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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Slime.h"
#include "FastRandom.h"
#include "World.h"
cSlime::cSlime(int a_Size) :
super("Slime",
mtSlime,
Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
0.6 * a_Size,
0.6 * a_Size
),
m_Size(a_Size)
{
}
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
// Only slimes with the size 1 can drop slimeballs.
if (m_Size == 1)
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
}
}
const AString cSlime::GetSizeName(int a_Size) const
{
if (a_Size > 1)
{
return "big";
}
else
{
return "small";
}
}
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