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author | Bond-009 <bond.009@outlook.com> | 2017-09-07 10:25:34 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-09-07 10:25:34 +0200 |
commit | 104f9e127b259731836c2b88d74a8d731f3ad535 (patch) | |
tree | 0aa333690caf9480f38e2ec1a88265b84544aeb5 /src/ChunkMap.cpp | |
parent | Add cWorld::RemoveEntity and use in cEntity (#4003) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 6afce338d..1bb4ff89c 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1721,7 +1721,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ { // Activate the TNT, with a random fuse between 10 to 30 game ticks int FuseTime = GetRandomProvider().RandInt(10, 30); - m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime); + m_World->SpawnPrimedTNT({a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5}, FuseTime); area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0); a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); break; |