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authorMattes D <github@xoft.cz>2016-12-15 20:21:43 +0100
committerMattes D <github@xoft.cz>2016-12-16 00:07:22 +0100
commit0e3b3be7662f03b7487408f70548eaca1188da3d (patch)
tree3751d17812c46e5847684d8f968f24c4a4e268d2 /src/Protocol/Protocol19x.cpp
parentAPIDump: Load the official undocumented from alternate location. (diff)
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Diffstat (limited to 'src/Protocol/Protocol19x.cpp')
-rw-r--r--src/Protocol/Protocol19x.cpp4411
1 files changed, 0 insertions, 4411 deletions
diff --git a/src/Protocol/Protocol19x.cpp b/src/Protocol/Protocol19x.cpp
deleted file mode 100644
index 5f3b9ec27..000000000
--- a/src/Protocol/Protocol19x.cpp
+++ /dev/null
@@ -1,4411 +0,0 @@
-
-// Protocol19x.cpp
-
-/*
-Implements the 1.9.x protocol classes:
- - cProtocol190
- - release 1.9.0 protocol (#107)
- - cProtocol191
- - release 1.9.1 protocol (#108)
- - cProtocol192
- - release 1.9.2 protocol (#109)
- - cProtocol194
- - release 1.9.4 protocol (#110)
-(others may be added later in the future for the 1.9 release series)
-*/
-
-#include "Globals.h"
-#include "json/json.h"
-#include "Protocol19x.h"
-#include "ChunkDataSerializer.h"
-#include "PolarSSL++/Sha1Checksum.h"
-#include "Packetizer.h"
-
-#include "../ClientHandle.h"
-#include "../Root.h"
-#include "../Server.h"
-#include "../World.h"
-#include "../EffectID.h"
-#include "../StringCompression.h"
-#include "../CompositeChat.h"
-#include "../Statistics.h"
-
-#include "../WorldStorage/FastNBT.h"
-#include "../WorldStorage/EnchantmentSerializer.h"
-
-#include "../Entities/Boat.h"
-#include "../Entities/ExpOrb.h"
-#include "../Entities/Minecart.h"
-#include "../Entities/FallingBlock.h"
-#include "../Entities/Painting.h"
-#include "../Entities/Pickup.h"
-#include "../Entities/Player.h"
-#include "../Entities/ItemFrame.h"
-#include "../Entities/ArrowEntity.h"
-#include "../Entities/FireworkEntity.h"
-#include "../Entities/SplashPotionEntity.h"
-
-#include "../Items/ItemSpawnEgg.h"
-
-#include "../Mobs/IncludeAllMonsters.h"
-#include "../UI/Window.h"
-
-#include "../BlockEntities/BeaconEntity.h"
-#include "../BlockEntities/CommandBlockEntity.h"
-#include "../BlockEntities/MobHeadEntity.h"
-#include "../BlockEntities/MobSpawnerEntity.h"
-#include "../BlockEntities/FlowerPotEntity.h"
-#include "Bindings/PluginManager.h"
-
-
-
-
-
-/** The slot number that the client uses to indicate "outside the window". */
-static const Int16 SLOT_NUM_OUTSIDE = -999;
-
-
-
-
-
-#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- if (!ByteBuf.Proc(Var))\
- {\
- return;\
- }
-
-
-
-
-
-#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- { \
- if (!ByteBuf.Proc(Var)) \
- { \
- ByteBuf.CheckValid(); \
- return false; \
- } \
- ByteBuf.CheckValid(); \
- }
-
-
-
-
-
-const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows...
-const uLongf MAX_COMPRESSED_PACKET_LEN = 200 KiB; // Maximum size of compressed packets.
-
-
-
-
-
-// fwd: main.cpp:
-extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cProtocol190:
-
-cProtocol190::cProtocol190(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- super(a_Client),
- m_ServerAddress(a_ServerAddress),
- m_ServerPort(a_ServerPort),
- m_State(a_State),
- m_ReceivedData(32 KiB),
- m_IsEncrypted(false)
-{
-
- // BungeeCord handling:
- // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
- // hostname\00ip-address\00uuid\00profile-properties-as-json
- AStringVector Params;
- if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
- {
- LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
- m_ServerAddress = Params[0];
- m_Client->SetIPString(Params[1]);
- m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
- m_Client->SetProperties(Params[3]);
- }
-
- // Create the comm log file, if so requested:
- if (g_ShouldLogCommIn || g_ShouldLogCommOut)
- {
- static int sCounter = 0;
- cFile::CreateFolder("CommLogs");
- AString IP(a_Client->GetIPString());
- ReplaceString(IP, ":", "_");
- AString FileName = Printf("CommLogs/%x_%d__%s.log",
- static_cast<unsigned>(time(nullptr)),
- sCounter++,
- IP.c_str()
- );
- if (!m_CommLogFile.Open(FileName, cFile::fmWrite))
- {
- LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str());
- }
- }
-}
-
-
-
-
-
-void cProtocol190::DataReceived(const char * a_Data, size_t a_Size)
-{
- if (m_IsEncrypted)
- {
- Byte Decrypted[512];
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
- m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
- AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- AddReceivedData(a_Data, a_Size);
- }
-}
-
-
-
-
-
-void cProtocol190::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x40); // Set passangers packet
- Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteVarInt32(1); // 1 passenger
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol190::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x0a); // Block Action packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteBEInt8(a_Byte1);
- Pkt.WriteBEInt8(a_Byte2);
- Pkt.WriteVarInt32(a_BlockType);
-}
-
-
-
-
-
-void cProtocol190::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x08); // Block Break Animation packet
- Pkt.WriteVarInt32(a_EntityID);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteBEInt8(a_Stage);
-}
-
-
-
-
-
-void cProtocol190::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x0b); // Block Change packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
-}
-
-
-
-
-
-void cProtocol190::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x10); // Multi Block Change packet
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
- for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
- {
- Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
- Pkt.WriteBEInt16(Coords);
- Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF));
- } // for itr - a_Changes[]
-}
-
-
-
-
-
-void cProtocol190::SendCameraSetTo(const cEntity & a_Entity)
-{
- cPacketizer Pkt(*this, 0x36); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol190::SendChat(const AString & a_Message, eChatType a_Type)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x0f); // Chat Message packet
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
- Pkt.WriteBEInt8(a_Type);
-}
-
-
-
-
-
-void cProtocol190::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
-{
- ASSERT(m_State == 3); // In game mode?
-
-
- // Send the message to the client:
- cPacketizer Pkt(*this, 0x0f); // Chat Message packet
- Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes));
- Pkt.WriteBEInt8(a_Type);
-}
-
-
-
-
-
-void cProtocol190::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
-{
- ASSERT(m_State == 3); // In game mode?
-
- // Send the json string to the client:
- cPacketizer Pkt(*this, 0x0f); // Chat Message packet
- Pkt.WriteString(a_MessageRaw);
- Pkt.WriteBEInt8(a_Type);
-}
-
-
-
-
-
-void cProtocol190::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_State == 3); // In game mode?
-
- // Serialize first, before creating the Packetizer (the packetizer locks a CS)
- // This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_0, a_ChunkX, a_ChunkZ);
-
- cCSLock Lock(m_CSPacket);
- SendData(ChunkData.data(), ChunkData.size());
-}
-
-
-
-
-
-void cProtocol190::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x49); // Collect Item packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol190::SendDestroyEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x30); // Destroy Entities packet
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol190::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
-{
- ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x40); // Set passangers packet
- Pkt.WriteVarInt32(a_PreviousVehicle.GetUniqueID());
- Pkt.WriteVarInt32(0); // No passangers
-}
-
-
-
-
-
-void cProtocol190::SendDisconnect(const AString & a_Reason)
-{
- switch (m_State)
- {
- case 2:
- {
- // During login:
- cPacketizer Pkt(*this, 0);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- case 3:
- {
- // In-game:
- cPacketizer Pkt(*this, 0x1a);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- }
-}
-
-
-
-
-
-void cProtocol190::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2a); // Sign Editor Open packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocol190::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4c); // Entity Effect packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
- Pkt.WriteBool(false); // Hide particles
-}
-
-
-
-
-
-void cProtocol190::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3c); // Entity Equipment packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // Needs to be adjusted due to the insertion of offhand at slot 1
- if (a_SlotNum > 0)
- {
- a_SlotNum++;
- }
- Pkt.WriteVarInt32(static_cast<UInt32>(a_SlotNum));
- WriteItem(Pkt, a_Item);
-}
-
-
-
-
-
-void cProtocol190::SendEntityHeadLook(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x34); // Entity Head Look packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
-}
-
-
-
-
-
-void cProtocol190::SendEntityLook(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x27); // Entity Look packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
-void cProtocol190::SendEntityMetadata(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x39); // Entity Metadata packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityMetadata(Pkt, a_Entity);
- Pkt.WriteBEUInt8(0xff); // The termination byte
-}
-
-
-
-
-
-void cProtocol190::SendEntityProperties(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4b); // Entity Properties packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityProperties(Pkt, a_Entity);
-}
-
-
-
-
-
-void cProtocol190::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x25); // Entity Relative Move packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that.
- Pkt.WriteBEInt16(a_RelX * 128);
- Pkt.WriteBEInt16(a_RelY * 128);
- Pkt.WriteBEInt16(a_RelZ * 128);
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
-void cProtocol190::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x26); // Entity Look And Relative Move packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that.
- Pkt.WriteBEInt16(a_RelX * 128);
- Pkt.WriteBEInt16(a_RelY * 128);
- Pkt.WriteBEInt16(a_RelZ * 128);
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
-void cProtocol190::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x1b); // Entity Status packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Status);
-}
-
-
-
-
-
-void cProtocol190::SendEntityVelocity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3b); // Entity Velocity packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
-}
-
-
-
-
-
-void cProtocol190::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x1c); // Explosion packet
- Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
- Pkt.WriteBEFloat(static_cast<float>(a_Radius));
- Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size()));
- for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
- {
- Pkt.WriteBEInt8(static_cast<Int8>(itr->x));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->y));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->z));
- } // for itr - a_BlockAffected[]
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z));
-}
-
-
-
-
-
-void cProtocol190::SendGameMode(eGameMode a_GameMode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x1e); // Change Game State packet
- Pkt.WriteBEUInt8(3); // Reason: Change game mode
- Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
-}
-
-
-
-
-
-void cProtocol190::SendHealth(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3e); // Update Health packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
-}
-
-
-
-
-
-void cProtocol190::SendHideTitle(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(3); // Hide title
-}
-
-
-
-
-
-void cProtocol190::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x16); // Set Slot packet
- Pkt.WriteBEInt8(a_WindowID);
- Pkt.WriteBEInt16(a_SlotNum);
- WriteItem(Pkt, a_Item);
-}
-
-
-
-
-
-void cProtocol190::SendKeepAlive(UInt32 a_PingID)
-{
- // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
- if (m_State != 3)
- {
- LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
- return;
- }
-
- cPacketizer Pkt(*this, 0x1f); // Keep Alive packet
- Pkt.WriteVarInt32(a_PingID);
-}
-
-
-
-
-
-void cProtocol190::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- // Send the Join Game packet:
- {
- cServer * Server = cRoot::Get()->GetServer();
- cPacketizer Pkt(*this, 0x23); // Join Game packet
- Pkt.WriteBEUInt32(a_Player.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
- Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255)));
- Pkt.WriteString("default"); // Level type - wtf?
