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#pragma once
#include "Entity.h"
// tolua_begin
class cEnderCrystal :
public cEntity
{
// tolua_end
using Super = cEntity;
public:
CLASS_PROTODEF(cEnderCrystal)
cEnderCrystal(Vector3d a_Pos);
private:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
}; // tolua_export
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