; - } - if (Horse.IsRearing()) - { - Flags |= 0x40; - } - if (Horse.IsMthOpen()) - { - Flags |= 0x80; - } - a_Pkt.WriteBEUInt8(12); // Index 12: flags - a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); - a_Pkt.WriteBEInt8(Flags); - - a_Pkt.WriteBEUInt8(13); // Index 13: Variant / type - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseType())); - - a_Pkt.WriteBEUInt8(14); // Index 14: Color / style - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - int Appearance = 0; - Appearance = Horse.GetHorseColor(); - Appearance |= Horse.GetHorseStyle() << 8; - a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance)); - - a_Pkt.WriteBEUInt8(16); // Index 16: Armor - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseArmour())); - - a_Pkt.WriteBEUInt8(11); // Index 11: Is baby - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Horse.IsBaby()); - break; - } // case mtHorse - - case mtMagmaCube: - { - auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: Size - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize())); - break; - } // case mtMagmaCube - - case mtOcelot: - { - auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob); - - a_Pkt.WriteBEUInt8(11); // Index 11: Is baby - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Ocelot.IsBaby()); - break; - } // case mtOcelot - - case mtCow: - { - auto & Cow = reinterpret_cast<const cCow &>(a_Mob); - - a_Pkt.WriteBEUInt8(11); // Index 11: Is baby - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Cow.IsBaby()); - break; - } // case mtCow - - case mtChicken: - { - auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob); - - a_Pkt.WriteBEUInt8(11); // Index 11: Is baby - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Chicken.IsBaby()); - break; - } // case mtChicken - - case mtPig: - { - auto & Pig = reinterpret_cast<const cPig &>(a_Mob); - - a_Pkt.WriteBEUInt8(11); // Index 11: Is baby - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Pig.IsBaby()); - - a_Pkt.WriteBEUInt8(12); // Index 12: Is saddled - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Pig.IsSaddled()); - - break; - } // case mtPig - - case mtSheep: - { - auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob); - - a_Pkt.WriteBEUInt8(11); // Index 11: Is baby - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Sheep.IsBaby()); - - a_Pkt.WriteBEUInt8(12); // Index 12: sheared, color - a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); - Int8 SheepMetadata = 0; - SheepMetadata = static_cast<Int8>(Sheep.GetFurColor()); - if (Sheep.IsSheared()) - { - SheepMetadata |= 0x10; - } - a_Pkt.WriteBEInt8(SheepMetadata); - break; - } // case mtSheep - - case mtRabbit: - { - auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: Is baby - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Rabbit.IsBaby()); - - a_Pkt.WriteBEUInt8(12); // Index 12: Type - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType())); - break; - } // case mtRabbit - - case mtSkeleton: - { - auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: Type - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(Skeleton.IsWither() ? 1 : 0); - break; - } // case mtSkeleton - - case mtSlime: - { - auto & Slime = reinterpret_cast<const cSlime &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: Size - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize())); - break; - } // case mtSlime - - case mtVillager: - { - auto & Villager = reinterpret_cast<const cVillager &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: Is baby - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Villager.IsBaby()); - - a_Pkt.WriteBEUInt8(12); // Index 12: Type - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(static_cast<UInt32>(Villager.GetVilType())); - break; - } // case mtVillager - - case mtWitch: - { - auto & Witch = reinterpret_cast<const cWitch &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: Is angry - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Witch.IsAngry()); - break; - } // case mtWitch - - case mtWither: - { - auto & Wither = reinterpret_cast<const cWither &>(a_Mob); - a_Pkt.WriteBEUInt8(14); // Index 14: Invulnerable ticks - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks()); - - // TODO: Use boss bar packet for health - break; - } // case mtWither - - case mtWolf: - { - auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: Is baby - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Wolf.IsBaby()); - - Int8 WolfStatus = 0; - if (Wolf.IsSitting()) - { - WolfStatus |= 0x1; - } - if (Wolf.IsAngry()) - { - WolfStatus |= 0x2; - } - if (Wolf.IsTame()) - { - WolfStatus |= 0x4; - } - a_Pkt.WriteBEUInt8(12); // Index 12: status - a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); - a_Pkt.WriteBEInt8(WolfStatus); - - a_Pkt.WriteBEUInt8(14); // Index 14: Health - a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT); - a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); - - a_Pkt.WriteBEUInt8(15); // Index 15: Is begging - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Wolf.IsBegging()); - - a_Pkt.WriteBEUInt8(16); // Index 16: Collar color - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor())); - break; - } // case mtWolf - - case mtZombie: - { - auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: Is baby - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Zombie.IsBaby()); - - a_Pkt.WriteBEUInt8(12); // Index 12: Is a villager - a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT); - a_Pkt.WriteVarInt32(Zombie.IsVillagerZombie() ? 