- Pkt.WriteBool(false); // Reduced Debug Info - wtf?
- }
-
- // Send the spawn position:
- {
- cPacketizer Pkt(*this, 0x43); // Spawn Position packet
- Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
- }
-
- // Send the server difficulty:
- {
- cPacketizer Pkt(*this, 0x0d); // Server difficulty packet
- Pkt.WriteBEInt8(1);
- }
-
- // Send player abilities:
- SendPlayerAbilities();
-}
-
-
-
-
-void cProtocol190::SendLoginSuccess(void)
-{
- ASSERT(m_State == 2); // State: login?
-
- // Enable compression:
- {
- cPacketizer Pkt(*this, 0x03); // Set compression packet
- Pkt.WriteVarInt32(256);
- }
-
- m_State = 3; // State = Game
-
- {
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
- Pkt.WriteString(m_Client->GetUsername());
- }
-}
-
-
-
-
-
-void cProtocol190::SendPaintingSpawn(const cPainting & a_Painting)
-{
- ASSERT(m_State == 3); // In game mode?
- double PosX = a_Painting.GetPosX();
- double PosY = a_Painting.GetPosY();
- double PosZ = a_Painting.GetPosZ();
-
- cPacketizer Pkt(*this, 0x04); // Spawn Painting packet
- Pkt.WriteVarInt32(a_Painting.GetUniqueID());
- // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
- Pkt.WriteBEUInt64(0);
- Pkt.WriteBEUInt64(a_Painting.GetUniqueID());
- Pkt.WriteString(a_Painting.GetName().c_str());
- Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
- Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
-}
-
-
-
-
-
-void cProtocol190::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x24); // Map packet
- Pkt.WriteVarInt32(a_Map.GetID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
-
- Pkt.WriteBool(true);
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
- for (const auto & Decorator : a_Map.GetDecorators())
- {
- Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
- Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX()));
- Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ()));
- }
-
- Pkt.WriteBEUInt8(128);
- Pkt.WriteBEUInt8(128);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size()));
- for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr)
- {
- Pkt.WriteBEUInt8(*itr);
- }
-}
-
-
-
-
-
-void cProtocol190::SendPickupSpawn(const cPickup & a_Pickup)
-{
- ASSERT(m_State == 3); // In game mode?
-
- { // TODO Use SendSpawnObject
- cPacketizer Pkt(*this, 0x00); // Spawn Object packet
- Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
- // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
- Pkt.WriteBEUInt64(0);
- Pkt.WriteBEUInt64(a_Pickup.GetUniqueID());
- Pkt.WriteBEUInt8(2); // Type = Pickup
- Pkt.WriteBEDouble(a_Pickup.GetPosX());
- Pkt.WriteBEDouble(a_Pickup.GetPosY());
- Pkt.WriteBEDouble(a_Pickup.GetPosZ());
- Pkt.WriteByteAngle(a_Pickup.GetYaw());
- Pkt.WriteByteAngle(a_Pickup.GetPitch());
- Pkt.WriteBEInt32(0); // No object data
- Pkt.WriteBEInt16(0); // No velocity
- Pkt.WriteBEInt16(0);
- Pkt.WriteBEInt16(0);
- }
-
- SendEntityMetadata(a_Pickup);
-}
-
-
-
-
-
-void cProtocol190::SendPlayerAbilities(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2b); // Player Abilities packet
- Byte Flags = 0;
- cPlayer * Player = m_Client->GetPlayer();
- if (Player->IsGameModeCreative())
- {
- Flags |= 0x01;
- Flags |= 0x08; // Godmode, used for creative
- }
- if (Player->IsFlying())
- {
- Flags |= 0x02;
- }
- if (Player->CanFly())
- {
- Flags |= 0x04;
- }
- Pkt.WriteBEUInt8(Flags);
- Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
- Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
-}
-
-
-
-
-
-void cProtocol190::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x06); // Animation packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Animation);
-}
-
-
-
-
-
-void cProtocol190::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
-{
- ASSERT(m_State == 3); // In game mode?
- int ParticleID = GetParticleID(a_ParticleName);
-
- cPacketizer Pkt(*this, 0x22); // Particle effect packet
- Pkt.WriteBEInt32(ParticleID);
- Pkt.WriteBool(false);
- Pkt.WriteBEFloat(a_SrcX);
- Pkt.WriteBEFloat(a_SrcY);
- Pkt.WriteBEFloat(a_SrcZ);
- Pkt.WriteBEFloat(a_OffsetX);
- Pkt.WriteBEFloat(a_OffsetY);
- Pkt.WriteBEFloat(a_OffsetZ);
- Pkt.WriteBEFloat(a_ParticleData);
- Pkt.WriteBEInt32(a_ParticleAmount);
-}
-
-
-
-
-
-void cProtocol190::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
-{
- ASSERT(m_State == 3); // In game mode?
- int ParticleID = GetParticleID(a_ParticleName);
-
- cPacketizer Pkt(*this, 0x22); // Particle effect packet
- Pkt.WriteBEInt32(ParticleID);
- Pkt.WriteBool(false);
- Pkt.WriteBEFloat(a_Src.x);
- Pkt.WriteBEFloat(a_Src.y);
- Pkt.WriteBEFloat(a_Src.z);
- Pkt.WriteBEFloat(a_Offset.x);
- Pkt.WriteBEFloat(a_Offset.y);
- Pkt.WriteBEFloat(a_Offset.z);
- Pkt.WriteBEFloat(a_ParticleData);
- Pkt.WriteBEInt32(a_ParticleAmount);
- switch (ParticleID)
- {
- // iconcrack
- case 36:
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1]));
- break;
- }
- // blockcrack
- // blockdust
- case 37:
- case 38:
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
- break;
- }
- default:
- {
- break;
- }
- }
-}
-
-
-
-
-
-void cProtocol190::SendPlayerListAddPlayer(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet
- Pkt.WriteVarInt32(0);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteString(a_Player.GetPlayerListName());
-
- const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
- Pkt.WriteVarInt32(Properties.size());
- for (auto & Node : Properties)
- {
- Pkt.WriteString(Node.get("name", "").asString());
- Pkt.WriteString(Node.get("value", "").asString());
- AString Signature = Node.get("signature", "").asString();
- if (Signature.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Signature);
- }
- }
-
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
- Pkt.WriteBool(false);
-}
-
-
-
-
-
-void cProtocol190::SendPlayerListRemovePlayer(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet
- Pkt.WriteVarInt32(4);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
-}
-
-
-
-
-
-void cProtocol190::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
-}
-
-
-
-
-
-void cProtocol190::SendPlayerListUpdatePing(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- auto ClientHandle = a_Player.GetClientHandlePtr();
- if (ClientHandle != nullptr)
- {
- cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet
- Pkt.WriteVarInt32(2);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
- }
-}
-
-
-
-
-
-void cProtocol190::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2d); // Playerlist Item packet
- Pkt.WriteVarInt32(3);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
-
- if (a_CustomName.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
- }
-}
-
-
-
-
-
-void cProtocol190::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4b); // Entity Properties
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteVarInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteVarInt32(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteVarInt32(0); // Modifier count
- }
-}
-
-
-
-
-
-void cProtocol190::SendPlayerMoveLook(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2e); // Player Position And Look packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEDouble(Player->GetPosX());
- Pkt.WriteBEDouble(Player->GetPosY());
- Pkt.WriteBEDouble(Player->GetPosZ());
- Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
- Pkt.WriteBEUInt8(0);
- Pkt.WriteVarInt32(0); // Teleport ID - not implemented here
-}
-
-
-
-
-
-void cProtocol190::SendPlayerPosition(void)
-{
- // There is no dedicated packet for this, send the whole thing:
- SendPlayerMoveLook();
-}
-
-
-
-
-
-void cProtocol190::SendPlayerSpawn(const cPlayer & a_Player)
-{
- // Called to spawn another player for the client
- cPacketizer Pkt(*this, 0x05); // Spawn Player packet
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
- Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
- Pkt.WriteBEDouble(a_Player.GetPosX());
- Pkt.WriteBEDouble(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteBEDouble(a_Player.GetPosZ());
- Pkt.WriteByteAngle(a_Player.GetYaw());
- Pkt.WriteByteAngle(a_Player.GetPitch());
- WriteEntityMetadata(Pkt, a_Player);
- Pkt.WriteBEUInt8(0xff); // Metadata: end
-}
-
-
-
-
-
-void cProtocol190::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x18); // Plugin message packet
- Pkt.WriteString(a_Channel);
- Pkt.WriteBuf(a_Message.data(), a_Message.size());
-}
-
-
-
-
-
-void cProtocol190::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x31); // Remove entity effect packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
-}
-
-
-
-
-
-void cProtocol190::SendResetTitle(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(4); // Reset title
-}
-
-
-
-
-
-void cProtocol190::SendRespawn(eDimension a_Dimension)
-{
- cPacketizer Pkt(*this, 0x33); // Respawn packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
- Pkt.WriteString("default");
-}
-
-
-
-
-
-void cProtocol190::SendExperience(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3d); // Experience Packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(Player->GetXpPercentage());
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
-}
-
-
-
-
-
-void cProtocol190::SendExperienceOrb(const cExpOrb & a_ExpOrb)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x01); // Spawn experience orb packet
- Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
- Pkt.WriteBEDouble(a_ExpOrb.GetPosX());
- Pkt.WriteBEDouble(a_ExpOrb.GetPosY());
- Pkt.WriteBEDouble(a_ExpOrb.GetPosZ());
- Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
-}
-
-
-
-
-
-void cProtocol190::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3f); // Scoreboard objective packet
- Pkt.WriteString(a_Name);
- Pkt.WriteBEUInt8(a_Mode);
- if ((a_Mode == 0) || (a_Mode == 2))
- {
- Pkt.WriteString(a_DisplayName);
- Pkt.WriteString("integer");
- }
-}
-
-
-
-
-
-void cProtocol190::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x42); // Update score packet
- Pkt.WriteString(a_Player);
- Pkt.WriteBEUInt8(a_Mode);
- Pkt.WriteString(a_Objective);
-
- if (a_Mode != 1)
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
- }
-}
-
-
-
-
-
-void cProtocol190::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x38); // Display scoreboard packet
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
- Pkt.WriteString(a_Objective);
-}
-
-
-
-
-
-void cProtocol190::SendSetSubTitle(const cCompositeChat & a_SubTitle)
-{
- SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
-}
-
-
-
-
-
-void cProtocol190::SendSetRawSubTitle(const AString & a_SubTitle)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(1); // Set subtitle
-
- Pkt.WriteString(a_SubTitle);
-}
-
-
-
-
-
-void cProtocol190::SendSetTitle(const cCompositeChat & a_Title)
-{
- SendSetRawTitle(a_Title.CreateJsonString(false));
-}
-
-
-
-
-
-void cProtocol190::SendSetRawTitle(const AString & a_Title)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(0); // Set title
-
- Pkt.WriteString(a_Title);
-}
-
-
-
-
-
-void cProtocol190::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x19); // Named sound effect packet
- Pkt.WriteString(a_SoundName);
- Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later)
- Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
- Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
- Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
- Pkt.WriteBEFloat(a_Volume);
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
-}
-
-
-
-
-
-void cProtocol190::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x21); // Effect packet
- Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
- Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
- Pkt.WriteBEInt32(a_Data);
- Pkt.WriteBool(false);
-}
-
-
-
-
-
-void cProtocol190::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x00); // Spawn Object packet
- Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
- // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
- Pkt.WriteBEUInt64(0);
- Pkt.WriteBEUInt64(a_FallingBlock.GetUniqueID());
- Pkt.WriteBEUInt8(70); // Falling block
- Pkt.WriteBEDouble(a_FallingBlock.GetPosX());
- Pkt.WriteBEDouble(a_FallingBlock.GetPosY());
- Pkt.WriteBEDouble(a_FallingBlock.GetPosZ());
- Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
- Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
- Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
-}
-
-
-
-
-
-void cProtocol190::SendSpawnMob(const cMonster & a_Mob)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x03); // Spawn Mob packet
- Pkt.WriteVarInt32(a_Mob.GetUniqueID());
- // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
- Pkt.WriteBEUInt64(0);
- Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
- Pkt.WriteBEDouble(a_Mob.GetPosX());
- Pkt.WriteBEDouble(a_Mob.GetPosY());
- Pkt.WriteBEDouble(a_Mob.GetPosZ());
- Pkt.WriteByteAngle(a_Mob.GetPitch());
- Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
- Pkt.WriteByteAngle(a_Mob.GetYaw());
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
- WriteEntityMetadata(Pkt, a_Mob);
- Pkt.WriteBEUInt8(0xff); // Metadata terminator
-}
-
-
-
-
-
-void cProtocol190::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
-{
- ASSERT(m_State == 3); // In game mode?
