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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-28 21:12:47 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-28 21:12:47 +0200
commit9be27992e211631cb4e72619c78c5c23397b2a9c (patch)
treed981f1123709c10db9cf3432ccbb793285226f2e /source/BlockEntities/FurnaceEntity.cpp
parentBlock entities now receive the cChunk param in their Tick() function (diff)
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Diffstat (limited to 'source/BlockEntities/FurnaceEntity.cpp')
-rw-r--r--source/BlockEntities/FurnaceEntity.cpp369
1 files changed, 369 insertions, 0 deletions
diff --git a/source/BlockEntities/FurnaceEntity.cpp b/source/BlockEntities/FurnaceEntity.cpp
new file mode 100644
index 000000000..b199f480b
--- /dev/null
+++ b/source/BlockEntities/FurnaceEntity.cpp
@@ -0,0 +1,369 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "FurnaceEntity.h"
+#include "../UI/Window.h"
+#include "../Player.h"
+#include "../FurnaceRecipe.h"
+#include "../Root.h"
+#include <json/json.h>
+
+
+
+
+
+
+enum
+{
+ PROGRESSBAR_SMELTING = 0,
+ PROGRESSBAR_FUEL = 1,
+} ;
+
+
+
+
+
+cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
+ : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
+ , m_Items( new cItem[3] )
+ , m_CookingItem( 0 )
+ , m_CookTime( 0 )
+ , m_TimeCooked( 0 )
+ , m_BurnTime( 0 )
+ , m_TimeBurned( 0 )
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+cFurnaceEntity::~cFurnaceEntity()
+{
+ // Tell window its owner is destroyed
+ if( GetWindow() )
+ {
+ GetWindow()->OwnerDestroyed();
+ }
+
+ // Clean up items
+ if( m_Items )
+ {
+ delete [] m_Items;
+ }
+}
+
+
+
+
+
+void cFurnaceEntity::Destroy()
+{
+ // Drop items
+ cItems Pickups;
+ for( int i = 0; i < 3; i++)
+ {
+ if( !m_Items[i].IsEmpty() )
+ {
+ Pickups.push_back(m_Items[i]);
+ m_Items[i].Empty();
+ }
+ }
+ m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
+}
+
+
+
+
+
+void cFurnaceEntity::UsedBy(cPlayer * a_Player)
+{
+ if (GetWindow() == NULL)
+ {
+ OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
+ }
+ if (GetWindow() != NULL)
+ {
+ if (a_Player->GetWindow() != GetWindow())
+ {
+ a_Player->OpenWindow(GetWindow());
+ GetWindow()->SendWholeWindow(*a_Player->GetClientHandle());
+ }
+ }
+}
+
+
+
+
+
+bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ /*
+ // DEBUG:
+ Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
+ Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
+ LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
+ */
+
+ if (m_BurnTime <= 0)
+ {
+ if (m_TimeCooked > 0)
+ {
+ // We have just finished smelting, reset the progress bar:
+ BroadcastProgress(PROGRESSBAR_SMELTING, 0);
+ m_TimeCooked = 0;
+ m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
+ }
+ // There is no fuel and no flame, no need to tick at all
+ return false;
+ }
+
+ // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
+
+ short SmeltingProgress = 0;
+ if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
+ {
+ if (m_CookingItem->IsEqual(m_Items[2]) || m_Items[2].IsEmpty())
+ {
+ m_TimeCooked += a_Dt;
+ if ( m_TimeCooked >= m_CookTime )
+ {
+ m_Items[0].m_ItemCount--;
+ if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
+
+ m_Items[2].m_ItemDamage = m_CookingItem->m_ItemDamage;
+ m_Items[2].m_ItemType = m_CookingItem->m_ItemType;
+ m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
+ delete m_CookingItem;
+ m_CookingItem = NULL;
+
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->BroadcastWholeWindow();
+ }
+
+ m_TimeCooked -= m_CookTime;
+ StartCooking();
+ }
+ SmeltingProgress = (short)( m_TimeCooked * (180.f / m_CookTime));
+ if (SmeltingProgress > 180) SmeltingProgress = 180;
+ if (SmeltingProgress < 0) SmeltingProgress = 0;
+ }
+ }
+ BroadcastProgress(PROGRESSBAR_SMELTING, SmeltingProgress);
