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author | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 21:37:41 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 21:37:41 +0200 |
commit | 6db727c60c01264dc9a9c209c5b335da8f53cd64 (patch) | |
tree | 1ec865e37c74c571de0bc7249d1b5f17dd8f5a1c /src/Mobs/Sheep.h | |
parent | commented out unused functions (diff) | |
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Diffstat (limited to 'src/Mobs/Sheep.h')
-rw-r--r-- | src/Mobs/Sheep.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 8bcfddab6..4b65d2636 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -22,7 +22,7 @@ public: CLASS_PROTODEF(cSheep) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/; /** Generates a random color for the sheep like the vanilla server. The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */ |