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// NetherFortGen.h
// Declares the cNetherFortGen class representing the nether fortress generator
#pragma once
#include "ComposableGenerator.h"
#include "PrefabPiecePool.h"
#include "GridStructGen.h"
class cNetherFortGen :
public cGridStructGen
{
typedef cGridStructGen super;
public:
cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth);
protected:
friend class cNetherFortPerfTest; // fwd: NetherFortGen.cpp
class cNetherFort; // fwd: NetherFortGen.cpp
/** Maximum depth of the piece-generator tree */
int m_MaxDepth;
/** The pool of pieces to use for generating. Static, so that it's shared by multiple generators. */
static cPrefabPiecePool m_PiecePool;
// cGridStructGen /*override*/s:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) /*override*/;
} ;
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