+
+ m_TimeBurned += a_Dt;
+
+ cWindow * Window = GetWindow();
+ if (m_TimeBurned >= m_BurnTime)
+ {
+ m_TimeBurned -= m_BurnTime;
+ m_BurnTime = 0;
+ if (StartCooking() && (Window != NULL))
+ {
+ Window->BroadcastWholeWindow();
+ }
+ }
+ short Value = 0;
+ if (m_BurnTime > 0.f)
+ {
+ Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime));
+ if (Value > 250) Value = 250;
+ if (Value < 0) Value = 0;
+ }
+ BroadcastProgress(PROGRESSBAR_FUEL, Value);
+
+ return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
+}
+
+
+
+
+
+bool cFurnaceEntity::StartCooking(void)
+{
+ cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
+ float BurnTime = FR->GetBurnTime( m_Items[1] );
+ if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ {
+ const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
+ if (R != NULL) // cook able ingredient
+ {
+ if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
+ {
+ // good to go
+ m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
+
+ if( m_TimeBurned >= m_BurnTime ) // burn new material
+ {
+ m_Items[1].m_ItemCount--;
+ if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
+ m_TimeBurned = 0;
+ m_BurnTime = BurnTime;
+ }
+
+ if( !m_CookingItem ) // Only cook new item if not already cooking
+ {
+ m_CookingItem = new cItem( *R->Out ); // Resulting item
+ m_TimeCooked = 0.f;
+ m_CookTime = R->CookTime;
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cFurnaceEntity::ContinueCooking(void)
+{
+ cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
+ float BurnTime = FR->GetBurnTime( m_Items[1] );
+ if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ {
+ const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
+ if (R != NULL) // cook able ingredient
+ {
+ if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
+ {
+ // good to go
+ if (m_CookingItem == NULL) // Only cook new item if not already cooking
+ {
+ m_CookingItem = new cItem( *R->Out ); // Resulting item
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+void cFurnaceEntity::ResetCookTimer()
+{
+ delete m_CookingItem;
+ m_CookingItem = NULL;
+ m_TimeCooked = 0.f;
+ m_CookTime = 0.f;
+}
+
+
+
+
+
+void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
+{
+ if ((a_Slot < 0) || (a_Slot >= 3))
+ {
+ ASSERT(!"Furnace: slot number out of range");
+ return;
+ }
+ m_Items[a_Slot] = a_Item;
+}
+
+
+
+
+
+bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ {
+ m_Items[ SlotIdx ].FromJson( *itr );
+ SlotIdx++;
+ }
+
+ // Get currently cooking item
+ Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
+ if( !JsonItem.empty() )
+ {
+ cItem Item;
+ Item.FromJson( JsonItem );
+ if( !Item.IsEmpty() )
+ {
+ m_CookingItem = new cItem( Item );
+ }
+ }
+
+ m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
+ m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
+ m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
+ m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
+
+ return true;
+}
+
+
+
+
+
+void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ for(unsigned int i = 0; i < 3; i++)
+ {
+ Json::Value Slot;
+ m_Items[ i ].GetJson( Slot );
+ AllSlots.append( Slot );
+ }
+ a_Value["Slots"] = AllSlots;
+
+ // Currently cooking item
+ if( m_CookingItem )
+ {
+ Json::Value JsonItem;
+ m_CookingItem->GetJson( JsonItem );
+ a_Value["Cooking"] = JsonItem;
+ }
+
+ a_Value["CookTime"] = m_CookTime;
+ a_Value["TimeCooked"] = m_TimeCooked;
+ a_Value["BurnTime"] = m_BurnTime;
+ a_Value["TimeBurned"] = m_TimeBurned;
+}
+
+
+
+
+
+void cFurnaceEntity::SendTo(cClientHandle & a_Client)
+{
+ // Nothing needs to be sent
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
+{
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->BroadcastInventoryProgress(a_ProgressbarID, a_Value);
+ }
+}
+
+
+
+