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authorHowaner <franzi.moos@googlemail.com>2014-03-15 00:43:38 +0100
committerHowaner <franzi.moos@googlemail.com>2014-03-15 00:43:38 +0100
commitcf137392885479d4e3f057c64cb078a6025f4b25 (patch)
tree916678451890d63d2f2a1671e8e339fd27da7a37 /src/Entities/Pickup.h
parentAdd ExpOrb saving. (diff)
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Diffstat (limited to 'src/Entities/Pickup.h')
-rw-r--r--src/Entities/Pickup.h23
1 files changed, 13 insertions, 10 deletions
diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h
index c273567d1..74b917bce 100644
--- a/src/Entities/Pickup.h
+++ b/src/Entities/Pickup.h
@@ -26,31 +26,34 @@ public:
CLASS_PROTODEF(cPickup);
cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f);
-
+
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
-
+
bool CollectedBy(cPlayer * a_Dest); // tolua_export
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- /// Returns the number of ticks that this entity has existed
- int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
-
- /// Returns true if the pickup has already been collected
+
+ /** Returns the number of ticks that this entity has existed */
+ int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
+
+ /** Set the number of ticks that this entity has existed */
+ void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export
+
+ /** Returns true if the pickup has already been collected */
bool IsCollected(void) const { return m_bCollected; } // tolua_export
- /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time
+ /** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */
bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
-
+
private:
Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
Vector3d m_WaterSpeed;
- /// The number of ticks that the entity has existed / timer between collect and destroy; in msec
+ /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
float m_Timer;
cItem m_Item;