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#pragma once

#include "AggressiveMonster.h"





class cSkeleton :
    public cAggressiveMonster
{
    typedef cAggressiveMonster super;

public:
    cSkeleton(bool IsWither);

    CLASS_PROTODEF(cSkeleton)

    virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
    /*virtual bool Attack(std::chrono::milliseconds a_Dt) override;*/
    virtual void SpawnOn(cClientHandle & a_ClientHandle) override;

    virtual bool IsUndead(void) override { return true; }

    bool IsWither(void) const { return m_bIsWither; }

private:

    bool m_bIsWither;

} ;