- double PosX = a_Entity.GetPosX();
- double PosZ = a_Entity.GetPosZ();
- double Yaw = a_Entity.GetYaw();
- if (a_ObjectType == 71)
- {
- FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
- }
-
- cPacketizer Pkt(*this, 0x00); // Spawn Object packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
- Pkt.WriteBEUInt64(0);
- Pkt.WriteBEUInt64(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
- Pkt.WriteBEDouble(PosX);
- Pkt.WriteBEDouble(a_Entity.GetPosY());
- Pkt.WriteBEDouble(PosZ);
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteByteAngle(Yaw);
- Pkt.WriteBEInt32(a_ObjectData);
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
-}
-
-
-
-
-
-void cProtocol190::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x00); // Spawn Object packet
- Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
- // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
- Pkt.WriteBEUInt64(0);
- Pkt.WriteBEUInt64(a_Vehicle.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
- Pkt.WriteBEDouble(a_Vehicle.GetPosX());
- Pkt.WriteBEDouble(a_Vehicle.GetPosY());
- Pkt.WriteBEDouble(a_Vehicle.GetPosZ());
- Pkt.WriteByteAngle(a_Vehicle.GetPitch());
- Pkt.WriteByteAngle(a_Vehicle.GetYaw());
- Pkt.WriteBEInt32(a_VehicleSubType);
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
-}
-
-
-
-
-
-void cProtocol190::SendStatistics(const cStatManager & a_Manager)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x07); // Statistics packet
- Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
-
- size_t Count = static_cast<size_t>(statCount);
- for (size_t i = 0; i < Count; ++i)
- {
- StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
- const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));
-
- Pkt.WriteString(StatName);
- Pkt.WriteVarInt32(static_cast<UInt32>(Value));
- }
-}
-
-
-
-
-
-void cProtocol190::SendTabCompletionResults(const AStringVector & a_Results)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x0e); // Tab-Complete packet
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
-
- for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
- {
- Pkt.WriteString(*itr);
- }
-}
-
-
-
-
-
-void cProtocol190::SendTeleportEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4a); // Entity teleport packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEDouble(a_Entity.GetPosX());
- Pkt.WriteBEDouble(a_Entity.GetPosY());
- Pkt.WriteBEDouble(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
-void cProtocol190::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x02); // Spawn Global Entity packet
- Pkt.WriteVarInt32(0); // EntityID = 0, always
- Pkt.WriteBEUInt8(1); // Type = Thunderbolt
- Pkt.WriteBEDouble(a_BlockX);
- Pkt.WriteBEDouble(a_BlockY);
- Pkt.WriteBEDouble(a_BlockZ);
-}
-
-
-
-
-
-void cProtocol190::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(2); // Set title display times
-
- Pkt.WriteBEInt32(a_FadeInTicks);
- Pkt.WriteBEInt32(a_DisplayTicks);
- Pkt.WriteBEInt32(a_FadeOutTicks);
-}
-
-
-
-
-
-void cProtocol190::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
-{
- ASSERT(m_State == 3); // In game mode?
- if (!a_DoDaylightCycle)
- {
- // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
- a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
- }
-
- cPacketizer Pkt(*this, 0x44); // Time update packet
- Pkt.WriteBEInt64(a_WorldAge);
- Pkt.WriteBEInt64(a_TimeOfDay);
-}
-
-
-
-
-
-void cProtocol190::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x1d); // Unload chunk packet
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
-}
-
-
-
-
-void cProtocol190::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x09); // Update tile entity packet
- Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
-
- Byte Action = 0;
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
- case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
- case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
- case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
- case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
- default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
- }
- Pkt.WriteBEUInt8(Action);
-
- WriteBlockEntity(Pkt, a_BlockEntity);
-}
-
-
-
-
-
-void cProtocol190::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x46); // Update sign packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
-
- Json::StyledWriter JsonWriter;
- AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
- for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
- {
- Json::Value RootValue;
- RootValue["text"] = Lines[i];
- Pkt.WriteString(JsonWriter.write(RootValue).c_str());
- }
-}
-
-
-
-
-
-void cProtocol190::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2f); // Use bed
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocol190::SendWeather(eWeather a_Weather)
-{
- ASSERT(m_State == 3); // In game mode?
-
- {
- cPacketizer Pkt(*this, 0x1e); // Change Game State packet
- Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
- Pkt.WriteBEFloat(0); // Unused for weather
- }
-
- // TODO: Fade effect, somehow
-}
-
-
-
-
-
-void cProtocol190::SendWholeInventory(const cWindow & a_Window)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x14); // Window Items packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
- cItems Slots;
- a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
- for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
- {
- WriteItem(Pkt, *itr);
- } // for itr - Slots[]
-}
-
-
-
-
-
-void cProtocol190::SendWindowClose(const cWindow & a_Window)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x12); // Close window packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
-}
-
-
-
-
-
-void cProtocol190::SendWindowOpen(const cWindow & a_Window)
-{
- ASSERT(m_State == 3); // In game mode?
-
- if (a_Window.GetWindowType() < 0)
- {
- // Do not send this packet for player inventory windows
- return;
- }
-
- cPacketizer Pkt(*this, 0x13); // Open window packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteString(a_Window.GetWindowTypeName());
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
-
- switch (a_Window.GetWindowType())
- {
- case cWindow::wtWorkbench:
- case cWindow::wtEnchantment:
- case cWindow::wtAnvil:
- {
- Pkt.WriteBEInt8(0);
- break;
- }
- default:
- {
- Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots()));
- break;
- }
- }
-
- if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
- {
- Pkt.WriteBEInt32(0); // TODO: The animal's EntityID
- }
-}
-
-
-
-
-
-void cProtocol190::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x15); // Window Property packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteBEInt16(a_Property);
- Pkt.WriteBEInt16(a_Value);
-}
-
-
-
-
-
-bool cProtocol190::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
-{
- // Compress the data:
- char CompressedData[MAX_COMPRESSED_PACKET_LEN];
-
- uLongf CompressedSize = compressBound(static_cast<uLongf>(a_Packet.size()));
- if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN)
- {
- ASSERT(!"Too high packet size.");
- return false;
- }
-
- int Status = compress2(
- reinterpret_cast<Bytef *>(CompressedData), &CompressedSize,
- reinterpret_cast<const Bytef *>(a_Packet.data()), static_cast<uLongf>(a_Packet.size()), Z_DEFAULT_COMPRESSION
- );
- if (Status != Z_OK)
- {
- return false;
- }
-
- AString LengthData;
- cByteBuffer Buffer(20);
- Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
- Buffer.ReadAll(LengthData);
- Buffer.CommitRead();
-
- Buffer.WriteVarInt32(static_cast<UInt32>(CompressedSize + LengthData.size()));
- Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
- Buffer.ReadAll(LengthData);
- Buffer.CommitRead();
-
- a_CompressedData.clear();
- a_CompressedData.reserve(LengthData.size() + CompressedSize);
- a_CompressedData.append(LengthData.data(), LengthData.size());
- a_CompressedData.append(CompressedData, CompressedSize);
- return true;
-}
-
-
-
-
-
-int cProtocol190::GetParticleID(const AString & a_ParticleName)
-{
- static bool IsInitialized = false;
- static std::map<AString, int> ParticleMap;
- if (!IsInitialized)
- {
- // Initialize the ParticleMap:
- ParticleMap["explode"] = 0;
- ParticleMap["largeexplode"] = 1;
- ParticleMap["hugeexplosion"] = 2;
- ParticleMap["fireworksspark"] = 3;
- ParticleMap["bubble"] = 4;
- ParticleMap["splash"] = 5;
- ParticleMap["wake"] = 6;
- ParticleMap["suspended"] = 7;
- ParticleMap["depthsuspend"] = 8;
- ParticleMap["crit"] = 9;
- ParticleMap["magiccrit"] = 10;
- ParticleMap["smoke"] = 11;
- ParticleMap["largesmoke"] = 12;
- ParticleMap["spell"] = 13;
- ParticleMap["instantspell"] = 14;
- ParticleMap["mobspell"] = 15;
- ParticleMap["mobspellambient"] = 16;
- ParticleMap["witchmagic"] = 17;
- ParticleMap["dripwater"] = 18;
- ParticleMap["driplava"] = 19;
- ParticleMap["angryvillager"] = 20;
- ParticleMap["happyVillager"] = 21;
- ParticleMap["townaura"] = 22;
- ParticleMap["note"] = 23;
- ParticleMap["portal"] = 24;
- ParticleMap["enchantmenttable"] = 25;
- ParticleMap["flame"] = 26;
- ParticleMap["lava"] = 27;
- ParticleMap["footstep"] = 28;
- ParticleMap["cloud"] = 29;
- ParticleMap["reddust"] = 30;
- ParticleMap["snowballpoof"] = 31;
- ParticleMap["snowshovel"] = 32;
- ParticleMap["slime"] = 33;
- ParticleMap["heart"] = 34;
- ParticleMap["barrier"] = 35;
- ParticleMap["iconcrack"] = 36;
- ParticleMap["blockcrack"] = 37;
- ParticleMap["blockdust"] = 38;
- ParticleMap["droplet"] = 39;
- ParticleMap["take"] = 40;
- ParticleMap["mobappearance"] = 41;
- }
-
- AString ParticleName = StrToLower(a_ParticleName);
- if (ParticleMap.find(ParticleName) == ParticleMap.end())
- {
- LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
- ASSERT(!"Unknown particle");
- return 0;
- }
-
- return ParticleMap[ParticleName];
-}
-
-
-
-
-
-void cProtocol190::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
-{
- switch (a_ObjectData)
- {
- case 0:
- {
- a_PosZ += 1;
- a_Yaw = 0;
- break;
- }
- case 1:
- {
- a_PosX -= 1;
- a_Yaw = 90;
- break;
- }
- case 2:
- {
- a_PosZ -= 1;
- a_Yaw = 180;
- break;
- }
- case 3:
- {
- a_PosX += 1;
- a_Yaw = 270;
- break;
- }
- }
-}
-
-
-
-
-
-void cProtocol190::AddReceivedData(const char * a_Data, size_t a_Size)
-{
- // Write the incoming data into the comm log file:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- if (m_ReceivedData.GetReadableSpace() > 0)
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n",
- AllData.size(), AllData.size(), Hex.c_str()
- );
- }
- AString Hex;
- CreateHexDump(Hex, a_Data, a_Size, 16);
- m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n",
- static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
-
- if (!m_ReceivedData.Write(a_Data, a_Size))
- {
- // Too much data in the incoming queue, report to caller:
- m_Client->PacketBufferFull();
- return;
- }
-
- // Handle all complete packets:
- for (;;)
- {
- UInt32 PacketLen;
- if (!m_ReceivedData.ReadVarInt(PacketLen))
- {
- // Not enough data
- m_ReceivedData.ResetRead();
- break;
- }
- if (!m_ReceivedData.CanReadBytes(PacketLen))
- {
- // The full packet hasn't been received yet
- m_ReceivedData.ResetRead();
- break;
- }
-
- // Check packet for compression:
- UInt32 UncompressedSize = 0;
- AString UncompressedData;
- if (m_State == 3)
- {
- UInt32 NumBytesRead = static_cast<UInt32>(m_ReceivedData.GetReadableSpace());
-
- if (!m_ReceivedData.ReadVarInt(UncompressedSize))
- {
- m_Client->Kick("Compression packet incomplete");
- return;
- }
-
- NumBytesRead -= static_cast<UInt32>(m_ReceivedData.GetReadableSpace()); // How many bytes has the UncompressedSize taken up?
