diff options
author | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 02:56:31 +0200 |
---|---|---|
committer | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 02:56:31 +0200 |
commit | 34e0bc759326803ead6e752533b402ff32db9dd2 (patch) | |
tree | f535df9df31aaac33f5f8461733503a842adea66 /src/Mobs/NewZombie.cpp | |
parent | Temporarily instantiating components here. (diff) | |
download | cuberite-34e0bc759326803ead6e752533b402ff32db9dd2.tar cuberite-34e0bc759326803ead6e752533b402ff32db9dd2.tar.gz cuberite-34e0bc759326803ead6e752533b402ff32db9dd2.tar.bz2 cuberite-34e0bc759326803ead6e752533b402ff32db9dd2.tar.lz cuberite-34e0bc759326803ead6e752533b402ff32db9dd2.tar.xz cuberite-34e0bc759326803ead6e752533b402ff32db9dd2.tar.zst cuberite-34e0bc759326803ead6e752533b402ff32db9dd2.zip |
Diffstat (limited to 'src/Mobs/NewZombie.cpp')
-rw-r--r-- | src/Mobs/NewZombie.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/Mobs/NewZombie.cpp b/src/Mobs/NewZombie.cpp new file mode 100644 index 000000000..d37ea22bc --- /dev/null +++ b/src/Mobs/NewZombie.cpp @@ -0,0 +1,42 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "NewZombie.h" +#include "../World.h" +#include "../LineBlockTracer.h" + + + + + +cNewZombie::cNewZombie(bool a_IsVillagerZombie) : + super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), + m_IsVillagerZombie(a_IsVillagerZombie), + m_IsConverting(false) +{ +} + + + + + +void cNewZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH); + cItems RareDrops; + RareDrops.Add(cItem(E_ITEM_IRON)); + RareDrops.Add(cItem(E_ITEM_CARROT)); + RareDrops.Add(cItem(E_ITEM_POTATO)); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + AddRandomArmorDropItem(a_Drops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); +} + + + + |