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author | Alexander Harkness <bearbin@gmail.com> | 2013-08-08 12:09:25 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-08-08 12:09:25 +0200 |
commit | dc777018b505d2e795a1a354c403b2309a4a7bfb (patch) | |
tree | 876f8915d573c098575c23617d7f9368f62245da /source/Player.h | |
parent | Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks. (diff) | |
parent | Made comments more readable by adding space between // and text content. Added /// doxygen syntax comments to declarations (diff) | |
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Diffstat (limited to 'source/Player.h')
-rw-r--r-- | source/Player.h | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/source/Player.h b/source/Player.h index c8d66b842..542656b5a 100644 --- a/source/Player.h +++ b/source/Player.h @@ -29,6 +29,8 @@ public: MAX_HEALTH = 20, MAX_FOOD_LEVEL = 20, EATING_TICKS = 30, ///< Number of ticks it takes to eat an item + MAX_AIR_LEVEL = 300, + DROWNING_TICKS = 10, //number of ticks per heart of damage } ; // tolua_end @@ -160,6 +162,8 @@ public: int GetFoodTickTimer (void) const { return m_FoodTickTimer; } double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } + + int GetAirLevel (void) const { return m_AirLevel; } /// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); } @@ -267,6 +271,11 @@ protected: std::string m_PlayerName; std::string m_LoadedWorldName; + /// Player's air level (for swimming) + int m_AirLevel; + /// used to time ticks between damage taken via drowning/suffocation + int m_AirTickTimer; + bool m_bVisible; // Food-related variables: @@ -329,7 +338,6 @@ protected: /// The world tick in which eating will be finished. -1 if not eating Int64 m_EatingFinishTick; - virtual void Destroyed(void); /// Filters out damage for creative mode @@ -338,6 +346,9 @@ protected: /// Called in each tick to handle food-related processing void HandleFood(void); + /// Called in each tick to handle air-related processing i.e. drowning + void HandleAir(cChunk & a_Chunk); + /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) void ApplyFoodExhaustionFromMovement(cChunk & a_Chunk); } ; // tolua_export |