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author | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 16:12:05 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 16:12:05 +0200 |
commit | 77a36b58d8731821c88493742781cee0602d12ef (patch) | |
tree | 367ec7d2e9fe037b81721d62a94b01fa092d9227 /src/Mobs/Old Mobs/Slime.cpp | |
parent | Fixed to make metadata work correctly. (diff) | |
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Diffstat (limited to 'src/Mobs/Old Mobs/Slime.cpp')
-rw-r--r-- | src/Mobs/Old Mobs/Slime.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/Mobs/Old Mobs/Slime.cpp b/src/Mobs/Old Mobs/Slime.cpp new file mode 100644 index 000000000..b709ec664 --- /dev/null +++ b/src/Mobs/Old Mobs/Slime.cpp @@ -0,0 +1,106 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Slime.h" +#include "FastRandom.h" +#include "World.h" + + + + + +cSlime::cSlime(int a_Size) : + super("Slime", + mtSlime, + Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), + Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), + 0.6 * a_Size, + 0.6 * a_Size + ), + m_Size(a_Size) +{ + SetMaxHealth(a_Size * a_Size); + SetAttackDamage(a_Size); +} + + + + + +void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + + // Only slimes with the size 1 can drop slimeballs. + if (m_Size == 1) + { + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); + } +} + + + + + +void cSlime::Attack(float a_Dt) +{ + if (m_Size > 1) + { + // Only slimes larger than size 1 attack a player. + super::Attack(a_Dt); + } +} + + + + + +void cSlime::KilledBy(TakeDamageInfo & a_TDI) +{ + if (GetHealth() > 0) + { + return; + } + + if (m_Size != 1) + { + cFastRandom Random; + int SpawnAmount = 2 + Random.NextInt(3); + + for (int i = 0; i < SpawnAmount; ++i) + { + double AddX = (i % 2 - 0.5) * m_Size / 4.0; + double AddZ = (i / 2 - 0.5) * m_Size / 4.0; + + cSlime * NewSlime = new cSlime(m_Size / 2); + NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ); + NewSlime->SetYaw(Random.NextFloat(1.0f) * 360.0f); + m_World->SpawnMobFinalize(NewSlime); + } + } + super::KilledBy(a_TDI); +} + + + + + +const AString cSlime::GetSizeName(int a_Size) const +{ + if (a_Size > 1) + { + return "big"; + } + else + { + return "small"; + } +} + + + + |