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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-04-24 16:59:20 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-04-24 16:59:20 +0200
commit828889b89076c27ddd8a50d48995a65dbd6a71de (patch)
tree461274297825de3958ee63cd236e319acd652bab /src/ChunkMap.cpp
parentMerge pull request #3153 from LogicParrot/chunkLayer (diff)
parentRevert "ChunkLayers now stored in std::map" (diff)
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r--src/ChunkMap.cpp110
1 files changed, 59 insertions, 51 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 458200fdc..7dd937eb0 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -51,10 +51,24 @@ cChunkMap::cChunkMap(cWorld * a_World) :
+cChunkMap::~cChunkMap()
+{
+ cCSLock Lock(m_CSLayers);
+ while (!m_Layers.empty())
+ {
+ delete m_Layers.back();
+ m_Layers.pop_back(); // Must pop, because further chunk deletions query the chunkmap for entities and that would touch deleted data
+ }
+}
+
+
+
+
+
void cChunkMap::RemoveLayer(cChunkLayer * a_Layer)
{
cCSLock Lock(m_CSLayers);
- m_Layers.erase(std::pair<int, int>(a_Layer->GetX(), a_Layer->GetZ()));
+ m_Layers.remove(a_Layer);
}
@@ -64,19 +78,23 @@ void cChunkMap::RemoveLayer(cChunkLayer * a_Layer)
cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
{
cCSLock Lock(m_CSLayers);
- auto it = m_Layers.find(std::pair<int, int>(a_LayerX, a_LayerZ));
- if (it !=m_Layers.end())
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
- cChunkLayer & Layer = it->second;
- return &Layer;
+ if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
+ {
+ return *itr;
+ }
}
// Not found, create new:
- m_Layers.emplace(std::piecewise_construct,
- std::forward_as_tuple(a_LayerX, a_LayerZ),
- std::forward_as_tuple(a_LayerX, a_LayerZ, this, *m_Pool));
- cChunkLayer & Layer = m_Layers.find(std::pair<int, int>(a_LayerX, a_LayerZ))->second;
- return &Layer;
+ cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool);
+ if (Layer == nullptr)
+ {
+ LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
+ return nullptr;
+ }
+ m_Layers.push_back(Layer);
+ return Layer;
}
@@ -98,12 +116,13 @@ cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ)
{
ASSERT(m_CSLayers.IsLockedByCurrentThread());
- auto it = m_Layers.find(std::pair<int, int>(a_LayerX, a_LayerZ));
- if (it != m_Layers.end())
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
- cChunkLayer & Layer = it->second;
- return &Layer;
- }
+ if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
+ {
+ return *itr;
+ }
+ } // for itr - m_Layers[]
// Not found
return nullptr;
@@ -1572,10 +1591,9 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
{
cCSLock Lock(m_CSLayers);
- for (auto & itr : m_Layers)
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
- cChunkLayer & Layer = itr.second;
- Layer.RemoveClient(a_Client);
+ (*itr)->RemoveClient(a_Client);
} // for itr - m_Layers[]
}
@@ -1625,10 +1643,9 @@ void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity)
bool cChunkMap::HasEntity(UInt32 a_UniqueID)
{
cCSLock Lock(m_CSLayers);
- for (auto & itr : m_Layers)
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
- cChunkLayer & Layer = itr.second;
- if (Layer.HasEntity(a_UniqueID))
+ if ((*itr)->HasEntity(a_UniqueID))
{
return true;
}
@@ -1660,10 +1677,9 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity)
bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- for (auto & itr : m_Layers)
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
- cChunkLayer & Layer = itr.second;
- if (Layer.ForEachEntity(a_Callback))
+ if (!(*itr)->ForEachEntity(a_Callback))
