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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-22 14:33:04 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-22 19:55:30 +0200 |
commit | 5e9421bba327d79f9876a5cab2882b8b89fbeef7 (patch) | |
tree | 9e9122400dc4550afb2d92654c6caaf45007091f /src/Mobs/Monster.h | |
parent | d (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 144228fe7..b123791a4 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -232,7 +232,15 @@ public: virtual void GetFollowedItems(cItems & a_Items); virtual void GetBreedingItems(cItems & a_Items); -protected: + cPlayer * GetNearestPlayer(); + + protected: + + /** Whether or not m_NearestPlayer is stale. Always true at the beginning of a tick. + When true, GetNearestPlayer() actually searches for a player, updates m_NearestPlayer, and sets it to false. + otherwise it returns m_NearestPlayer. This means we only perform 1 search per tick. */ + bool m_NearestPlayerIsStale; + cPlayer * m_NearestPlayer; /** The pathfinder instance handles pathfinding for this monster. */ cPathFinder m_PathFinder; |