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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-30 11:56:59 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-30 11:56:59 +0200
commitf5fe723b2a704da475b24a594fd59f448cf133a3 (patch)
tree6965c6df44d2b042ca62034119466127fd01b5da /source/Protocol.h
parentcProtocol handles the initial handshake up to player login (diff)
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Diffstat (limited to 'source/Protocol.h')
-rw-r--r--source/Protocol.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Protocol.h b/source/Protocol.h
index c87516640..2b6bdd561 100644
--- a/source/Protocol.h
+++ b/source/Protocol.h
@@ -58,7 +58,7 @@ public:
virtual void SendGameMode (eGameMode a_GameMode) = 0;
virtual void SendHealth (void) = 0;
virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) = 0;
- virtual void SendInventorySlot (int a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendKeepAlive (int a_PingID) = 0;
virtual void SendLogin (const cPlayer & a_Player) = 0;
virtual void SendMetadata (const cEntity & a_Entity) = 0;