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authormadmaxoft <github@xoft.cz>2014-06-14 12:06:48 +0200
committermadmaxoft <github@xoft.cz>2014-06-14 12:06:48 +0200
commitf8f7748a09b936cc888c0c4a1f0ae9e9e444ba5b (patch)
treed2f3e35f37821e93d92143db2055bcedeaf57142 /src/Generating/VillageGen.h
parentPlayer.h: Moved doxy-comments to Entity.h (diff)
parentFixed a repeater issue (diff)
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Diffstat (limited to 'src/Generating/VillageGen.h')
-rw-r--r--src/Generating/VillageGen.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h
new file mode 100644
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+
+// VillageGen.h
+
+// Declares the cVillageGen class representing the village generator
+
+
+
+
+
+#pragma once
+
+#include "GridStructGen.h"
+#include "PrefabPiecePool.h"
+
+
+
+
+
+class cVillageGen :
+ public cGridStructGen
+{
+ typedef cGridStructGen super;
+public:
+ cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
+
+protected:
+ class cVillage; // fwd: VillageGen.cpp
+
+ /** The noise used for generating random numbers */
+ cNoise m_Noise;
+
+ /** Maximum depth of the generator tree*/
+ int m_MaxDepth;
+
+ /** Maximum size, in X/Z blocks, of the village (radius from the origin) */
+ int m_MaxSize;
+
+ /** Minimum density - percentage of allowed house connections. Range [0, 100] */
+ int m_MinDensity;
+
+ /** Maximum density - percentage of allowed house connections. Range [0, 100] */
+ int m_MaxDensity;
+
+ /** The underlying biome generator that defines whether the village is created or not */
+ cBiomeGen & m_BiomeGen;
+
+ /** The underlying height generator, used to position the prefabs crossing chunk borders */
+ cTerrainHeightGen & m_HeightGen;
+
+
+ // cGridStructGen overrides:
+ virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
+} ;
+
+
+
+