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authorMattes D <github@xoft.cz>2014-01-19 08:23:53 +0100
committerMattes D <github@xoft.cz>2014-01-19 08:23:53 +0100
commit972585363d91b01bfa0a9ba44d045b913b6e5d41 (patch)
tree2a234d3ae511c98694ebd64dc1414c20d5790644
parentExported cFloater to the Lua API. (diff)
parentRemoved the particles when a mob spawns. (diff)
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-rw-r--r--src/World.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 7c56d2efb..8e7b6171c 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2775,9 +2775,6 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
{
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
}
-
- // Because it's logical that ALL mob spawns need spawn effects, not just spawners
- BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
return SpawnMobFinalize(Monster);
}