- ASSERT(PacketLen > NumBytesRead);
- PacketLen -= NumBytesRead;
-
- if (UncompressedSize > 0)
- {
- // Decompress the data:
- AString CompressedData;
- VERIFY(m_ReceivedData.ReadString(CompressedData, PacketLen));
- if (InflateString(CompressedData.data(), PacketLen, UncompressedData) != Z_OK)
- {
- m_Client->Kick("Compression failure");
- return;
- }
- PacketLen = static_cast<UInt32>(UncompressedData.size());
- if (PacketLen != UncompressedSize)
- {
- m_Client->Kick("Wrong uncompressed packet size given");
- return;
- }
- }
- }
-
- // Move the packet payload to a separate cByteBuffer, bb:
- cByteBuffer bb(PacketLen + 1);
- if (UncompressedSize == 0)
- {
- // No compression was used, move directly
- VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
- }
- else
- {
- // Compression was used, move the uncompressed data:
- VERIFY(bb.Write(UncompressedData.data(), UncompressedData.size()));
- }
- m_ReceivedData.CommitRead();
-
- UInt32 PacketType;
- if (!bb.ReadVarInt(PacketType))
- {
- // Not enough data
- break;
- }
-
- // Write one NUL extra, so that we can detect over-reads
- bb.Write("\0", 1);
-
- // Log the packet info into the comm log file:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- AString PacketData;
- bb.ReadAll(PacketData);
- bb.ResetRead();
- bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again
- ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
- PacketData.resize(PacketData.size() - 1);
- AString PacketDataHex;
- CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
- PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
- );
- }
-
- if (!HandlePacket(bb, PacketType))
- {
- // Unknown packet, already been reported, but without the length. Log the length here:
- LOGWARNING("Protocol 1.9: Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
-
- #ifdef _DEBUG
- // Dump the packet contents into the log:
- bb.ResetRead();
- AString Packet;
- bb.ReadAll(Packet);
- Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
- AString Out;
- CreateHexDump(Out, Packet.data(), Packet.size(), 24);
- LOGD("Packet contents:\n%s", Out.c_str());
- #endif // _DEBUG
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
- }
-
- return;
- }
-
- // The packet should have 1 byte left in the buffer - the NUL we had added
- if (bb.GetReadableSpace() != 1)
- {
- // Read more or less than packet length, report as error
- LOGWARNING("Protocol 1.9: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
- PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
- );
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
- 1, bb.GetReadableSpace()
- );
- m_CommLogFile.Flush();
- }
-
- ASSERT(!"Read wrong number of bytes!");
- m_Client->PacketError(PacketType);
- }
- } // for (ever)
-
- // Log any leftover bytes into the logfile:
- if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen())
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("Protocol 1.9: There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
- m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
-}
-
-
-
-
-bool cProtocol190::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
-{
- switch (m_State)
- {
- case 1:
- {
- // Status
- switch (a_PacketType)
- {
- case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
- case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
- }
- break;
- }
-
- case 2:
- {
- // Login
- switch (a_PacketType)
- {
- case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
- case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
- }
- break;
- }
-
- case 3:
- {
- // Game
- switch (a_PacketType)
- {
- case 0x00: HandleConfirmTeleport (a_ByteBuffer); return true;
- case 0x01: HandlePacketTabComplete (a_ByteBuffer); return true;
- case 0x02: HandlePacketChatMessage (a_ByteBuffer); return true;
- case 0x03: HandlePacketClientStatus (a_ByteBuffer); return true;
- case 0x04: HandlePacketClientSettings (a_ByteBuffer); return true;
- case 0x05: break; // Confirm transaction - not used in MCS
- case 0x06: HandlePacketEnchantItem (a_ByteBuffer); return true;
- case 0x07: HandlePacketWindowClick (a_ByteBuffer); return true;
- case 0x08: HandlePacketWindowClose (a_ByteBuffer); return true;
- case 0x09: HandlePacketPluginMessage (a_ByteBuffer); return true;
- case 0x0a: HandlePacketUseEntity (a_ByteBuffer); return true;
- case 0x0b: HandlePacketKeepAlive (a_ByteBuffer); return true;
- case 0x0c: HandlePacketPlayerPos (a_ByteBuffer); return true;
- case 0x0d: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
- case 0x0e: HandlePacketPlayerLook (a_ByteBuffer); return true;
- case 0x0f: HandlePacketPlayer (a_ByteBuffer); return true;
- case 0x10: HandlePacketVehicleMove (a_ByteBuffer); return true;
- case 0x11: HandlePacketBoatSteer (a_ByteBuffer); return true;
- case 0x12: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
- case 0x13: HandlePacketBlockDig (a_ByteBuffer); return true;
- case 0x14: HandlePacketEntityAction (a_ByteBuffer); return true;
- case 0x15: HandlePacketSteerVehicle (a_ByteBuffer); return true;
- case 0x16: break; // Resource pack status - not yet implemented
- case 0x17: HandlePacketSlotSelect (a_ByteBuffer); return true;
- case 0x18: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
- case 0x19: HandlePacketUpdateSign (a_ByteBuffer); return true;
- case 0x1a: HandlePacketAnimation (a_ByteBuffer); return true;
- case 0x1b: HandlePacketSpectate (a_ByteBuffer); return true;
- case 0x1c: HandlePacketBlockPlace (a_ByteBuffer); return true;
- case 0x1d: HandlePacketUseItem (a_ByteBuffer); return true;
- }
- break;
- }
- default:
- {
- // Received a packet in an unknown state, report:
- LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
-
- // Cannot kick the client - we don't know this state and thus the packet number for the kick packet
-
- // Switch to a state when all further packets are silently ignored:
- m_State = 255;
- return false;
- }
- case 255:
- {
- // This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
- // Do not output anything (the caller will do that for us), just return failure
- return false;
- }
- } // switch (m_State)
-
- // Unknown packet type, report to the ClientHandle:
- m_Client->PacketUnknown(a_PacketType);
- return false;
-}
-
-
-
-
-
-void cProtocol190::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
-
- cPacketizer Pkt(*this, 0x01); // Ping packet
- Pkt.WriteBEInt64(Timestamp);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-{
- cServer * Server = cRoot::Get()->GetServer();
- AString ServerDescription = Server->GetDescription();
- int NumPlayers = Server->GetNumPlayers();
- int MaxPlayers = Server->GetMaxPlayers();
- AString Favicon = Server->GetFaviconData();
- cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
-
- // Version:
- Json::Value Version;
- Version["name"] = "Cuberite 1.9";
- Version["protocol"] = 107;
-
- // Players:
- Json::Value Players;
- Players["online"] = NumPlayers;
- Players["max"] = MaxPlayers;
- // TODO: Add "sample"
-
- // Description:
- Json::Value Description;
- Description["text"] = ServerDescription.c_str();
-
- // Create the response:
- Json::Value ResponseValue;
- ResponseValue["version"] = Version;
- ResponseValue["players"] = Players;
- ResponseValue["description"] = Description;
- if (!Favicon.empty())
- {
- ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
- }
-
- Json::StyledWriter Writer;
- AString Response = Writer.write(ResponseValue);
-
- cPacketizer Pkt(*this, 0x00); // Response packet
- Pkt.WriteString(Response);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
-{
- UInt32 EncKeyLength, EncNonceLength;
- if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
- {
- return;
- }
- AString EncKey;
- if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
- {
- return;
- }
- if (!a_ByteBuffer.ReadVarInt(EncNonceLength))
- {
- return;
- }
- AString EncNonce;
- if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
- {
- return;
- }
- if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
- {
- LOGD("Too long encryption");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt EncNonce using privkey
- cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
- UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
- int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce));
- if (res != 4)
- {
- LOGD("Bad nonce length: got %d, exp %d", res, 4);
- m_Client->Kick("Hacked client");
- return;
- }
- if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this)))
- {
- LOGD("Bad nonce value");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt the symmetric encryption key using privkey:
- Byte DecryptedKey[MAX_ENC_LEN];
- res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
- if (res != 16)
- {
- LOGD("Bad key length");
- m_Client->Kick("Hacked client");
- return;
- }
-
- StartEncryption(DecryptedKey);
- m_Client->HandleLogin(4, m_Client->GetUsername());
-}
-
-
-
-
-
-void cProtocol190::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
-{
- AString Username;
- if (!a_ByteBuffer.ReadVarUTF8String(Username))
- {
- m_Client->Kick("Bad username");
- return;
- }
-
- if (!m_Client->HandleHandshake(Username))
- {
- // The client is not welcome here, they have been sent a Kick packet already
- return;
- }
-
- cServer * Server = cRoot::Get()->GetServer();
- // If auth is required, then send the encryption request:
- if (Server->ShouldAuthenticate())
- {
- cPacketizer Pkt(*this, 0x01);
- Pkt.WriteString(Server->GetServerID());
- const AString & PubKeyDer = Server->GetPublicKeyDER();
- Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
- Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
- Pkt.WriteVarInt32(4);
- Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
- m_Client->SetUsername(Username);
- return;
- }
-
- m_Client->HandleLogin(4, Username);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
-
- m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
-}
-
-
-
-
-
-void cProtocol190::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
-
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
-
- HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
- m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
-{
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
-
- HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
- m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
-}
-
-
-
-
-
-void cProtocol190::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, RightPaddle);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, LeftPaddle);
-
- // Get the players vehicle
- cPlayer * Player = m_Client->GetPlayer();
- cEntity * Vehicle = Player->GetAttached();
-
- if (Vehicle)
- {
- if (Vehicle->GetEntityType() == cEntity::etBoat)
- {
- auto * Boat = reinterpret_cast<cBoat *>(Vehicle);
- Boat->UpdatePaddles(RightPaddle, LeftPaddle);
- }
- }
-}
-
-
-
-
-
-void cProtocol190::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
- m_Client->HandleChat(Message);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinFlags);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, MainHand);
-
- m_Client->SetLocale(Locale);
- m_Client->SetViewDistance(ViewDistance);
- // TODO: Handle other values
-}
-
-
-
-
-
-void cProtocol190::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
- switch (ActionID)
- {
- case 0:
- {
- // Respawn
- m_Client->HandleRespawn();
- break;
- }
- case 1:
- {
- // Request stats
- const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
- SendStatistics(Manager);
-
- break;
- }
- case 2:
- {
- // Open Inventory achievement
- m_Client->GetPlayer()->AwardAchievement(achOpenInv);
- break;
- }
- }
-}
-
-
-
-
-
-void cProtocol190::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, TeleportID);
- // We don't actually validate that this packet is sent or anything yet, but it still needs to be read.
