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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-08 16:52:30 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-08 16:52:30 +0200 |
commit | 40503ab8912c21c8f7913b190fcf835dd8ad18d1 (patch) | |
tree | 5ec63036a2c852704a92e8ce1b3f111a13ed8d0a /src/Mobs/Behaviors/BehaviorCoward.h | |
parent | merge (diff) | |
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorCoward.h')
-rw-r--r-- | src/Mobs/Behaviors/BehaviorCoward.h | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/Mobs/Behaviors/BehaviorCoward.h b/src/Mobs/Behaviors/BehaviorCoward.h index 3232f807b..d33792ec2 100644 --- a/src/Mobs/Behaviors/BehaviorCoward.h +++ b/src/Mobs/Behaviors/BehaviorCoward.h @@ -2,7 +2,16 @@ #include "Behavior.h" -/** Makes the mob run away from any other mob that damages it. */ +/** Makes the mob run away from any other mob that damages it. + +Connections to other behaviors: + - The mob should also have a cBehaviorAttacker, otherwise this behavior will not work. + - This behavior does not make sense in combination with BehaviorAggressive or cBehaviorBrave. + +Special connections: + - None. + +*/ class cBehaviorCoward : cBehavior { public: |