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#pragma once
#include "BlockRedstone.h"
#include "BlockTorch.h"
class cBlockRedstoneTorchHandler :
public cBlockTorchHandler
{
public:
cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockType)
: cBlockTorchHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) /*override*/
{
// Always drop the ON torch, meta 0
a_Pickups.push_back(cItem(E_BLOCK_REDSTONE_TORCH_ON, 1, 0));
}
virtual const char * GetStepSound(void) /*override*/
{
return "step.wood";
}
} ;
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