-}
-
-
-
-
-
-void cProtocol190::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- cItem Item;
- if (!ReadItem(a_ByteBuffer, Item))
- {
- return;
- }
- m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == -1) ? caLeftClickOutside : caLeftClick);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost);
-
- switch (Action)
- {
- case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch
- case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch
- case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed
- case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting
- case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting
- }
-}
-
-
-
-
-
-void cProtocol190::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
- m_Client->HandleKeepAlive(KeepAliveID);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- // TODO: m_Client->HandlePlayerOnGround(IsOnGround);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
-
- // COnvert the bitfield into individual boolean flags:
- bool IsFlying = false, CanFly = false;
- if ((Flags & 2) != 0)
- {
- IsFlying = true;
- }
- if ((Flags & 4) != 0)
- {
- CanFly = true;
- }
-
- m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
-
- // If the plugin channel is recognized vanilla, handle it directly:
- if (Channel.substr(0, 3) == "MC|")
- {
- HandleVanillaPluginMessage(a_ByteBuffer, Channel);
-
- // Skip any unread data (vanilla sometimes sends garbage at the end of a packet; #1692):
- if (a_ByteBuffer.GetReadableSpace() > 1)
- {
- LOGD("Protocol 1.8: Skipping garbage data at the end of a vanilla PluginMessage packet, %u bytes",
- static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1)
- );
- a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
- }
-
- return;
- }
-
- // Read the plugin message and relay to clienthandle:
- AString Data;
- VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds
- m_Client->HandlePluginMessage(Channel, Data);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- m_Client->HandleSlotSelected(SlotNum);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketSpectate(cByteBuffer & a_ByteBuffer)
-{
- AString playerUUID;
- if (!a_ByteBuffer.ReadUUID(playerUUID))
- {
- return;
- }
-
- m_Client->HandleSpectate(playerUUID);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
-
- if ((Flags & 0x2) != 0)
- {
- m_Client->HandleUnmount();
- }
- else if ((Flags & 0x1) != 0)
- {
- // TODO: Handle vehicle jump (for animals)
- }
- else
- {
- m_Client->HandleSteerVehicle(Forward, Sideways);
- }
-}
-
-
-
-
-
-void cProtocol190::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, AssumeCommand);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
-
- if (HasPosition)
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position);
- }
-
- m_Client->HandleTabCompletion(Text);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
-{
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
-
- AString Lines[4];
- for (int i = 0; i < 4; i++)
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
- Lines[i] = Line;
- }
-
- m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
-
- switch (Type)
- {
- case 0:
- {
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Hand)
- m_Client->HandleUseEntity(EntityID, false);
- break;
- }
- case 1:
- {
- m_Client->HandleUseEntity(EntityID, true);
- break;
- }
- case 2:
- {
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Hand);
-
- // TODO: Do anything
- break;
- }
- default:
- {
- ASSERT(!"Unhandled use entity type!");
- return;
- }
- }
-}
-
-
-
-
-
-void cProtocol190::HandlePacketUseItem(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt64, Hand);
-
- // Didn't click a block - emulate old values used with place block of -1, -1, -1 (and BLOCK_FACE_NONE).
- m_Client->HandleRightClick(-1, 255, -1, BLOCK_FACE_NONE, 0, 0, 0, m_Client->GetPlayer()->GetEquippedItem());
-}
-
-
-
-
-
-void cProtocol190::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
-
- m_Client->HandleEnchantItem(WindowID, Enchantment);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer)
-{
- // This handles updating the vehicles location server side
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, xPos);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, yPos);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, zPos);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, pitch);
-
- // Get the players vehicle
- cEntity * Vehicle = m_Client->GetPlayer()->GetAttached();
-
- if (Vehicle)
- {
- Vehicle->SetPosX(xPos);
- Vehicle->SetPosY(yPos);
- Vehicle->SetPosZ(zPos);
- Vehicle->SetYaw(yaw);
- Vehicle->SetPitch(pitch);
- }
-}
-
-
-
-
-
-void cProtocol190::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
- HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, Mode);
- cItem Item;
- ReadItem(a_ByteBuffer, Item);
-
- // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
- eClickAction Action;
- switch ((Mode << 8) | Button)
- {
- case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break;
- case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break;
- case 0x0100: Action = caShiftLeftClick; break;
- case 0x0101: Action = caShiftRightClick; break;
- case 0x0200: Action = caNumber1; break;
- case 0x0201: Action = caNumber2; break;
- case 0x0202: Action = caNumber3; break;
- case 0x0203: Action = caNumber4; break;
- case 0x0204: Action = caNumber5; break;
- case 0x0205: Action = caNumber6; break;
- case 0x0206: Action = caNumber7; break;
- case 0x0207: Action = caNumber8; break;
- case 0x0208: Action = caNumber9; break;
- case 0x0302: Action = caMiddleClick; break;
- case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break;
- case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
- case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break;
- case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break;
- case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break;
- case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break;
- case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break;
- case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break;
- case 0x0600: Action = caDblClick; break;
- default:
- {
- LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
- Action = caUnknown;
- break;
- }
- }
-
- m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
-}
-
-
-
-
-
-void cProtocol190::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- m_Client->HandleWindowClose(WindowID);
-}
-
-
-
-
-
-void cProtocol190::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
-{
- if (a_Channel == "MC|AdvCdm")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode)
- switch (Mode)
- {
- case 0x00:
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
- m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
- break;
- }
-
- default:
- {
- m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure);
- LOG("Unhandled MC|AdvCdm packet mode.");
- return;
- }
- } // switch (Mode)
- return;
- }
- else if (a_Channel == "MC|Brand")
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
- m_Client->SetClientBrand(Brand);
- // Send back our brand, including the length:
- SendPluginMessage("MC|Brand", "\x08""Cuberite");
- return;
- }
- else if (a_Channel == "MC|Beacon")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
- m_Client->HandleBeaconSelection(Effect1, Effect2);
- return;
- }
- else if (a_Channel == "MC|ItemName")
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName);
- m_Client->HandleAnvilItemName(ItemName);
- return;
- }
- else if (a_Channel == "MC|TrSel")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
- m_Client->HandleNPCTrade(SlotNum);
- return;
- }
- LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());
-
- // Read the payload and send it through to the clienthandle:
- AString Message;
- VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1));
- m_Client->HandlePluginMessage(a_Channel, Message);
-}
-
-
-
-
-
-void cProtocol190::SendData(const char * a_Data, size_t a_Size)
-{
- if (m_IsEncrypted)
- {
- Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
- m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes);
- m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- m_Client->SendData(a_Data, a_Size);
- }
-}
-
-
-
-
-
-bool cProtocol190::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
-{
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
- if (ItemType == -1)
- {
- // The item is empty, no more data follows
- a_Item.Empty();
- return true;
- }
- a_Item.m_ItemType = ItemType;
-
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
- a_Item.m_ItemCount = ItemCount;
- a_Item.m_ItemDamage = ItemDamage;
- if (ItemCount <= 0)
- {
- a_Item.Empty();
- }
-
- AString Metadata;
- if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
- {
- // No metadata
- return true;
- }
-
- ParseItemMetadata(a_Item, Metadata);
- return true;
-}
-
-
-
-
-
-void cProtocol190::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
-{
- // Parse into NBT:
- cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
- if (!NBT.IsValid())
- {
- AString HexDump;
- CreateHexDump(HexDump, a_Metadata.data(), std::max<size_t>(a_Metadata.size(), 1024), 16);
- LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", a_Metadata.size(), HexDump.c_str());
- return;
- }
-
- // Load enchantments and custom display names from the NBT data:
- for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
- {
- AString TagName = NBT.GetName(tag);
- switch (NBT.GetType(tag))
- {
- case TAG_List:
- {
- if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
- {
- EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
- }
- break;
- }
- case TAG_Compound:
- {
- if (TagName == "display") // Custom name and lore tag
- {
- for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
- {
- if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
- {
- a_Item.m_CustomName = NBT.GetString(displaytag);
- }
- else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
- {
- AString Lore;
-
- for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
- {
- AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent / backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
- }
-
- a_Item.m_Lore = Lore;
- }
- else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color"))
- {
- a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag));
- }
- }
- }
- else if ((TagName == "Fireworks") || (TagName == "Explosion"))
- {
- cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
- }
- else if (TagName == "EntityTag")
- {
- for (int entitytag = NBT.GetFirstChild(tag); entitytag >= 0; entitytag = NBT.GetNextSibling(entitytag))
- {
- if ((NBT.GetType(entitytag) == TAG_String) && (NBT.GetName(entitytag) == "id"))
- {
- eMonsterType MonsterType = cMonster::StringToMobType(NBT.GetString(entitytag));
- // No special method here to convert to the numeric damage value; just cast to the given ID
- a_Item.m_ItemDamage = static_cast<short>(MonsterType);
- }
- }
- }
- break;
- }
- case TAG_Int:
- {
- if (TagName == "RepairCost")
- {
- a_Item.m_RepairCost = NBT.GetInt(tag);
- }
- break;
- }
- case TAG_String:
- {
- if (TagName == "Potion")
- {
- AString PotionEffect = NBT.GetString(tag);
- if (PotionEffect.find("minecraft:") == AString::npos)
- {
- LOGD("Unknown or missing domain on potion effect name %s!", PotionEffect.c_str());
- continue;
- }
-
- if (PotionEffect.find("water") != AString::npos)
- {
- a_Item.m_ItemDamage = 0;
- // Water bottles shouldn't have other bits set on them; exit early.
