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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "NewGhast.h"
#include "../World.h"
#include "../Entities/GhastFireballEntity.h"
cNewGhast::cNewGhast(void) :
super("Ghast", mtGhast, "mob.ghast.scream", "mob.ghast.death", 4, 4)
{
}
void cNewGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
}
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