{
return false;
}
@@ -1922,10 +1938,9 @@ bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback & a_Callback
{
cCSLock Lock(m_CSLayers);
bool res = false;
- for (auto & itr : m_Layers)
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
- cChunkLayer & Layer = itr.second;
- if (Layer.DoWithEntityByID(a_UniqueID, a_Callback, res))
+ if ((*itr)->DoWithEntityByID(a_UniqueID, a_Callback, res))
{
return res;
}
@@ -2479,14 +2494,14 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
bool cChunkMap::ForEachLoadedChunk(std::function<bool(int, int)> a_Callback)
{
cCSLock Lock(m_CSLayers);
- for (auto & itr: m_Layers)
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) // iterate over ALL loaded layers
{
- cChunkLayer & Layer = itr.second;
+ cChunkLayer * layer = *itr;
for (int x = 0; x < LAYER_SIZE; x++)
{
for (int z = 0; z < LAYER_SIZE; z++)
{
- cChunkPtr p = Layer.FindChunk(Layer.GetX() * LAYER_SIZE + x, Layer.GetZ() * LAYER_SIZE + z);
+ cChunkPtr p = layer->FindChunk(layer->GetX() * LAYER_SIZE + x, layer->GetZ() * LAYER_SIZE + z);
if ((p != nullptr) && p->IsValid()) // if chunk is loaded
{
if (a_Callback(p->GetPosX(), p->GetPosZ()))
@@ -2547,11 +2562,10 @@ void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
a_NumChunksValid = 0;
a_NumChunksDirty = 0;
cCSLock Lock(m_CSLayers);
- for (auto & itr : m_Layers)
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
- cChunkLayer & Layer = itr.second;
int NumValid = 0, NumDirty = 0;
- Layer.GetChunkStats(NumValid, NumDirty);
+ (*itr)->GetChunkStats(NumValid, NumDirty);
a_NumChunksValid += NumValid;
a_NumChunksDirty += NumDirty;
} // for itr - m_Layers[]
@@ -2631,10 +2645,9 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
{
cCSLock Lock(m_CSLayers);
- for (auto & itr: m_Layers)
+ for (auto && layer: m_Layers)
{
- cChunkLayer & Layer = itr.second;
- Layer.CollectMobCensus(a_ToFill);
+ layer->CollectMobCensus(a_ToFill);
} // for itr - m_Layers
}
@@ -2646,10 +2659,9 @@ void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
{
cCSLock Lock(m_CSLayers);
- for (auto & itr: m_Layers)
+ for (auto && layer: m_Layers)
{
- cChunkLayer & Layer = itr.second;
- Layer.SpawnMobs(a_MobSpawner);
+ layer->SpawnMobs(a_MobSpawner);
} // for itr - m_Layers
}
@@ -2660,10 +2672,9 @@ void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
void cChunkMap::Tick(std::chrono::milliseconds a_Dt)
{
cCSLock Lock(m_CSLayers);
- for (auto & itr: m_Layers)
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
- cChunkLayer & Layer = itr.second;
- Layer.Tick(a_Dt);
+ (*itr)->Tick(a_Dt);
} // for itr - m_Layers
}
@@ -2691,10 +2702,9 @@ void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
void cChunkMap::UnloadUnusedChunks(void)
{
cCSLock Lock(m_CSLayers);
- for (auto & itr: m_Layers)
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
- cChunkLayer & Layer = itr.second;
- Layer.UnloadUnusedChunks();
+ (*itr)->UnloadUnusedChunks();
} // for itr - m_Layers
}
@@ -2705,10 +2715,9 @@ void cChunkMap::UnloadUnusedChunks(void)
void cChunkMap::SaveAllChunks(void)
{
cCSLock Lock(m_CSLayers);
- for (auto & itr: m_Layers)
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
- cChunkLayer & Layer = itr.second;
- Layer.Save();
+ (*itr)->Save();
} // for itr - m_Layers[]
}
@@ -2720,10 +2729,9 @@ int cChunkMap::GetNumChunks(void)
{
cCSLock Lock(m_CSLayers);
int NumChunks = 0;
- for (auto & itr: m_Layers)
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
- cChunkLayer & Layer = itr.second;
- NumChunks += Layer.GetNumChunksLoaded();
+ NumChunks += (*itr)->GetNumChunksLoaded();
}
return NumChunks;
}