- continue;
- }
- if (PotionEffect.find("empty") != AString::npos)
- {
- a_Item.m_ItemDamage = 0;
- }
- else if (PotionEffect.find("mundane") != AString::npos)
- {
- a_Item.m_ItemDamage = 0;
- }
- else if (PotionEffect.find("thick") != AString::npos)
- {
- a_Item.m_ItemDamage = 20;
- }
- else if (PotionEffect.find("awkward") != AString::npos)
- {
- a_Item.m_ItemDamage = 10;
- }
- else if (PotionEffect.find("regeneration") != AString::npos)
- {
- a_Item.m_ItemDamage = 1;
- }
- else if (PotionEffect.find("swiftness") != AString::npos)
- {
- a_Item.m_ItemDamage = 2;
- }
- else if (PotionEffect.find("fire_resistance") != AString::npos)
- {
- a_Item.m_ItemDamage = 3;
- }
- else if (PotionEffect.find("poison") != AString::npos)
- {
- a_Item.m_ItemDamage = 4;
- }
- else if (PotionEffect.find("healing") != AString::npos)
- {
- a_Item.m_ItemDamage = 5;
- }
- else if (PotionEffect.find("night_vision") != AString::npos)
- {
- a_Item.m_ItemDamage = 6;
- }
- else if (PotionEffect.find("weakness") != AString::npos)
- {
- a_Item.m_ItemDamage = 8;
- }
- else if (PotionEffect.find("strength") != AString::npos)
- {
- a_Item.m_ItemDamage = 9;
- }
- else if (PotionEffect.find("slowness") != AString::npos)
- {
- a_Item.m_ItemDamage = 10;
- }
- else if (PotionEffect.find("leaping") != AString::npos)
- {
- a_Item.m_ItemDamage = 11;
- }
- else if (PotionEffect.find("harming") != AString::npos)
- {
- a_Item.m_ItemDamage = 12;
- }
- else if (PotionEffect.find("water_breathing") != AString::npos)
- {
- a_Item.m_ItemDamage = 13;
- }
- else if (PotionEffect.find("invisibility") != AString::npos)
- {
- a_Item.m_ItemDamage = 14;
- }
- else
- {
- // Note: luck potions are not handled and will reach this location
- LOGD("Unknown potion type for effect name %s!", PotionEffect.c_str());
- continue;
- }
-
- if (PotionEffect.find("strong") != AString::npos)
- {
- a_Item.m_ItemDamage |= 0x20;
- }
- if (PotionEffect.find("long") != AString::npos)
- {
- a_Item.m_ItemDamage |= 0x40;
- }
-
- // Ugly special case with the changed splash potion ID in 1.9
- if ((a_Item.m_ItemType == 438) || (a_Item.m_ItemType == 441))
- {
- // Splash or lingering potions - change the ID to the normal one and mark as splash potions
- a_Item.m_ItemType = E_ITEM_POTION;
- a_Item.m_ItemDamage |= 0x4000; // Is splash potion
- }
- else
- {
- a_Item.m_ItemDamage |= 0x2000; // Is drinkable
- }
- }
- break;
- }
- default: LOGD("Unimplemented NBT data when parsing!"); break;
- }
- }
-}
-
-
-
-
-
-void cProtocol190::StartEncryption(const Byte * a_Key)
-{
- m_Encryptor.Init(a_Key, a_Key);
- m_Decryptor.Init(a_Key, a_Key);
- m_IsEncrypted = true;
-
- // Prepare the m_AuthServerID:
- cSha1Checksum Checksum;
- cServer * Server = cRoot::Get()->GetServer();
- const AString & ServerID = Server->GetServerID();
- Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
- Checksum.Update(a_Key, 16);
- Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
- Byte Digest[20];
- Checksum.Finalize(Digest);
- cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
-}
-
-
-
-
-
-eBlockFace cProtocol190::FaceIntToBlockFace(Int32 a_BlockFace)
-{
- // Normalize the blockface values returned from the protocol
- // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
- switch (a_BlockFace)
- {
- case BLOCK_FACE_XM: return BLOCK_FACE_XM;
- case BLOCK_FACE_XP: return BLOCK_FACE_XP;
- case BLOCK_FACE_YM: return BLOCK_FACE_YM;
- case BLOCK_FACE_YP: return BLOCK_FACE_YP;
- case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
- case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
- default: return BLOCK_FACE_NONE;
- }
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cProtocol190::cPacketizer:
-
-void cProtocol190::SendPacket(cPacketizer & a_Pkt)
-{
- UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
- AString PacketData, CompressedPacket;
- m_OutPacketBuffer.ReadAll(PacketData);
- m_OutPacketBuffer.CommitRead();
-
- if ((m_State == 3) && (PacketLen >= 256))
- {
- // Compress the packet payload:
- if (!cProtocol190::CompressPacket(PacketData, CompressedPacket))
- {
- return;
- }
- }
- else if (m_State == 3)
- {
- // The packet is not compressed, indicate this in the packet header:
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1);
- m_OutPacketLenBuffer.WriteVarInt32(0);
- AString LengthData;
- m_OutPacketLenBuffer.ReadAll(LengthData);
- SendData(LengthData.data(), LengthData.size());
- }
- else
- {
- // Compression doesn't apply to this state, send raw data:
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
- AString LengthData;
- m_OutPacketLenBuffer.ReadAll(LengthData);
- SendData(LengthData.data(), LengthData.size());
- }
-
- // Send the packet's payload, either direct or compressed:
- if (CompressedPacket.empty())
- {
- m_OutPacketLenBuffer.CommitRead();
- SendData(PacketData.data(), PacketData.size());
- }
- else
- {
- SendData(CompressedPacket.data(), CompressedPacket.size());
- }
-
- // Log the comm into logfile:
- if (g_ShouldLogCommOut && m_CommLogFile.IsOpen())
- {
- AString Hex;
- ASSERT(PacketData.size() > 0);
- CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
- a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
- );
- }
-}
-
-
-
-
-
-void cProtocol190::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
-{
- short ItemType = a_Item.m_ItemType;
- ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
- if (ItemType <= 0)
- {
- // Fix, to make sure no invalid values are sent.
- ItemType = -1;
- }
-
- if (a_Item.IsEmpty())
- {
- a_Pkt.WriteBEInt16(-1);
- return;
- }
-
- if ((ItemType == E_ITEM_POTION) && ((a_Item.m_ItemDamage & 0x4000) != 0))
- {
- // Ugly special case for splash potion ids which changed in 1.9; this can be removed when the new 1.9 ids are implemented
- a_Pkt.WriteBEInt16(438); // minecraft:splash_potion
- }
- else
- {
- // Normal item
- a_Pkt.WriteBEInt16(ItemType);
- }
- a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
- if ((ItemType == E_ITEM_POTION) || (ItemType == E_ITEM_SPAWN_EGG))
- {
- // These items lost their metadata; if it is sent they don't render correctly.
- a_Pkt.WriteBEInt16(0);
- }
- else
- {
- a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
- }
-
- if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (ItemType != E_ITEM_FIREWORK_ROCKET) && (ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid() && (ItemType != E_ITEM_POTION) && (ItemType != E_ITEM_SPAWN_EGG))
- {
- a_Pkt.WriteBEInt8(0);
- return;
- }
-
-
- // Send the enchantments and custom names:
- cFastNBTWriter Writer;
- if (a_Item.m_RepairCost != 0)
- {
- Writer.AddInt("RepairCost", a_Item.m_RepairCost);
- }
- if (!a_Item.m_Enchantments.IsEmpty())
- {
- const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
- }
- if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
- {
- Writer.BeginCompound("display");
- if (a_Item.m_ItemColor.IsValid())
- {
- Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
- }
-
- if (!a_Item.IsCustomNameEmpty())
- {
- Writer.AddString("Name", a_Item.m_CustomName.c_str());
- }
- if (!a_Item.IsLoreEmpty())
- {
- Writer.BeginList("Lore", TAG_String);
-
- AStringVector Decls = StringSplit(a_Item.m_Lore, "`");
- for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
- {
- if (itr->empty())
- {
- // The decl is empty (two `s), ignore
- continue;
- }
- Writer.AddString("", itr->c_str());
- }
-
- Writer.EndList();
- }
- Writer.EndCompound();
- }
- if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
- {
- cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
- }
- if (a_Item.m_ItemType == E_ITEM_POTION)
- {
- // 1.9 potions use a different format. In the future (when only 1.9+ is supported) this should be its own class
- AString PotionID = "empty"; // Fallback of "Uncraftable potion" for unhandled cases
-
- cEntityEffect::eType Type = cEntityEffect::GetPotionEffectType(a_Item.m_ItemDamage);
- if (Type != cEntityEffect::effNoEffect)
- {
- switch (Type)
- {
- case cEntityEffect::effRegeneration: PotionID = "regeneration"; break;
- case cEntityEffect::effSpeed: PotionID = "swiftness"; break;
- case cEntityEffect::effFireResistance: PotionID = "fire_resistance"; break;
- case cEntityEffect::effPoison: PotionID = "poison"; break;
- case cEntityEffect::effInstantHealth: PotionID = "healing"; break;
- case cEntityEffect::effNightVision: PotionID = "night_vision"; break;
- case cEntityEffect::effWeakness: PotionID = "weakness"; break;
- case cEntityEffect::effStrength: PotionID = "strength"; break;
- case cEntityEffect::effSlowness: PotionID = "slowness"; break;
- case cEntityEffect::effJumpBoost: PotionID = "leaping"; break;
- case cEntityEffect::effInstantDamage: PotionID = "harming"; break;
- case cEntityEffect::effWaterBreathing: PotionID = "water_breathing"; break;
- case cEntityEffect::effInvisibility: PotionID = "invisibility"; break;
- }
- if (cEntityEffect::GetPotionEffectIntensity(a_Item.m_ItemDamage) == 1)
- {
- PotionID = "strong_" + PotionID;
- }
- else if (a_Item.m_ItemDamage & 0x40)
- {
- // Extended potion bit
- PotionID = "long_" + PotionID;
- }
- }
- else
- {
- // Empty potions: Water bottles and other base ones
- if (a_Item.m_ItemDamage == 0)
- {
- // No other bits set; thus it's a water bottle
- PotionID = "water";
- }
- else
- {
- switch (a_Item.m_ItemDamage & 0x3f)
- {
- case 0x00: PotionID = "mundane"; break;
- case 0x10: PotionID = "awkward"; break;
- case 0x20: PotionID = "thick"; break;
- }
- // Default cases will use "empty" from before.
