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author | Howaner <franzi.moos@googlemail.com> | 2014-11-18 14:56:32 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-11-18 14:56:32 +0100 |
commit | 42120e2ea5db0cdb9920ff1c5efef33e0f496d48 (patch) | |
tree | 20ba1ae0a53f757cb8814b6cd6a466fe5acf1308 /src/Generating/FinishGen.cpp | |
parent | Fixed compile errors. (diff) | |
parent | Merge pull request #1598 from mc-server/SignEditor (diff) | |
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Diffstat (limited to 'src/Generating/FinishGen.cpp')
-rw-r--r-- | src/Generating/FinishGen.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 96e3dc26b..b8afac09a 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -15,7 +15,7 @@ #include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway() #include "../Simulator/FireSimulator.h" #include "../World.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" @@ -199,6 +199,11 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) // Get the top block + 1. This is the place where the grass would finaly be placed: int y = a_ChunkDesc.GetHeight(x, z) + 1; + + if (y >= 255) + { + continue; + } // Check if long grass can be placed: if ( @@ -414,6 +419,11 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) } break; } + default: + { + // There's no snow in the other biomes. + break; + } } } } // for z @@ -454,6 +464,11 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) } break; } + default: + { + // No icy water in other biomes. + break; + } } } } // for z |