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#pragma once
class cMonster;
class cEntity;
class cChunk;
class cAttackComponent
{
protected:
cMonster * m_Self;
float m_AttackRate;
int m_AttackDamage;
int m_AttackRange;
float m_AttackInterval;
public:
cAttackComponent(cMonster * a_Entity);
virtual ~cAttackComponent(){}
virtual void Tick(float a_Dt, cChunk & a_Chunk){}
// Get Functions
int GetAttackRate() { return (int)m_AttackRate; }
int GetAttackRange() { return m_AttackRange; }
int GetAttackDamage() { return m_AttackDamage; }
float GetAttackInterval() { return m_AttackInterval; }
// Set Functions
void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
void SetAttackInterval(float a_AttackInterval) { m_AttackInterval = a_AttackInterval; }
};
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