- }
- }
-
- PotionID = "minecraft:" + PotionID;
-
- Writer.AddString("Potion", PotionID.c_str());
- }
- if (a_Item.m_ItemType == E_ITEM_SPAWN_EGG)
- {
- // Convert entity ID to the name.
- eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Item.m_ItemDamage);
- if (MonsterType != eMonsterType::mtInvalidType)
- {
- Writer.BeginCompound("EntityTag");
- Writer.AddString("id", cMonster::MobTypeToVanillaName(MonsterType));
- Writer.EndCompound();
- }
- }
-
- Writer.Finish();
-
- AString Result = Writer.GetResult();
- if (Result.size() == 0)
- {
- a_Pkt.WriteBEInt8(0);
- return;
- }
- a_Pkt.WriteBuf(Result.data(), Result.size());
-}
-
-
-
-
-
-void cProtocol190::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
-{
- cFastNBTWriter Writer;
-
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_BEACON:
- {
- auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity);
- Writer.AddInt("x", BeaconEntity.GetPosX());
- Writer.AddInt("y", BeaconEntity.GetPosY());
- Writer.AddInt("z", BeaconEntity.GetPosZ());
- Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
- Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
- Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
- Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
-
- case E_BLOCK_COMMAND_BLOCK:
- {
- auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity);
- Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
- Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
- Writer.AddInt("x", CommandBlockEntity.GetPosX());
- Writer.AddInt("y", CommandBlockEntity.GetPosY());
- Writer.AddInt("z", CommandBlockEntity.GetPosZ());
- Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
- // You can set custom names for windows in Vanilla
- // For a command block, this would be the 'name' prepended to anything it outputs into global chat
- // MCS doesn't have this, so just leave it @ '@'. (geddit?)
- Writer.AddString("CustomName", "@");
- Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- if (!CommandBlockEntity.GetLastOutput().empty())
- {
- Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
- }
- break;
- }
-
- case E_BLOCK_HEAD:
- {
- auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobHeadEntity.GetPosX());
- Writer.AddInt("y", MobHeadEntity.GetPosY());
- Writer.AddInt("z", MobHeadEntity.GetPosZ());
- Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
- Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
- Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
-
- // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
- Writer.BeginCompound("Owner");
- Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
- Writer.AddString("Name", MobHeadEntity.GetOwnerName());
- Writer.BeginCompound("Properties");
- Writer.BeginList("textures", TAG_Compound);
- Writer.BeginCompound("");
- Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
- Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
- Writer.EndCompound();
- Writer.EndList();
- Writer.EndCompound();
- Writer.EndCompound();
- break;
- }
-
- case E_BLOCK_FLOWER_POT:
- {
- auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity);
- Writer.AddInt("x", FlowerPotEntity.GetPosX());
- Writer.AddInt("y", FlowerPotEntity.GetPosY());
- Writer.AddInt("z", FlowerPotEntity.GetPosZ());
- Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
- Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
- Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
-
- case E_BLOCK_MOB_SPAWNER:
- {
- auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobSpawnerEntity.GetPosX());
- Writer.AddInt("y", MobSpawnerEntity.GetPosY());
- Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
- Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
- Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
- Writer.AddString("id", "MobSpawner");
- break;
- }
-
- default:
- {
- break;
- }
- }
-
- Writer.Finish();
- a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
-}
-
-
-
-
-
-void cProtocol190::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
-{
- // Common metadata:
- Int8 Flags = 0;
- if (a_Entity.IsOnFire())
- {
- Flags |= 0x01;
- }
- if (a_Entity.IsCrouched())
- {
- Flags |= 0x02;
- }
- if (a_Entity.IsSprinting())
- {
- Flags |= 0x08;
- }
- if (a_Entity.IsRclking())
- {
- Flags |= 0x10;
- }
- if (a_Entity.IsInvisible())
- {
- Flags |= 0x20;
- }
- a_Pkt.WriteBEUInt8(0); // Index 0
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); // Type
- a_Pkt.WriteBEInt8(Flags);
-
- switch (a_Entity.GetEntityType())
- {
- case cEntity::etPlayer:
- {
- auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
-
- // TODO Set player custom name to their name.
- // Then it's possible to move the custom name of mobs to the entities
- // and to remove the "special" player custom name.
- a_Pkt.WriteBEUInt8(2); // Index 2: Custom name
- a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
- a_Pkt.WriteString(Player.GetName());
-
- a_Pkt.WriteBEUInt8(6); // Start metadata - Index 6: Health
- a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
- a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
- break;
- }
- case cEntity::etPickup:
- {
- a_Pkt.WriteBEUInt8(5); // Index 5: Item
- a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
- WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
- break;
- }
- case cEntity::etMinecart:
- {
- a_Pkt.WriteBEUInt8(5); // Index 5: Shaking power
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
-
- // The following expression makes Minecarts shake more with less health or higher damage taken
- auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
- auto maxHealth = a_Entity.GetMaxHealth();
- auto curHealth = a_Entity.GetHealth();
- a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4));
-
- a_Pkt.WriteBEUInt8(6); // Index 6: Shaking direction (doesn't seem to effect anything)
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(1);
-
- a_Pkt.WriteBEUInt8(7); // Index 7: Shake multiplier / damage taken
- a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
- a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10));
-
- if (Minecart.GetPayload() == cMinecart::mpNone)
- {
- auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
- const cItem & MinecartContent = RideableMinecart.GetContent();
- if (!MinecartContent.IsEmpty())
- {
- a_Pkt.WriteBEUInt8(8); // Index 8: Block ID and damage
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- int Content = MinecartContent.m_ItemType;
- Content |= MinecartContent.m_ItemDamage << 8;
- a_Pkt.WriteVarInt32(static_cast<UInt32>(Content));
-
- a_Pkt.WriteBEUInt8(9); // Index 9: Block ID and damage
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight()));
-
- a_Pkt.WriteBEUInt8(10); // Index 10: Show block
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(true);
- }
- }
- else if (Minecart.GetPayload() == cMinecart::mpFurnace)
- {
- a_Pkt.WriteBEUInt8(11); // Index 11: Is powered
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
- }
- break;
- } // case etMinecart
-
- case cEntity::etProjectile:
- {
- auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
- switch (Projectile.GetProjectileKind())
- {
- case cProjectileEntity::pkArrow:
- {
- a_Pkt.WriteBEUInt8(5); // Index 5: Is critical
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
- a_Pkt.WriteBEInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
- break;
- }
- case cProjectileEntity::pkFirework:
- {
- a_Pkt.WriteBEUInt8(5); // Index 5: Firework item used for this firework
- a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
- WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
- break;
- }
- case cProjectileEntity::pkSplashPotion:
- {
- a_Pkt.WriteBEUInt8(5); // Index 5: Potion item which was thrown
- a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
- WriteItem(a_Pkt, reinterpret_cast<const cSplashPotionEntity &>(Projectile).GetItem());
- }
- default:
- {
- break;
- }
- }
- break;
- } // case etProjectile
-
- case cEntity::etMonster:
- {
- WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
- break;
- }
-
- case cEntity::etBoat:
- {
- auto & Boat = reinterpret_cast<const cBoat &>(a_Entity);
-
- a_Pkt.WriteBEInt8(5); // Index 6: Time since last hit
- a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteBEInt32(Boat.GetLastDamage());
-
- a_Pkt.WriteBEInt8(6); // Index 7: Forward direction
- a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteBEInt32(Boat.GetForwardDirection());
-
- a_Pkt.WriteBEInt8(7); // Index 8: Damage taken
- a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT);
- a_Pkt.WriteBEFloat(Boat.GetDamageTaken());
-
- a_Pkt.WriteBEInt8(8); // Index 9: Type
- a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteBEInt32(Boat.GetType());
-
- a_Pkt.WriteBEInt8(9); // Index 10: Right paddle turning
- a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Boat.IsRightPaddleUsed());
-
- a_Pkt.WriteBEInt8(10); // Index 11: Left paddle turning
- a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Boat.IsLeftPaddleUsed());
-
- break;
- } // case etBoat
-
- case cEntity::etItemFrame:
- {
- auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
- a_Pkt.WriteBEUInt8(5); // Index 5: Item
- a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
- WriteItem(a_Pkt, Frame.GetItem());
- a_Pkt.WriteBEUInt8(6); // Index 6: Rotation
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(Frame.GetItemRotation());
- break;
- } // case etItemFrame
-
- default:
- {
- break;
- }
- }
-}
-
-
-
-
-
-void cProtocol190::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
-{
- // Living Enitiy Metadata
- if (a_Mob.HasCustomName())
- {
- // TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
- a_Pkt.WriteBEUInt8(2); // Index 2: Custom name
- a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
- a_Pkt.WriteString(a_Mob.GetCustomName());
-
- a_Pkt.WriteBEUInt8(3); // Index 3: Custom name always visible
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
- }
-
- a_Pkt.WriteBEUInt8(6); // Index 6: Health
- a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
-
- switch (a_Mob.GetMobType())
- {
- case mtBat:
- {
- auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: Bat flags - currently only hanging
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
- a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0);
- break;
- } // case mtBat
-
- case mtCreeper:
- {
- auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: State (idle or "blowing")
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : 0xffffffff);
-
- a_Pkt.WriteBEUInt8(12); // Index 12: Is charged
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Creeper.IsCharged());
-
- a_Pkt.WriteBEUInt8(13); // Index 13: Is ignited
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
- break;
- } // case mtCreeper
-
- case mtEnderman:
- {
- auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: Carried block
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID);
- UInt32 Carried = 0;
- Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4);
- Carried |= Enderman.GetCarriedMeta();
- a_Pkt.WriteVarInt32(Carried);
-
- a_Pkt.WriteBEUInt8(12); // Index 12: Is screaming
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Enderman.IsScreaming());
- break;
- } // case mtEnderman
-
- case mtGhast:
- {
- auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Is attacking
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Ghast.IsCharging());
- break;
- } // case mtGhast
-
- case mtHorse:
- {
- auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
- Int8 Flags = 0;
- if (Horse.IsTame())
- {
- Flags |= 0x02;
- }
- if (Horse.IsSaddled())
- {
- Flags |= 0x04;
- }
- if (Horse.IsChested())
- {
- Flags |= 0x08;
- }
- if (Horse.IsEating())
- {
- Flags |= 0x20;
- }
- if (Horse.IsRearing())
- {
- Flags |= 0x40;
- }
- if (Horse.IsMthOpen())
- {
- Flags |= 0x80;
- }
- a_Pkt.WriteBEUInt8(12); // Index 12: flags
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
- a_Pkt.WriteBEInt8(Flags);
-
- a_Pkt.WriteBEUInt8(13); // Index 13: Variant / type
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseType()));
-
- a_Pkt.WriteBEUInt8(14); // Index 14: Color / style
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- int Appearance = 0;
- Appearance = Horse.GetHorseColor();
- Appearance |= Horse.GetHorseStyle() << 8;
- a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance));
-
- a_Pkt.WriteBEUInt8(16); // Index 16: Armor
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseArmour()));
-
- a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Horse.IsBaby());
- break;
- } // case mtHorse
-
- case mtMagmaCube:
- {
- auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: Size
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize()));
- break;
- } // case mtMagmaCube
-
- case mtOcelot:
- {
- auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
-
- a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Ocelot.IsBaby());
- break;
- } // case mtOcelot
-
- case mtCow:
- {
- auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
-
- a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Cow.IsBaby());
- break;
- } // case mtCow
-
- case mtChicken:
- {
- auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
-
- a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Chicken.IsBaby());
- break;
- } // case mtChicken
-
- case mtPig:
- {
- auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
-
- a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Pig.IsBaby());
-
- a_Pkt.WriteBEUInt8(12); // Index 12: Is saddled
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Pig.IsSaddled());
-
- break;
- } // case mtPig
-
- case mtSheep:
- {
- auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
-
- a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Sheep.IsBaby());
-
- a_Pkt.WriteBEUInt8(12); // Index 12: sheared, color
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
- Int8 SheepMetadata = 0;
- SheepMetadata = static_cast<Int8>(Sheep.GetFurColor());
- if (Sheep.IsSheared())
- {
- SheepMetadata |= 0x10;
- }
- a_Pkt.WriteBEInt8(SheepMetadata);
- break;
- } // case mtSheep
-
- case mtRabbit:
- {
- auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Rabbit.IsBaby());
-
- a_Pkt.WriteBEUInt8(12); // Index 12: Type
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType()));
- break;
- } // case mtRabbit
-
- case mtSkeleton:
- {
- auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: Type
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(Skeleton.IsWither() ? 1 : 0);
- break;
- } // case mtSkeleton
-
- case mtSlime:
- {
- auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: Size
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize()));
- break;
- } // case mtSlime
-
- case mtVillager:
- {
- auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Villager.IsBaby());
-
- a_Pkt.WriteBEUInt8(12); // Index 12: Type
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(static_cast<UInt32>(Villager.GetVilType()));
- break;
- } // case mtVillager
-
- case mtWitch:
- {
- auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: Is angry
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Witch.IsAngry());
- break;
- } // case mtWitch
-
- case mtWither:
- {
- auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
- a_Pkt.WriteBEUInt8(14); // Index 14: Invulnerable ticks
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());
-
- // TODO: Use boss bar packet for health
- break;
- } // case mtWither
-
- case mtWolf:
- {
- auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Wolf.IsBaby());
-
- Int8 WolfStatus = 0;
- if (Wolf.IsSitting())
- {
- WolfStatus |= 0x1;
- }
- if (Wolf.IsAngry())
- {
- WolfStatus |= 0x2;
- }
- if (Wolf.IsTame())
- {
- WolfStatus |= 0x4;
- }
- a_Pkt.WriteBEUInt8(12); // Index 12: status
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
- a_Pkt.WriteBEInt8(WolfStatus);
-
- a_Pkt.WriteBEUInt8(14); // Index 14: Health
- a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
-
- a_Pkt.WriteBEUInt8(15); // Index 15: Is begging
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Wolf.IsBegging());
-
- a_Pkt.WriteBEUInt8(16); // Index 16: Collar color
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor()));
- break;
- } // case mtWolf
-
- case mtZombie:
- {
- auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Zombie.IsBaby());
-
- a_Pkt.WriteBEUInt8(12); // Index 12: Is a villager
- a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
- a_Pkt.WriteVarInt32(Zombie.IsVillagerZombie() ? 1 : 0); // TODO: This actually encodes the zombie villager profession, but that isn't implemented yet.
