blob: e08e7bf9759d1adf41497277ab0c5a3464b8ed3e (
plain) (
tree)
|
|
// RainbowRoadsGen.h
// Declares the cRainbowRoadsGen class representing the underwater base generator
#pragma once
#include "GridStructGen.h"
#include "PrefabPiecePool.h"
class cRainbowRoadsGen :
public cGridStructGen
{
typedef cGridStructGen super;
public:
cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize);
protected:
class cRainbowRoads; // fwd: RainbowRoadsGen.cpp
/** The noise used for generating random numbers */
cNoise m_Noise;
/** Maximum depth of the generator tree*/
int m_MaxDepth;
/** Maximum size, in X/Z blocks, of the base (radius from the origin) */
int m_MaxSize;
// cGridStructGen /*override*/s:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) /*override*/;
} ;
|