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authorSamuel Barney <samjbarney@gmail.com>2014-08-21 16:26:42 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-21 16:26:42 +0200
commit778b933e0078b740093ab9d83eddef702011791a (patch)
treeac1b610b0704f5c6bbd84c83d68a73d8cb01d2b7 /src/Mobs/Zombie.cpp
parentRemoved references to the new mob code in preparation to renaming it. (diff)
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Diffstat (limited to 'src/Mobs/Zombie.cpp')
-rw-r--r--src/Mobs/Zombie.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
new file mode 100644
index 000000000..f96db6942
--- /dev/null
+++ b/src/Mobs/Zombie.cpp
@@ -0,0 +1,42 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Zombie.h"
+#include "../World.h"
+#include "../LineBlockTracer.h"
+
+
+
+
+
+cZombie::cZombie(bool a_IsVillagerZombie) :
+ super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
+ m_IsVillagerZombie(a_IsVillagerZombie),
+ m_IsConverting(false)
+{
+}
+
+
+
+
+
+void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
+ cItems RareDrops;
+ RareDrops.Add(cItem(E_ITEM_IRON));
+ RareDrops.Add(cItem(E_ITEM_CARROT));
+ RareDrops.Add(cItem(E_ITEM_POTATO));
+ AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
+}
+
+
+
+