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#pragma once
#include "NewMonster.h"
class cNewGhast :
public cNewMonster
{
typedef cNewMonster super;
public:
cNewGhast(void);
CLASS_PROTODEF(cNewGhast)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
bool IsCharging(void) const {return false; }
} ;
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