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#pragma once
#include "NewMonster.h"
class cNewVillager :
public cNewMonster
{
typedef cNewMonster super;
public:
enum eVillagerType
{
vtFarmer = 0,
vtLibrarian = 1,
vtPriest = 2,
vtBlacksmith = 3,
vtButcher = 4,
vtGeneric = 5,
vtMax
} ;
cNewVillager(eVillagerType VillagerType);
CLASS_PROTODEF(cNewVillager)
// Get and set functions.
int GetVilType(void) const { return m_Type; }
private:
int m_Type;
} ;
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