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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorBreeder.h"
#include "Behaviors/BehaviorItemFollower.h"
#include "Behaviors/BehaviorCoward.h"
#include "Behaviors/BehaviorWanderer.h"
typedef std::string AString;
class cPassiveMonster : public cMonster
{
typedef cMonster super;
public:
cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType,
const AString & a_SoundHurt, const AString & a_SoundDeath,
double a_Width, double a_Height);
virtual ~cPassiveMonster();
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
/** When hit by someone, run away */
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Destroyed(void) override;
private:
cBehaviorBreeder m_BehaviorBreeder;
cBehaviorItemFollower m_BehaviorItemFollower;
cBehaviorCoward m_BehaviorCoward;
cBehaviorWanderer m_BehaviorWanderer;
};
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