1 : 0); // TODO: This actually encodes the zombie villager profession, but that isn't implemented yet. - - a_Pkt.WriteBEUInt8(13); // Index 13: Is converting - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(Zombie.IsConverting()); - break; - } // case mtZombie - - case mtZombiePigman: - { - auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob); - a_Pkt.WriteBEUInt8(11); // Index 11: Is baby - a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL); - a_Pkt.WriteBool(ZombiePigman.IsBaby()); - break; - } // case mtZombiePigman - } // switch (a_Mob.GetType()) -} - - - - - -void cProtocol190::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) -{ - if (!a_Entity.IsMob()) - { - // No properties for anything else than mobs - a_Pkt.WriteBEInt32(0); - return; - } - - // const cMonster & Mob = (const cMonster &)a_Entity; - - // TODO: Send properties and modifiers based on the mob type - - a_Pkt.WriteBEInt32(0); // NumProperties -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol191: - -cProtocol191::cProtocol191(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - super(a_Client, a_ServerAddress, a_ServerPort, a_State) -{ -} - - - - - -void cProtocol191::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -{ - // Send the Join Game packet: - { - cServer * Server = cRoot::Get()->GetServer(); - cPacketizer Pkt(*this, 0x23); // Join Game packet - Pkt.WriteBEUInt32(a_Player.GetUniqueID()); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 - Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension())); - Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) - Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255))); - Pkt.WriteString("default"); // Level type - wtf? - Pkt.WriteBool(false); // Reduced Debug Info - wtf? - } - - // Send the spawn position: - { - cPacketizer Pkt(*this, 0x43); // Spawn Position packet - Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ())); - } - - // Send the server difficulty: - { - cPacketizer Pkt(*this, 0x0d); // Server difficulty packet - Pkt.WriteBEInt8(1); - } - - // Send player abilities: - SendPlayerAbilities(); -} - - - - - -void cProtocol191::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) -{ - cServer * Server = cRoot::Get()->GetServer(); - AString ServerDescription = Server->GetDescription(); - int NumPlayers = Server->GetNumPlayers(); - int MaxPlayers = Server->GetMaxPlayers(); - AString Favicon = Server->GetFaviconData(); - cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); - - // Version: - Json::Value Version; - Version["name"] = "Cuberite 1.9.1"; - Version["protocol"] = 108; - - // Players: - Json::Value Players; - Players["online"] = NumPlayers; - Players["max"] = MaxPlayers; - // TODO: Add "sample" - - // Description: - Json::Value Description; - Description["text"] = ServerDescription.c_str(); - - // Create the response: - Json::Value ResponseValue; - ResponseValue["version"] = Version; - ResponseValue["players"] = Players; - ResponseValue["description"] = Description; - if (!Favicon.empty()) - { - ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str()); - } - - Json::StyledWriter Writer; - AString Response = Writer.write(ResponseValue); - - cPacketizer Pkt(*this, 0x00); // Response packet - Pkt.WriteString(Response); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol192: - -cProtocol192::cProtocol192(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - super(a_Client, a_ServerAddress, a_ServerPort, a_State) -{ -} - - - - - -void cProtocol192::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) -{ - cServer * Server = cRoot::Get()->GetServer(); - AString ServerDescription = Server->GetDescription(); - int NumPlayers = Server->GetNumPlayers(); - int MaxPlayers = Server->GetMaxPlayers(); - AString Favicon = Server->GetFaviconData(); - cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); - - // Version: - Json::Value Version; - Version["name"] = "Cuberite 1.9.2"; - Version["protocol"] = 109; - - // Players: - Json::Value Players; - Players["online"] = NumPlayers; - Players["max"] = MaxPlayers; - // TODO: Add "sample" - - // Description: - Json::Value Description; - Description["text"] = ServerDescription.c_str(); - - // Create the response: - Json::Value ResponseValue; - ResponseValue["version"] = Version; - ResponseValue["players"] = Players; - ResponseValue["description"] = Description; - if (!Favicon.empty()) - { - ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str()); - } - - Json::StyledWriter Writer; - AString Response = Writer.write(ResponseValue); - - cPacketizer Pkt(*this, 0x00); // Response packet - Pkt.WriteString(Response); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol194: - -cProtocol194::cProtocol194(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - super(a_Client, a_ServerAddress, a_ServerPort, a_State) -{ -} - - - - - -void cProtocol194::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) -{ - cServer * Server = cRoot::Get()->GetServer(); - AString ServerDescription = Server->GetDescription(); - int NumPlayers = Server->GetNumPlayers(); - int MaxPlayers = Server->GetMaxPlayers(); - AString Favicon = Server->GetFaviconData(); - cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); - - // Version: - Json::Value Version; - Version["name"] = "Cuberite 1.9.4"; - Version["protocol"] = 110; - - // Players: - Json::Value Players; - Players["online"] = NumPlayers; - Players["max"] = MaxPlayers; - // TODO: Add "sample" - - // Description: - Json::Value Description; - Description["text"] = ServerDescription.c_str(); - - // Create the response: - Json::Value ResponseValue; - ResponseValue["version"] = Version; - ResponseValue["players"] = Players; - ResponseValue["description"] = Description; - if (!Favicon.empty()) - { - ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str()); - } - - Json::StyledWriter Writer; - AString Response = Writer.write(ResponseValue); - - cPacketizer Pkt(*this, 0x00); // Response packet - Pkt.WriteString(Response); -} - - - - - -void cProtocol194::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x48); // Collect Item packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteVarInt32(a_Player.GetUniqueID()); -} - - - - - -void cProtocol194::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - ASSERT(m_State == 3); // In game mode? - - // Serialize first, before creating the Packetizer (the packetizer locks a CS) - // This contains the flags and bitmasks, too - const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_4, a_ChunkX, a_ChunkZ); - - cCSLock Lock(m_CSPacket); - SendData(ChunkData.data(), ChunkData.size()); -} - - - - - -void cProtocol194::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x4b); // Entity Effect packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID)); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier)); - Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration)); - Pkt.WriteBool(false); // Hide particles -} - - - - - -void cProtocol194::SendEntityProperties(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - - cPacketizer Pkt(*this, 0x4a); // Entity Properties packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - WriteEntityProperties(Pkt, a_Entity); -} - - - - - -void cProtocol194::SendPlayerMaxSpeed(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x4a); // Entity Properties - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteVarInt32(Player->GetUniqueID()); - Pkt.WriteBEInt32(1); // Count - Pkt.WriteString("generic.movementSpeed"); - // The default game speed is 0.1, multiply that value by the relative speed: - Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed()); - if (Player->IsSprinting()) - { - Pkt.WriteVarInt32(1); // Modifier count - Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); - Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier - Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); - Pkt.WriteBEUInt8(2); - } - else - { - Pkt.WriteVarInt32(0); // Modifier count - } -} - - - - - -void cProtocol194::SendTeleportEntity(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, 0x49); // Entity teleport packet - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEDouble(a_Entity.GetPosX()); - Pkt.WriteBEDouble(a_Entity.GetPosY()); - Pkt.WriteBEDouble(a_Entity.GetPosZ()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(a_Entity.IsOnGround()); -} - - - - - -void cProtocol194::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) -{ - ASSERT(m_State == 3); // In game mode? - - // 1.9.4 removed the update sign packet and now uses Update Block Entity - cPacketizer Pkt(*this, 0x09); // Update tile entity packet - Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); - Pkt.WriteBEUInt8(9); // Action 9 - update sign - - cFastNBTWriter Writer; - Writer.AddInt("x", a_BlockX); - Writer.AddInt("y", a_BlockY); - Writer.AddInt("z", a_BlockZ); - Writer.AddString("id", "Sign"); - - Json::StyledWriter JsonWriter; - Json::Value Line1; - Line1["text"] = a_Line1; - Writer.AddString("Text1", JsonWriter.write(Line1)); - Json::Value Line2; - Line2["text"] = a_Line2; - Writer.AddString("Text2", JsonWriter.write(Line2)); - Json::Value Line3; - Line3["text"] = a_Line3; - Writer.AddString("Text3", JsonWriter.write(Line3)); - Json::Value Line4; - Line4["text"] = a_Line4; - Writer.AddString("Text4", JsonWriter.write(Line4)); - - Writer.Finish(); - Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size()); -} |