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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-21 21:42:10 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-21 21:42:29 +0200
commit1296c5dce71f59f1d7b2bfd1791a22daa26f2cb3 (patch)
treef802a5eaf85f82770253574aedff7998e34775e5 /src/Entities/Player.h
parentImplemented PR suggestions (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index b1fef1b68..c72d1eb8d 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -350,7 +350,7 @@ public:
void SendExperience(void);
- /** In UI windows, the item that the player is dragging */
+ /** In UI windows, get the item that the player is dragging */
cItem & GetDraggingItem(void) {return m_DraggingItem; }
// In UI windows, when inventory-painting:
@@ -398,7 +398,9 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
- /** Gets the last position that the player slept in */
+ /** Gets the last position that the player slept in
+ This is initialised to the world spawn point if the player has not slept in a bed as of yet
+ */
Vector3i GetLastBedPos(void) const { return m_LastBedPos; }
/** Sets the player's bed (home) position */