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authorLukas Pioch <lukas@zgow.de>2020-10-11 11:44:33 +0200
committerGitHub <noreply@github.com>2020-10-11 11:44:33 +0200
commitc8a1cda48cb27692aa8fa210b711140af6791ac9 (patch)
treeea1ce23347db6df7eda703525d15b1657fc98181 /Server/Plugins/APIDump/Classes/BlockEntities.lua
parentAdding more customize options to mob spawners and improving the way to look for surrounding entities (#4955) (diff)
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Diffstat (limited to 'Server/Plugins/APIDump/Classes/BlockEntities.lua')
-rw-r--r--Server/Plugins/APIDump/Classes/BlockEntities.lua24
1 files changed, 18 insertions, 6 deletions
diff --git a/Server/Plugins/APIDump/Classes/BlockEntities.lua b/Server/Plugins/APIDump/Classes/BlockEntities.lua
index 98de99bf4..fc4f6ec0b 100644
--- a/Server/Plugins/APIDump/Classes/BlockEntities.lua
+++ b/Server/Plugins/APIDump/Classes/BlockEntities.lua
@@ -1369,7 +1369,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{
Returns =
{
- Type = "number",
+ {
+ Type = "number",
+ }
},
Notes = "Returns the number of entities the spawner will try to spawn on each activation.",
},
@@ -1377,7 +1379,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{
Returns =
{
- Type = "number",
+ {
+ Type = "number",
+ }
},
Notes = "Returns half the length of the square the spawner tries to spawn entities in.",
},
@@ -1395,7 +1399,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{
Returns =
{
- Type = "number",
+ {
+ Type = "number",
+ }
},
Notes = "Returns the minimum number of ticks the spawner waits until spawning new entities automatically.",
},
@@ -1403,7 +1409,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{
Returns =
{
- Type = "number",
+ {
+ Type = "number",
+ }
},
Notes = "Returns the maximum number of ticks the spawner waits until spawning new entities automatically.",
},
@@ -1411,7 +1419,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{
Returns =
{
- Type = "number",
+ {
+ Type = "number",
+ }
},
Notes = "Returns the maximum number of entities of the same type that can be present before the spawner cannot spawn more entities.",
},
@@ -1419,7 +1429,9 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{
Returns =
{
- Type = "number"
+ {
+ Type = "number"
+ }
},
Notes = "Returns the maximum euclidean distance from a player where the spawner can be activated.",
},