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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-26 21:57:12 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-26 21:57:12 +0100
commit9f77572fb0d045229556314ba9d7aa0f52ad5635 (patch)
tree67bf3cfaf013be8566e0d541c1a1b571719816f7 /source/cSimulator.h
parent- improved ClosestPlayerDetection (Really the closest now ;)) (diff)
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Diffstat (limited to 'source/cSimulator.h')
-rw-r--r--source/cSimulator.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/source/cSimulator.h b/source/cSimulator.h
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index 000000000..2aaabe184
--- /dev/null
+++ b/source/cSimulator.h
@@ -0,0 +1,20 @@
+#pragma once
+
+class Vector3i;
+class cWorld;
+class cSimulator
+{
+public:
+ cSimulator( cWorld* a_World );
+ ~cSimulator();
+
+ virtual void Simulate( float a_Dt ) = 0;
+ virtual inline void WakeUp( int a_X, int a_Y, int a_Z ); //Used often so inline saves some calls
+
+ virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
+
+protected:
+ virtual void AddBlock(int a_X, int a_Y, int a_Z) = 0;
+
+ cWorld *m_World;
+}; \ No newline at end of file