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authorMattes D <github@xoft.cz>2015-12-26 16:47:43 +0100
committerMattes D <github@xoft.cz>2015-12-26 16:47:43 +0100
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treeeff311309259a07444009a5c92a4ad81467fe8f2 /Server/Plugins/APIDump/SettingUpDecoda.html
parentAdded ProtoProxy and MCADefrag binaries to .gitignore (diff)
parentAdded analytics to APIDump (diff)
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This article will explain how to set up Decoda, an IDE for writing Lua code, so that you can develop Cuberite plugins with the comfort of an IDE.</p>
<h2><img src="Static/decoda_logo.png" /> About Decoda</h2>
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<p>To quickly introduce Decoda, it is an IDE for writing Lua code. It has the basic features expected of an IDE - you can group files into project, you can edit multiple files in a tabbed editor, the code is syntax-highlighted. Code completion, symbol browsing, and more. It also features a Lua debugger that allows you to debug your Lua code within any application that embeds the Lua runtime or uses Lua as a dynamic-link library (DLL). Although it is written using the multiplatform WxWidgets toolkit, it hasn't yet been ported to any platform other than 32-bit Windows. This unfortunately means that Linux users will not be able to use it. It can be used on 64-bit Windows, but the debugger only works for 32-bit programs.</p>
<p>Here's a screenshot of a default Decoda window with the debugger stepping through the code (scaled down):<br />
<img src="Static/decoda_workspace.png" /></p>
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<li>Unfortunately for us Windows users, the Decoda project file uses Unix-lineends (CR only). This makes it problematic when checking the file into a version control system, since those usually expect windows (CRLF) lineends; I personally convert the lineends each time I edit the project file using <a href="http://jsimlo.sk/notepad/">TED Notepad</a>.</li>
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