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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-21 21:42:10 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-21 21:42:29 +0200 |
commit | 1296c5dce71f59f1d7b2bfd1791a22daa26f2cb3 (patch) | |
tree | f802a5eaf85f82770253574aedff7998e34775e5 /src/Entities/Player.h | |
parent | Implemented PR suggestions (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index b1fef1b68..c72d1eb8d 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -350,7 +350,7 @@ public: void SendExperience(void); - /** In UI windows, the item that the player is dragging */ + /** In UI windows, get the item that the player is dragging */ cItem & GetDraggingItem(void) {return m_DraggingItem; } // In UI windows, when inventory-painting: @@ -398,7 +398,9 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); - /** Gets the last position that the player slept in */ + /** Gets the last position that the player slept in + This is initialised to the world spawn point if the player has not slept in a bed as of yet + */ Vector3i GetLastBedPos(void) const { return m_LastBedPos; } /** Sets the player's bed (home) position */ |