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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-03-09 13:53:50 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-03-09 13:53:50 +0100
commitc2978a34576192d79c1fdc4664eafe316be49e51 (patch)
tree48db5c74ed757bfdf178a70e77eddff693c76a35 /src/Entities/Entity.cpp
parentHexified colours (diff)
parentUpdated Core (diff)
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Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r--src/Entities/Entity.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 8554ab2a5..96e8c15a5 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -582,11 +582,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
- if (!g_BlockIsSolid[BlockIn]) // Making sure we are not inside a solid block
+ if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block
{
if (m_bOnGround) // check if it's still on the ground
{
- if (!g_BlockIsSolid[BlockBelow]) // Check if block below is air or water.
+ if (!cBlockInfo::IsSolid(BlockBelow)) // Check if block below is air or water.
{
m_bOnGround = false;
}
@@ -616,7 +616,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
// The pickup is too close to an unloaded chunk, bail out of any physics handling
return;
}
- if (!g_BlockIsSolid[GotBlock])
+ if (!cBlockInfo::IsSolid(GotBlock))
{
NextPos.x += gCrossCoords[i].x;
NextPos.z += gCrossCoords[i].z;