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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-31 11:39:38 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-31 11:39:38 +0200 |
commit | 209767ea0573df7d89b89874bb1e3a2cf2f4adba (patch) | |
tree | 1e151f350eeb5d13d1f1ee46c8dc20de755a36fc /src/Mobs/Behaviors/BehaviorAttackerMelee.h | |
parent | mbedTLS merge (diff) | |
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorAttackerMelee.h')
-rw-r--r-- | src/Mobs/Behaviors/BehaviorAttackerMelee.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttackerMelee.h b/src/Mobs/Behaviors/BehaviorAttackerMelee.h index b079c94fc..6e990f04c 100644 --- a/src/Mobs/Behaviors/BehaviorAttackerMelee.h +++ b/src/Mobs/Behaviors/BehaviorAttackerMelee.h @@ -2,8 +2,8 @@ #include "BehaviorAttacker.h" -/** Makes the mob fight back any other mob that damages it. Mob should have BehaviorAttacker to work. -This behavior does not make sense in combination with BehaviorCoward. */ +/** Grants the mob that ability to approach a target and then melee attack it. +Use BehaviorAttackerMelee::SetTarget to attack. */ class cBehaviorAttackerMelee : public cBehaviorAttacker { public: |