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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-12 05:46:01 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-12 05:46:01 +0100
commit43e684071933adef93040e8d4b830d5c6b71cf9a (patch)
tree014e5300feb1cdbbb8f24e4e42594eeb841f0be2 /source/Blocks/BlockChest.h
parentFixed rclk in doublechests (diff)
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Diffstat (limited to 'source/Blocks/BlockChest.h')
-rw-r--r--source/Blocks/BlockChest.h108
1 files changed, 78 insertions, 30 deletions
diff --git a/source/Blocks/BlockChest.h b/source/Blocks/BlockChest.h
index 09d80be76..6de6a8e29 100644
--- a/source/Blocks/BlockChest.h
+++ b/source/Blocks/BlockChest.h
@@ -19,41 +19,89 @@ public:
}
- virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
{
+ a_BlockType = m_BlockType;
+
+ // Is there a doublechest already next to this block?
+ if (!CanBeAt(a_World, a_BlockX, a_BlockY, a_BlockZ))
+ {
+ // Yup, cannot form a triple-chest, refuse:
+ return false;
+ }
+
// Check if this forms a doublechest, if so, need to adjust the meta:
cBlockArea Area;
- if (Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1))
+ if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1))
{
- float rot = a_Player->GetRotation();
- // Choose meta from player rotation, choose only between 2 or 3
- NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
- if (
- CheckAndAdjustNeighbor(a_World, Area, 0, 1, NewMeta) ||
- CheckAndAdjustNeighbor(a_World, Area, 2, 1, NewMeta)
- )
- {
- // Forming a double chest in the X direction
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, NewMeta);
- OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
- return;
- }
- // Choose meta from player rotation, choose only between 4 or 5
- NewMeta = (rot < 0) ? 4 : 5;
- if (
- CheckAndAdjustNeighbor(a_World, Area, 1, 0, NewMeta) ||
- CheckAndAdjustNeighbor(a_World, Area, 2, 2, NewMeta)
- )
- {
- // Forming a double chest in the Z direction
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, NewMeta);
- OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
- return;
- }
+ return false;
+ }
+ float rot = a_Player->GetRotation();
+ if (
+ (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
+ )
+ {
+ a_BlockMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
+ return true;
+ }
+ if (
+ (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) ||
+ (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
+ )
+ {
+ a_BlockMeta = (rot < 0) ? 4 : 5;
+ return true;
}
- // Single chest or unable to read neighbors (don't really care, then):
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, RotationToMetaData(a_Player->GetRotation()));
- OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
+
+ // Single chest, get meta from rotation only
+ a_BlockMeta = RotationToMetaData(rot);
+ return true;
+ }
+
+
+ virtual void OnPlacedByPlayer(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ ) override
+ {
+ // Check if this forms a doublechest, if so, need to adjust the meta:
+ cBlockArea Area;
+ if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1))
+ {
+ return;
+ }
+
+ float rot = a_Player->GetRotation();
+ // Choose meta from player rotation, choose only between 2 or 3
+ NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
+ if (
+ CheckAndAdjustNeighbor(a_World, Area, 0, 1, NewMeta) ||
+ CheckAndAdjustNeighbor(a_World, Area, 2, 1, NewMeta)
+ )
+ {
+ // Forming a double chest in the X direction
+ return;
+ }
+ // Choose meta from player rotation, choose only between 4 or 5
+ NewMeta = (rot < 0) ? 4 : 5;
+ if (
+ CheckAndAdjustNeighbor(a_World, Area, 1, 0, NewMeta) ||
+ CheckAndAdjustNeighbor(a_World, Area, 2, 2, NewMeta)
+ )
+ {
+ // Forming a double chest in the Z direction
+ return;
+ }
+
+ // Single chest, no further processing needed
}