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author | madmaxoft <github@xoft.cz> | 2014-07-31 10:02:50 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-07-31 10:02:50 +0200 |
commit | 8b519bf6e20a987c9544ef11f0df6467831cc069 (patch) | |
tree | 4d6c3b6d74db42e9f0ff271b164febdbd25c5479 /MCServer/Plugins | |
parent | MojangAPI: Renamed cache file to MojangAPI.sqlite. (diff) | |
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Diffstat (limited to 'MCServer/Plugins')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 2 | ||||
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 32 |
2 files changed, 32 insertions, 2 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 2a8ae90f9..9d0e90999 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1630,7 +1630,7 @@ a_Player:OpenWindow(Window); Functions = { AddPlayerNameToUUIDMapping = { Params = "PlayerName, UUID", Return = "", Notes = "Adds the specified PlayerName-to-UUID mapping into the cache, with current timestamp." }, - GetUUIDsFromPlayerNames = { Params = "PlayerNames", Return = "table", Notes = "Returns a table that contains the map, 'PlayerName' -> 'UUID', for all valid playernames in the input array-table. PlayerNames not recognized will not be set in the returned map. Queries the Mojang servers for the results. <b>WARNING</b>: Do NOT use this function while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely." }, + GetUUIDsFromPlayerNames = { Params = "PlayerNames, [UseOnlyCached]", Return = "table", Notes = "Returns a table that contains the map, 'PlayerName' -> 'UUID', for all valid playernames in the input array-table. PlayerNames not recognized will not be set in the returned map. If UseOnlyCached is false (the default), queries the Mojang servers for the results that are not in the cache. <br /><b>WARNING</b>: Do NOT use this function with UseOnlyCached set to false while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely." }, MakeUUIDDashed = { Params = "UUID", Return = "DashedUUID", Notes = "(STATIC) Converts the UUID to a dashed format (\"01234567-8901-2345-6789-012345678901\"). Accepts both dashed and short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." }, MakeUUIDShort = { Params = "UUID", Return = "ShortUUID", Notes = "(STATIC) Converts the UUID to a short format (without dashes, \"01234567890123456789012345678901\"). Accepts both dashed and short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." }, }, diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 575d696cb..075cfa40c 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -307,8 +307,38 @@ function TestUUIDFromName() "aloe_vera", } UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(ValidPlayerNames); + + -- Log the results: + for _, name in ipairs(ValidPlayerNames) do + local UUID = UUIDs[name] + if (UUID == nil) then + LOG(" UUID(" .. name .. ") not found.") + else + LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"") + end + end + + -- Test yet again, cache-only: + LOG("Testing once more, cache only...") + local PlayerNames3 = + { + "xoft", + "aloe_vera", + "notch", -- Valid player name, but not cached (most likely :) + } + UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(PlayerNames3, true) - LOG("UUID-from-Name resolution test finished.") + -- Log the results: + for _, name in ipairs(PlayerNames3) do + local UUID = UUIDs[name] + if (UUID == nil) then + LOG(" UUID(" .. name .. ") not found.") + else + LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"") + end + end + + LOG("UUID-from-Name resolution tests finished.") end |