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authorTiger Wang <ziwei.tiger@outlook.com>2021-05-14 11:42:08 +0200
committerGitHub <noreply@github.com>2021-05-14 11:42:08 +0200
commitd92509a6e755271f629dffc79ee35636df7f6a27 (patch)
treec447234aa0db6154d2654ea1171cd0797832f3d4 /src/Blocks/Mixins.h
parentWindows: remove extra newlines in backtrace (#5218) (diff)
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Diffstat (limited to 'src/Blocks/Mixins.h')
-rw-r--r--src/Blocks/Mixins.h36
1 files changed, 21 insertions, 15 deletions
diff --git a/src/Blocks/Mixins.h b/src/Blocks/Mixins.h
index 23a4be225..fa8985737 100644
--- a/src/Blocks/Mixins.h
+++ b/src/Blocks/Mixins.h
@@ -10,7 +10,6 @@ class cBlockLadder: public cMetaRotator<cClearMetaOnDrop, ...>
#pragma once
#include "../Item.h"
-#include "../Entities/Player.h"
@@ -169,7 +168,7 @@ public:
/** Converts the rotation value as returned by cPlayer::GetYaw() to the appropriate metadata
- value for a block placed by a player facing that way */
+ value for a block placed by a player facing that way. */
static NIBBLETYPE YawToMetaData(double a_Rotation)
{
if ((a_Rotation >= -135) && (a_Rotation < -45))
@@ -199,8 +198,8 @@ protected:
-/** Mixin for blocks whose meta on placement depends on the pitch and yaw of the player placing the block. BitMask
-selects the direction bits from the block's meta values. */
+/** Mixin for blocks whose meta on placement depends on the relative position of the player to the block in
+addition to the yaw of the player placing the block. BitMask selects the direction bits from the block's meta values. */
template <
class Base,
NIBBLETYPE BitMask = 0x07,
@@ -211,7 +210,7 @@ template <
NIBBLETYPE Up = 0x00,
NIBBLETYPE Down = 0x01
>
-class cPitchYawRotator:
+class cDisplacementYawRotator:
public cYawRotator<Base, BitMask, North, East, South, West>
{
using Super = cYawRotator<Base, BitMask, North, East, South, West>;
@@ -221,17 +220,24 @@ public:
using Super::Super;
- /** Converts the rotation and pitch values as returned by cPlayer::GetYaw() and cPlayer::GetPitch()
- respectively to the appropriate metadata value for a block placed by a player facing that way */
- static NIBBLETYPE PitchYawToMetaData(double a_Rotation, double a_Pitch)
+ /** Converts the placement position, eye position as returned by cPlayer::GetEyePosition(), and
+ rotation value as returned by cPlayer::GetYaw() to the appropriate metadata value for a block placed by a player facing that way. */
+ static NIBBLETYPE DisplacementYawToMetaData(const Vector3d a_PlacePosition, const Vector3d a_EyePosition, const double a_Rotation)
{
- if (a_Pitch >= 50)
- {
- return Up;
- }
- else if (a_Pitch <= -50)
+ if (
+ const auto Displacement = a_EyePosition - a_PlacePosition.addedXZ(0.5, 0.5);
+ (std::abs(Displacement.x) < 2) && (std::abs(Displacement.z) < 2)
+ )
{
- return Down;
+ if (Displacement.y > 2)
+ {
+ return Up;
+ }
+
+ if (Displacement.y < 0)
+ {
+ return Down;
+ }
}
return Super::YawToMetaData(a_Rotation);
@@ -239,7 +245,7 @@ public:
protected:
- ~cPitchYawRotator() = default;
+ ~cDisplacementYawRotator() = default;
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) const override