-
- a_Pkt.WriteBEUInt8(13); // Index 13: Is converting
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Zombie.IsConverting());
- break;
- } // case mtZombie
-
- case mtZombiePigman:
- {
- auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
- a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
- a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(ZombiePigman.IsBaby());
- break;
- } // case mtZombiePigman
- } // switch (a_Mob.GetType())
-}
-
-
-
-
-
-void cProtocol190::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
-{
- if (!a_Entity.IsMob())
- {
- // No properties for anything else than mobs
- a_Pkt.WriteBEInt32(0);
- return;
- }
-
- // const cMonster & Mob = (const cMonster &)a_Entity;
-
- // TODO: Send properties and modifiers based on the mob type
-
- a_Pkt.WriteBEInt32(0); // NumProperties
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cProtocol191:
-
-cProtocol191::cProtocol191(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- super(a_Client, a_ServerAddress, a_ServerPort, a_State)
-{
-}
-
-
-
-
-
-void cProtocol191::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- // Send the Join Game packet:
- {
- cServer * Server = cRoot::Get()->GetServer();
- cPacketizer Pkt(*this, 0x23); // Join Game packet
- Pkt.WriteBEUInt32(a_Player.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
- Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255)));
- Pkt.WriteString("default"); // Level type - wtf?
- Pkt.WriteBool(false); // Reduced Debug Info - wtf?
- }
-
- // Send the spawn position:
- {
- cPacketizer Pkt(*this, 0x43); // Spawn Position packet
- Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
- }
-
- // Send the server difficulty:
- {
- cPacketizer Pkt(*this, 0x0d); // Server difficulty packet
- Pkt.WriteBEInt8(1);
- }
-
- // Send player abilities:
- SendPlayerAbilities();
-}
-
-
-
-
-
-void cProtocol191::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-{
- cServer * Server = cRoot::Get()->GetServer();
- AString ServerDescription = Server->GetDescription();
- int NumPlayers = Server->GetNumPlayers();
- int MaxPlayers = Server->GetMaxPlayers();
- AString Favicon = Server->GetFaviconData();
- cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
-
- // Version:
- Json::Value Version;
- Version["name"] = "Cuberite 1.9.1";
- Version["protocol"] = 108;
-
- // Players:
- Json::Value Players;
- Players["online"] = NumPlayers;
- Players["max"] = MaxPlayers;
- // TODO: Add "sample"
-
- // Description:
- Json::Value Description;
- Description["text"] = ServerDescription.c_str();
-
- // Create the response:
- Json::Value ResponseValue;
- ResponseValue["version"] = Version;
- ResponseValue["players"] = Players;
- ResponseValue["description"] = Description;
- if (!Favicon.empty())
- {
- ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
- }
-
- Json::StyledWriter Writer;
- AString Response = Writer.write(ResponseValue);
-
- cPacketizer Pkt(*this, 0x00); // Response packet
- Pkt.WriteString(Response);
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cProtocol192:
-
-cProtocol192::cProtocol192(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- super(a_Client, a_ServerAddress, a_ServerPort, a_State)
-{
-}
-
-
-
-
-
-void cProtocol192::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-{
- cServer * Server = cRoot::Get()->GetServer();
- AString ServerDescription = Server->GetDescription();
- int NumPlayers = Server->GetNumPlayers();
- int MaxPlayers = Server->GetMaxPlayers();
- AString Favicon = Server->GetFaviconData();
- cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
-
- // Version:
- Json::Value Version;
- Version["name"] = "Cuberite 1.9.2";
- Version["protocol"] = 109;
-
- // Players:
- Json::Value Players;
- Players["online"] = NumPlayers;
- Players["max"] = MaxPlayers;
- // TODO: Add "sample"
-
- // Description:
- Json::Value Description;
- Description["text"] = ServerDescription.c_str();
-
- // Create the response:
- Json::Value ResponseValue;
- ResponseValue["version"] = Version;
- ResponseValue["players"] = Players;
- ResponseValue["description"] = Description;
- if (!Favicon.empty())
- {
- ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
- }
-
- Json::StyledWriter Writer;
- AString Response = Writer.write(ResponseValue);
-
- cPacketizer Pkt(*this, 0x00); // Response packet
- Pkt.WriteString(Response);
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cProtocol194:
-
-cProtocol194::cProtocol194(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- super(a_Client, a_ServerAddress, a_ServerPort, a_State)
-{
-}
-
-
-
-
-
-void cProtocol194::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-{
- cServer * Server = cRoot::Get()->GetServer();
- AString ServerDescription = Server->GetDescription();
- int NumPlayers = Server->GetNumPlayers();
- int MaxPlayers = Server->GetMaxPlayers();
- AString Favicon = Server->GetFaviconData();
- cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
-
- // Version:
- Json::Value Version;
- Version["name"] = "Cuberite 1.9.4";
- Version["protocol"] = 110;
-
- // Players:
- Json::Value Players;
- Players["online"] = NumPlayers;
- Players["max"] = MaxPlayers;
- // TODO: Add "sample"
-
- // Description:
- Json::Value Description;
- Description["text"] = ServerDescription.c_str();
-
- // Create the response:
- Json::Value ResponseValue;
- ResponseValue["version"] = Version;
- ResponseValue["players"] = Players;
- ResponseValue["description"] = Description;
- if (!Favicon.empty())
- {
- ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
- }
-
- Json::StyledWriter Writer;
- AString Response = Writer.write(ResponseValue);
-
- cPacketizer Pkt(*this, 0x00); // Response packet
- Pkt.WriteString(Response);
-}
-
-
-
-
-
-void cProtocol194::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x48); // Collect Item packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol194::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_State == 3); // In game mode?
-
- // Serialize first, before creating the Packetizer (the packetizer locks a CS)
- // This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_4, a_ChunkX, a_ChunkZ);
-
- cCSLock Lock(m_CSPacket);
- SendData(ChunkData.data(), ChunkData.size());
-}
-
-
-
-
-
-void cProtocol194::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4b); // Entity Effect packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
- Pkt.WriteBool(false); // Hide particles
-}
-
-
-
-
-
-void cProtocol194::SendEntityProperties(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
-
- cPacketizer Pkt(*this, 0x4a); // Entity Properties packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityProperties(Pkt, a_Entity);
-}
-
-
-
-
-
-void cProtocol194::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x4a); // Entity Properties
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteVarInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteVarInt32(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteVarInt32(0); // Modifier count
- }
-}
-
-
-
-
-
-void cProtocol194::SendTeleportEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x49); // Entity teleport packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEDouble(a_Entity.GetPosX());
- Pkt.WriteBEDouble(a_Entity.GetPosY());
- Pkt.WriteBEDouble(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
-void cProtocol194::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- ASSERT(m_State == 3); // In game mode?
-
- // 1.9.4 removed the update sign packet and now uses Update Block Entity
- cPacketizer Pkt(*this, 0x09); // Update tile entity packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteBEUInt8(9); // Action 9 - update sign
-
- cFastNBTWriter Writer;
- Writer.AddInt("x", a_BlockX);
- Writer.AddInt("y", a_BlockY);
- Writer.AddInt("z", a_BlockZ);
- Writer.AddString("id", "Sign");
-
- Json::StyledWriter JsonWriter;
- Json::Value Line1;
- Line1["text"] = a_Line1;
- Writer.AddString("Text1", JsonWriter.write(Line1));
- Json::Value Line2;
- Line2["text"] = a_Line2;
- Writer.AddString("Text2", JsonWriter.write(Line2));
- Json::Value Line3;
- Line3["text"] = a_Line3;
- Writer.AddString("Text3", JsonWriter.write(Line3));
- Json::Value Line4;
- Line4["text"] = a_Line4;
- Writer.AddString("Text4", JsonWriter.write(Line4));
-
- Writer.Finish();
- Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
-}