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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-12 05:46:01 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-12 05:46:01 +0100
commit43e684071933adef93040e8d4b830d5c6b71cf9a (patch)
tree014e5300feb1cdbbb8f24e4e42594eeb841f0be2 /source/Plugin.h
parentFixed rclk in doublechests (diff)
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Diffstat (limited to 'source/Plugin.h')
-rw-r--r--source/Plugin.h95
1 files changed, 60 insertions, 35 deletions
diff --git a/source/Plugin.h b/source/Plugin.h
index 9ee06e369..7cb82743e 100644
--- a/source/Plugin.h
+++ b/source/Plugin.h
@@ -2,6 +2,11 @@
#pragma once
#include "Item.h"
+#include "PluginManager.h"
+
+
+
+
class cClientHandle;
class cPlayer;
@@ -28,51 +33,61 @@ class cCraftingRecipe;
class cPlugin
{
public:
+ // tolua_end
+
cPlugin( const AString & a_PluginDirectory );
virtual ~cPlugin();
- virtual void OnDisable() {}
- virtual bool Initialize() = 0;
+ virtual void OnDisable(void) {}
+ virtual bool Initialize(void) = 0;
// Called each tick
virtual void Tick(float a_Dt);
/**
- * On all these functions, return true if you want to override default behavior
+ * On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
* You can also return false, so default behavior is used.
**/
- virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
- virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem);
- virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
- virtual bool OnChat (cPlayer * a_Player, const AString & a_Message);
- virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk);
- virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup);
- virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
- virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer );
- virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
- virtual bool OnPlayerJoin (cPlayer* a_Player );
- virtual void OnPlayerMove (cPlayer* a_Player );
- virtual void OnPlayerSpawn (cPlayer* a_Player );
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
- virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
- virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
- virtual bool OnWeatherChanged (cWorld * a_World);
- virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
+ // TODO: virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
+ virtual bool OnChat (cPlayer * a_Player, const AString & a_Message);
+ virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk);
+ virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup);
+ virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
+ virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
+ virtual bool OnKilled (cPawn & a_Killed, cEntity * a_Killer);
+ virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
+ virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerEating (cPlayer & a_Player);
+ virtual bool OnPlayerJoined (cPlayer & a_Player);
+ virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
+ virtual bool OnPlayerMoved (cPlayer & a_Player);
+ virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ virtual bool OnPlayerShooting (cPlayer & a_Player);
+ virtual bool OnPlayerSpawned (cPlayer & a_Player);
+ virtual bool OnPlayerTossingItem (cPlayer & a_Player);
+ virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
+ virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
+ virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
+ virtual bool OnWeatherChanged (cWorld * a_World);
+
+ /** Called from cPluginManager::AddHook() to check if the hook can be added.
+ Plugin API providers may check if the plugin is written correctly (has the hook handler function)
+ Returns true if the hook can be added (handler exists)
+ Descendants should also log the specific error message as a warning if they return false.
+ */
+ virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) { return false; }
- // Accessors
- const AString & GetName() const { return m_Name; }
- virtual void SetName( const AString & a_Name ) { m_Name = a_Name; }
-
- int GetVersion() const { return m_Version; }
- void SetVersion( int a_Version ) { m_Version = a_Version; }
-
- const AString & GetDirectory(void) const {return m_Directory; }
- AString GetLocalDirectory(void) const; //tolua_export
-
struct CommandStruct
{
AString Command;
@@ -80,6 +95,16 @@ public:
AString Permission;
};
+ // tolua_begin
+ const AString & GetName(void) const { return m_Name; }
+ void SetName(const AString & a_Name) { m_Name = a_Name; }
+
+ int GetVersion(void) const { return m_Version; }
+ void SetVersion(int a_Version) { m_Version = a_Version; }
+
+ const AString & GetDirectory(void) const {return m_Directory; }
+ AString GetLocalDirectory(void) const;
+
void AddCommand(const AString & a_Command, const AString & a_Description, const AString & a_Permission);
// tolua_end
@@ -109,7 +134,7 @@ private:
int m_Version;
AString m_Directory;
-}; //tolua_export
+}; // tolua_export