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authorTiger Wang <ziwei.tiger@outlook.com>2021-04-05 02:38:43 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2021-04-12 23:35:07 +0200
commit4cd49d7eca5f8fd53eb98577a1f218a5086704bb (patch)
tree09bf29a1d30a37445796ed70867f934435c4261f /src/Blocks/BlockPiston.cpp
parentFixed generator for the Mega Taiga biome (#5129) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockPiston.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp
index d9deedfc8..31f15a467 100644
--- a/src/Blocks/BlockPiston.cpp
+++ b/src/Blocks/BlockPiston.cpp
@@ -56,7 +56,7 @@ void cBlockPistonHandler::ExtendPiston(Vector3i a_BlockPos, cWorld & a_World)
// However, we don't confuse animation with the underlying state of the world, so emulate by delaying 1 tick
// (Probably why vanilla has so many dupe glitches with sand and pistons lolol)
- a_World.ScheduleTask(1, [a_BlockPos](cWorld & World)
+ a_World.ScheduleTask(1_tick, [a_BlockPos](cWorld & World)
{
BLOCKTYPE pistonBlock;
NIBBLETYPE pistonMeta;
@@ -108,7 +108,7 @@ void cBlockPistonHandler::RetractPiston(Vector3i a_BlockPos, cWorld & a_World)
a_World.BroadcastBlockAction(a_BlockPos, PistonRetractAction, pistonMeta, pistonBlock);
}
- a_World.ScheduleTask(1, [a_BlockPos](cWorld & World)
+ a_World.ScheduleTask(1_tick, [a_BlockPos](cWorld & World)
{
BLOCKTYPE pistonBlock;
NIBBLETYPE pistonMeta;