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#pragma once
#include "AggressiveMonster.h"
class cSnowGolem :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cSnowGolem(void);
CLASS_PROTODEF(cSnowGolem)
virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/;
} ;
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