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author | Mattes D <github@xoft.cz> | 2014-11-20 14:45:20 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-11-20 14:45:20 +0100 |
commit | 5325885ef49c57ecc7d7f071fc29df6c55467eb5 (patch) | |
tree | 83b360e98359c80e1ea8e7535098c163acfed77d | |
parent | Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor (diff) | |
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-rw-r--r-- | src/Generating/CompoGenBiomal.cpp | 2 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.h | 18 |
2 files changed, 10 insertions, 10 deletions
diff --git a/src/Generating/CompoGenBiomal.cpp b/src/Generating/CompoGenBiomal.cpp index 0bb7f4802..38c91c0d2 100644 --- a/src/Generating/CompoGenBiomal.cpp +++ b/src/Generating/CompoGenBiomal.cpp @@ -6,7 +6,7 @@ #include "Globals.h" #include "ComposableGenerator.h" #include "../IniFile.h" -#include "../Noise.h" +#include "../Noise/Noise.h" #include "../LinearUpscale.h" diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 7822a9efa..54429b42b 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -81,17 +81,17 @@ public: void Initialize(cIniFile & a_IniFile); protected: - /** The noise that is used to choose between density noise A and B. */ - cPerlinNoise m_ChoiceNoise; + /** The 3D noise that is used to choose between density noise A and B. */ + cOctavedNoise<cInterpolNoise<Interp5Deg>> m_ChoiceNoise; /** Density 3D noise, variant A. */ - cPerlinNoise m_DensityNoiseA; + cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseA; /** Density 3D noise, variant B. */ - cPerlinNoise m_DensityNoiseB; + cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseB; /** Heightmap-like noise used to provide variance for low-amplitude biomes. */ - cPerlinNoise m_BaseNoise; + cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise; /** Block height of the sealevel, used for composing the terrain. */ int m_SeaLevel; @@ -155,16 +155,16 @@ protected: /** The noise that is used to choose between density noise A and B. */ - cPerlinNoise m_ChoiceNoise; + cOctavedNoise<cInterpolNoise<Interp5Deg>> m_ChoiceNoise; /** Density 3D noise, variant A. */ - cPerlinNoise m_DensityNoiseA; + cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseA; /** Density 3D noise, variant B. */ - cPerlinNoise m_DensityNoiseB; + cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseB; /** Heightmap-like noise used to provide variance for low-amplitude biomes. */ - cPerlinNoise m_BaseNoise; + cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise; /** The underlying biome generator. */ cBiomeGenPtr m_BiomeGen; |