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author | Mattes D <github@xoft.cz> | 2014-01-29 20:05:38 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-01-29 20:05:38 +0100 |
commit | 07fb1bca23d4c80a9fa32a35fa5b39e517d10247 (patch) | |
tree | 37ce28c7745fb7b7dab768ce8a0780ea75138503 /src/Mobs/PassiveMonster.cpp | |
parent | Added instructions for ZIP source downloads. (diff) | |
parent | Did what xoft said (diff) | |
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Diffstat (limited to 'src/Mobs/PassiveMonster.cpp')
-rw-r--r-- | src/Mobs/PassiveMonster.cpp | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index d774d3170..904cd63cc 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -3,7 +3,7 @@ #include "PassiveMonster.h" #include "../World.h" - +#include "../Entities/Player.h" @@ -39,6 +39,20 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk) { CheckEventLostPlayer(); } + cItem FollowedItem = GetFollowedItem(); + if (FollowedItem.IsEmpty()) + { + return; + } + cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance); + if (a_Closest_Player != NULL) + { + if (a_Closest_Player->GetEquippedItem().IsEqual(FollowedItem)) + { + Vector3d PlayerPos = a_Closest_Player->GetPosition(); + MoveToPosition(PlayerPos); + } + } } |